Patch 71 - July 3rd, 4th of July Rewards, Minor Fixes

Discussion in 'Patch Notes' started by Chris, Jul 14, 2016.

  1. Chris

    Chris Renaissance Staff
    Renaissance Staff

    Joined:
    May 14, 2012
    Messages:
    3,385
    Likes Received:
    6,196
    PatchNotes.png

    4th of July
    Players who log into the server between July 4th and July 6th will find something special to celebrate the holiday.​

    Dungeon Chests
    Properly addressed the drop rates for magic items in dungeon chests - Thanks Ervin
    Note: Dungeons chests were not spawning magic weapons in the proper distributions and with the relative expected chances. You now have a very rare chance to find a top tier magic item (vanquishing, indestructible, etc) and a rare chance to find a (power, fortification, etc) magic item in dungeon chests. This will be expanded upon down the road but this was a quick fix for a serious issue.​

    Server Health
    Completely fixed the bug that allowed an invalid skill ID to result in an invalid index when applied to the custom regions package that we use.
    This will re-open events and enable skill restrictions in custom regions once again.​

    Stealing
    Fixed a bug in which stealing an item from a player would not result in a perma flag in certain circumstances.
    Note: This was allowing non guilded thieves to steal items from red and grey players without the target having any recourse to initiate combat to obtain their stolen goods without facing murder counts and aggression penalties. Thieves, not in the guild, were always allowed to steal from criminals however the perma flag should have still been set. After this patch if someone steals something from you, even if they are not in the thieves guild, you will be able to initiate combat with them.​

    Peculiar Meat
    Boss monsters will now drop the special food at a slightly higher rate than before. ​


    This patch was added to combat a few critical issues. Work continues on our large patch for clean up britannia, house addons, and other large changes.
    Canis, ichiokada, Zyler and 7 others like this.
  2. Pirul

    Pirul Well-Known Member
    UO:R Subscriber

    Joined:
    May 16, 2013
    Messages:
    3,219
    Likes Received:
    2,469
    Great work!!

    (Provo onto players, PLEASE!!)
    Bamilus and Jupiter like this.
  3. WhiteZero

    WhiteZero New Member
    UO:R Subscriber

    Joined:
    Jun 8, 2016
    Messages:
    17
    Likes Received:
    12
    Caska VS Trees likes this.
  4. PaddyOBrien

    PaddyOBrien Well-Known Member

    Joined:
    Aug 12, 2014
    Messages:
    3,254
    Likes Received:
    4,474
    @Chris Is this just the top level chests in the dungeons (Level 4?) or does this mean all of the chests/crates/barrels that you can open up in the dungeons will give this chance of high end weapons/armor?
    Bamilus and Caska VS Trees like this.
  5. Chris

    Chris Renaissance Staff
    Renaissance Staff

    Joined:
    May 14, 2012
    Messages:
    3,385
    Likes Received:
    6,196
    For the moment this is all of them, you simply find more items in higher level chests.

    I believe accuracy wise this is not correct, and I will look into it more going forward. But given the old system this is still an improvement.
    PaddyOBrien and Caska VS Trees like this.
  6. Chris

    Chris Renaissance Staff
    Renaissance Staff

    Joined:
    May 14, 2012
    Messages:
    3,385
    Likes Received:
    6,196
  7. Zyler

    Zyler Well-Known Member

    Joined:
    Aug 25, 2012
    Messages:
    5,429
    Likes Received:
    4,849
    Please no.
    I like the idea but the dynamics flips harshly if this was allowed. Perhaps if it was a rare chance or special skill or both....
  8. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 5, 2023
    Zyler likes this.
  9. Zyler

    Zyler Well-Known Member

    Joined:
    Aug 25, 2012
    Messages:
    5,429
    Likes Received:
    4,849
    If you are attacked.... that cant be a count against you if you kill them.
    Wasn't provo on other chars taken out by OSI since it was being abused? I would provo the xyz onto others just to see friends die.
  10. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 5, 2023
  11. Zyler

    Zyler Well-Known Member

    Joined:
    Aug 25, 2012
    Messages:
    5,429
    Likes Received:
    4,849
    ya I'm not certain nor remember all the specifics
    but it was easy to do
    you could provoke players onto other players
    then after that it was changed to only MOBs however even then was kinda crazy so I think it was back-burnered and never re-visited

    someone else prolly has a clearer history/memory of exactly how it rolled out =)
  12. Valrick

    Valrick Well-Known Member
    UO:R Subscriber

    Joined:
    May 9, 2014
    Messages:
    1,506
    Likes Received:
    2,066
    There was rumor of a tactics tweak/fix was that done? my dexxer has been hitting WAY harder lately.
    wylwrk likes this.
  13. Pirul

    Pirul Well-Known Member
    UO:R Subscriber

    Joined:
    May 16, 2013
    Messages:
    3,219
    Likes Received:
    2,469
    Provo is considered an aggression. Thus it would flag you criminal.

    Look at it from a farmers perspective, being able to provo a Balron onto a PK. That's a very fair defense mechanism.

    And currently you can't even provo stuff onto wandering healers.
    One likes this.
  14. wylwrk

    wylwrk Well-Known Member

    Joined:
    Jun 18, 2015
    Messages:
    5,473
    Likes Received:
    8,963
    By provo onto other players I'm certain you all meant to say provo pets on their masters.

    Yes, yes... all of my yes.
    Bamilus, One and PaddyOBrien like this.
  15. Pirul

    Pirul Well-Known Member
    UO:R Subscriber

    Joined:
    May 16, 2013
    Messages:
    3,219
    Likes Received:
    2,469
    No. I don't think you could ever provo a pet onto it's master as tamed pets can't be provoed as they are only loyal to their master and friends (can you friend pets here? I've never tried it).

    I mean the era accurate mechanic of being able to provoke NPC creatures onto NPC blues (ie: wandering healers) and any PC.
  16. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2012
    Messages:
    7,706
    Likes Received:
    3,632
    You can provoke tamed creatures, just not onto their masters. Something about loyalty and whatnot. You should however, be able to provoke mobs onto tamed mobs and onto the tamer. It is really disheartening that this simple mechanic has not been implemented yet.
    wylwrk and One like this.
  17. Bamilus

    Bamilus Active Member
    UO:R Donor

    Joined:
    May 24, 2016
    Messages:
    94
    Likes Received:
    103
    That's the power of positive thinking, bro #TheSecret
    Basoosh, Canis and Valrick like this.

Share This Page