Stat loss - Extending decay rate

Discussion in 'Renaissance Discussion' started by SteelyDan, Jul 20, 2016.

  1. Pirul

    Pirul Well-Known Member
    UO:R Subscriber

    Joined:
    May 16, 2013
    Messages:
    3,219
    Likes Received:
    2,469
    Not to mention how stacked the odds are against a farmer who is:

    1) Not built for PvP (most farming templates include skills that don't necessarily help during PvP).
    2) Most likely are surprised and not ready to fight.
    3) Likely have damage, no buffs, and/or have spent a bit of mana.

    I agree that Genocide's idea is gold. Multiply counts by the number of people doing damage...even X-healing (one of the douchest moves in pk-ing is blue healers).
    Blaise likes this.
  2. scuba

    scuba Well-Known Member
    UO:R Subscriber

    Joined:
    Jan 8, 2016
    Messages:
    2,769
    Likes Received:
    2,607
    Two things
    1. Most blues have two dragons and a mare bonded which is very deadly or 4 mares which can insta shot most people

    2. I believe you hit the nail on the head with tracking. I can clear the entire uo farming landscape in under 30minutes I strongly believe tracking needs to be scaled down.

    While I disagree with longer short terms I do think some restrictions need to be put in place maybe making tracking not so OP and making it so reds cannot recall into dungeons.
  3. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2012
    Messages:
    7,706
    Likes Received:
    3,632
    First thing has literally nothing at all to do with the risks (of lost time/resources) posed by either side. When there's 2-3+ murderers, one of them getting one-shotted is really nothing. You and all your pets get wiped, they res because they're not in stat as usual and you get the OoOoo express.
    The tamer is still carrying more loot (PKs don't carry 5-10k gold, generally speaking) and while I'm absolutely not a fan of full sets of bonded tames, retraining is costly. It definitely should be costly but it should be equally costly for the opposition if they fail.
  4. scuba

    scuba Well-Known Member
    UO:R Subscriber

    Joined:
    Jan 8, 2016
    Messages:
    2,769
    Likes Received:
    2,607
    5-10k gold from a few "all kills" is a huge risk? You know what's a huge risk when yoh attack a tamer and instantly die or go down to 5%health in a matter of seconds. what does a tamer really carry maybe 50x each reg a id wand and some bandied yes they may have some gold but was it really that hard to farm?

    Also retraining a character is far more expensive then re training dragons/mares.

    Reduce tracking radius and make it so reds need to go through dungeons to get to there targets would be a lot better then limiting the time people can be on there characters
    PaddyOBrien likes this.
  5. Genocide

    Genocide Active Member
    UO:R Subscriber

    Joined:
    Feb 1, 2014
    Messages:
    308
    Likes Received:
    231
    I love how all you non PKs are weighing in on what its like to be a PK....

    PKing isnt the issue people, group PKing is. But at the same time, hunt in groups if your skerd.
  6. scuba

    scuba Well-Known Member
    UO:R Subscriber

    Joined:
    Jan 8, 2016
    Messages:
    2,769
    Likes Received:
    2,607
    Sir! Take those words back I am certainly a pk.
    One likes this.
  7. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Joined:
    Jul 14, 2012
    Messages:
    7,706
    Likes Received:
    3,632
    You're comparing survival risk with actual tangible loss risks. If you're not in stat, you have no tangible comparable loss risks to a victim with thousands of gold, maybe decent magic items (looted or used), potentially tames that will need to be retrained.

    The point of the thread is making it harder to avoid that risk by constantly burning off your counts to not suffer the actual risk of statloss.
  8. Kane

    Kane Well-Known Member
    UO:R Subscriber

    Joined:
    Sep 20, 2014
    Messages:
    2,044
    Likes Received:
    1,053
    Let's not forget the risk everyone is forgetting here. When pks kill your pets, they take stat loss so why shouldn't the pks also have the same risk? Every time a group of reds kills your pets that's 2.5% gone. And if they didn't get you the first time (or even if they did actually), they'll be back if you continue to farm.
    One likes this.
  9. scuba

    scuba Well-Known Member
    UO:R Subscriber

    Joined:
    Jan 8, 2016
    Messages:
    2,769
    Likes Received:
    2,607
    Re training is not hard and even if it is not re trained (unless the pet has died over and over) dragons and nightmares can still be deadly and take on most monsters in this games. Re training a character takes all of your accounts if you want be out in the field as fast as possible. Where pet training all it requires is you log into your character and feed it every 10hours until wonderfully happy. The difference is huge.
    You guys want to make pks have more risks while tamers already have the advantage.
  10. That Guy

    That Guy Well-Known Member
    UO:R Donor

    Joined:
    Apr 26, 2016
    Messages:
    396
    Likes Received:
    412
    I think you're missing the point a tad, your still advocating for pk status from a pvp perspective mainly and if your all so against consequences of being red why not just advocate a complete removal of the system or push harder to get more people into factions.
  11. scuba

    scuba Well-Known Member
    UO:R Subscriber

    Joined:
    Jan 8, 2016
    Messages:
    2,769
    Likes Received:
    2,607
    I think the system in place is fine but I do think tracking needs to be nerfed long term counts need to be longer and reds should not be able to recall into dungeons. I just do not want to limit people's play time on characters they have fun with.
    That Guy likes this.
  12. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 5, 2023
  13. napo

    napo Well-Known Member

    Joined:
    Apr 26, 2013
    Messages:
    771
    Likes Received:
    511
    You have absolutely no data to back this up. What evidence is there to suggest that victims have more loot? A red should have at least 50-100 of each reg on him and compliment of potions/pouches, and that's basic supplies. Most will also carry a small assortment of wands.
    All you need to bash monsters is a pouch of 35-50 of each reg and an instrument, or some basic regs and some bandages for the dragons.

    You've also created a bit of a false dichotomy here, and that's that the group you're calling the "victims" is different than the group you're assuming is the PKs. Reds often go at each other with more vigor than they would blues. Well, my group does at least. I know there are some groups of cowards on the server, but from posts from other people in this thread it seems like there are at least some reds in other groups that also like to chase after other pvpers.
    Reds can be tracked as well, I'm not sure why you're talking like tracking just applies to "victims". I agree that tracking is overpowered though.

    Perhaps the group you run with is different, but in TT we don't really pick on farmers too much but chase after other reds/pvpers with a great deal of enthusiasm.

    It feels like you're saying something rude here.
  14. napo

    napo Well-Known Member

    Joined:
    Apr 26, 2013
    Messages:
    771
    Likes Received:
    511
    let's be honest though people who care about pet stats are pussies
    calling pet statloss risk is like saying that shovels are cruel and unreasonable because you might chip a nail using one
    buck up princess a dragon is still an 800 hit point death machine that fireballs people for half their life
    Taliic and Xegugg like this.
  15. wylwrk

    wylwrk Well-Known Member

    Joined:
    Jun 18, 2015
    Messages:
    5,473
    Likes Received:
    8,963
    It seems the argument for changes to the pk system agree about the benefits of multiple accounts. Other arguments aside...

    (those with lower ping/connectivity issues excluded, of course)

    While I hold few opinions on this subject anymore, I'd like to point out that any PvMer that isn't taking the same advantage has little foothold on this argument. You've the opportunity to place two other characters at work for you (sans triple-boxxing, of course).

    Magery, tracking, hiding, item identification, maybe even archery on an alt or two... and heaven forbid you figure out what communication crystals can do for you... with these things in place, I'd think it'd be rather difficult to pk anyone here... like, ever.

    I've been playing a naturalist-type-style lately and actually welcome pk encounters. Newb level equipment and newb level content. I'm on foot and I've not tried to recall away when the pk's come. I'm not carrying anything of real value aside from what I've collected thus far... and with my banking rotation odds are it's not very much.

    It's been fun. I welcome the heart-racing moments again.


    I'm finding it hard to sympathize with tamers though. The world is your oyster. Take what little bumps you get and consider it charity.
    Halabinder likes this.
  16. Iago

    Iago Well-Known Member

    Joined:
    Feb 28, 2014
    Messages:
    1,812
    Likes Received:
    1,094
    Sorry dude, I was somewhat willing to continue as long as posts were mostly about the proposed changes but I'm uninterested in confronting this sort of Dunning-Kruger/hurt feelings silliness. Based on past experience with you, this will be a bottomless rabbit hole of crazy. Good luck.

    Will the real pks please stand up!? There are a lot of good suggestions in this thread, I hope staff listens to them, including the ones about HoB and different ways from making wanton pking more risky, especially big groups of pks. Felluca isn't as much fun when there is little risk involved. "Law breaking" and other things should cost more than not lawbreaking. Griefing/etc. should be more difficult and costly to do than creating. Trammel was instituted on OSI because EA was unwilling to go about the hard work of perfecting the game through mechanics changes to make this a reality, but I have much more faith in UOR.
    Last edited: Jul 29, 2016
  17. Kane

    Kane Well-Known Member
    UO:R Subscriber

    Joined:
    Sep 20, 2014
    Messages:
    2,044
    Likes Received:
    1,053
    Actually, I'd say the person who is afraid to macro 12hr of training their resist, vs 120 hr of farming your pets resist back up is a pussy. Macroing characters back up is much less costly in terms of time (the most valuable of all things) than training dragons, that's a fact. The reason why this won't get implimented though is because people like myself have been known to kill pks even when they come In groups and if pks were all constantly stat'd due to tamers who know how to play their position people would start to ask where the balance is. Although I am in favor of longer short term count decay time, I don't think it would solve everyone's beef, it'd just spawn a new thread about how tamers are running rampant because pks are constantly retraining. Let's focus on gate restriction instead and fix the hit and run aspect of pking first.
    One and PaddyOBrien like this.
  18. PaddyOBrien

    PaddyOBrien Well-Known Member

    Joined:
    Aug 12, 2014
    Messages:
    3,254
    Likes Received:
    4,474
    The gate restriction would make things interesting for sure. It would require pk's to have a backup plan just in case things go awry, or get killed. Better have an escape route to a predetermined location, or a safehouse near your target. In addition to that, fix tracking in dungeons (not being able to track from one dungeon to another dungeon physically located across the map) would go a long way I think.
    One likes this.
  19. Genocide

    Genocide Active Member
    UO:R Subscriber

    Joined:
    Feb 1, 2014
    Messages:
    308
    Likes Received:
    231
    This is pretty much how i feel at this point regarding this thread.



    @Chris can we lock this thing?
    Meradin and scuba like this.
  20. One

    One Well-Known Member
    UO:R Donor

    Joined:
    Jun 22, 2015
    Messages:
    5,818
    Likes Received:
    5,097
    .
    Last edited: Feb 5, 2023

Share This Page