Proposal: True test of socialism vs darwinism

Discussion in 'Renaissance Discussion' started by Jack of Shadows, Nov 16, 2016.

  1. scuba

    scuba Well-Known Member
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    Don't forget lizard men
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  2. newme

    newme Well-Known Member

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    O.k my two cents worth as a non pvper or thief.

    Thieves and pkers have always been a part of UO. On a fel based server, should be expected to have encounters with either or both. But a few things about both which irritate me.

    When I am trying to give young's something in Occlo and a thief tries to steal from me. Other than that, I'm fine with thieves.

    Gang pkers, with-in reason.
    I really don't see the fun aspect in a group of people killing a solo player. Why not pick one of your group to solo fight, best fighter wins, rest stay in back ground in case the solo player's friends show up. Yes, if the solo players has a herd of dragons or nightmares, I see the need for group fighting.

    I can understand why some personality types or situations would cause a player to quit. House looting is one. I do agree that the established player shouldn't quit because of that. But a person getting their first house, etc might. Especially if total disrespect is handed out. Like person trash talking the house owner, etc.
    As far as a world wide truce. Sounds nice, but don't think it's going to happen. Would be nicer if the evil/good players would volunteer to do less battling/stealing from/with each other during holiday events. Not saying knock it off entirely, but just less of it.

    I'm not sure if any one other player action causes folks to quit. More like a combination , example: player is trying to bank, thief pesters them, goes another place to bank, same thing happens, late for real life work, Hurries home, forgets to do one step in security, next time logs in house looted.

    Anyway, thanks for posting this, Interesting thread.
  3. scuba

    scuba Well-Known Member
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    CPU has actually tried before to stop pking for a month after half of our members quit we all decided we would rather pk we only made it a week out of the month but it felt like years
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  4. scuba

    scuba Well-Known Member
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    That was made 3 days into our non pking phase we did not last much longer after this
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  5. Jack of Shadows

    Jack of Shadows Well-Known Member
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    lol


    I hope you guys realize this was an attempt to show this is a fel server and pking and stealing will never stop by player whim alone.

    And mainly it was an attempt to point out no one complains (ie Chris) about pks, but since year one I've heard thieves get blamed and trashed.

    If there was a finger pointing sea saw, the pk end of the board would be way heavier than the thief side. Truth.


    If you want more thieves in your little pvp clicks then fix weights and fails. I agree with stuff like the trade window fix, but it's hard enough to keep one tile to snoop/steal while healing/offense and targeting players and things to steal and then only getting 10 regs (we should be getting upwards of 10 stones of regs and bandies).

    Combine that with perma, wait times to rez, guards, fails on stacks (you never failed on a stack of anything on prodo, you'd get at least something, random steal also increased the chances you'd steal a higher weight) 1/2 and 1/3 attempts resulting in guards can be called. Auto npc calling, always go grey (not accurate to uo) weights on rares being nerfed because of thieves, and so on and so on and so on, our job is harder than a pk's ever is. Yet we get the brunt of the hate.

    So less hate, more tweaks and addons for us please. There's everything from revamping the criminal system (revamp detective stuff too, hell) to giving rares and deco (spell books that can be held while stealing would be nice, if they are hued and named special things) special clothes, in game quests, leaderboards, fix the weights and fails.

    After all of this moat stuff and cub stuff goes in, then I'd say lets focus on a thief/detective revamp. I have no doubt Chris would do a good job if he'd only get his bias out of the way and put his mind to it. I've said since year one I have faith he'll fix this crap, but he's gotta get over his incorrect assumption that thieves are the boogyman running population off.


    And a side note, I was tickled to see @Dun Scaith play a detective. Give him the tools to balance thieves through forensics, tracking, and detect. Give thieves player balance, not npc and nerfed mechanic balances.


    There's a lot of room for improvement and play here to make the game even better and multifacted.



    Thank you,
    Jack of Shadows for Thief prez 2017, make stealing great again.
    Last edited by a moderator: Nov 17, 2016
  6. Orange

    Orange Well-Known Member

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    God those were dark days. I swear it had to have been longer then a week.


    ALSO i have to admit SJ yesterday when you died.......CPU did it......you was bothering me and another member in Moonglow trying to do a trade and someone called you out as being in Yew sooooo things escalated quickly....
  7. Jack of Shadows

    Jack of Shadows Well-Known Member
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    You know when you trade something it can't be stolen for a set amount of time, correct? Also if you aren't holding some keys, a tmap, a vanq wep, some plat or anything like that, then I'm not going to risk losing my regs, pouches, and pots to get 5 of a reg from a target steal.

    I do however try to dry steal or re-reg from afk people, that's just a classic rule, don't go afk without being safe first. :D
  8. Orange

    Orange Well-Known Member

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    Did'nt know about that trade rule thing......i was selling him plat lol
  9. Treyas

    Treyas New Member

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    While this is off topic and it's been beaten to death in other threads, there probably needs to be some sort of 'change' to PKs. On OSI the risk/deterrent to rampant PKs was stat loss, at that time if a PK died, most only had one account and with slow skill gain it took a longer time to have that character turn blue (since you couldn't play any other characters if you were macroing counts off) or to re-gain GM skills. Obviously there were exceptions to this but that was the norm. Plus groups of PKs were less common, they were mainly solos.

    Now here with everyone having 3 accounts and faster skill gain it's less of a deterrent. I don't have the answer to what that 'change' would/could entail, it's up to the admins to decide, it's just my $.02 from someone who just started playing here.
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  10. 1-1=0

    1-1=0 Active Member

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    This is dumb. If anything there are not enough PKs. Being outside is entirely too safe at present.
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  11. Jack of Shadows

    Jack of Shadows Well-Known Member
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    [​IMG]
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  12. UrinalCake

    UrinalCake Well-Known Member

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    "Okay group, found a solo farmer in a dungeon. Everyone stand back as I engage them in what is sure to be a glorious 1v1 duel."
    "Wait! They have pets, next two are tagged in! Let's gooo!"
    "OH Wait! One is a drake, stand back other guy. This wouldn't be fair."

    *line of pks patiently await the fairness factor to reach their number*
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  13. One

    One Well-Known Member
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    .
    Last edited: Feb 5, 2023
  14. That Guy

    That Guy Well-Known Member
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    Duh.. It would make it so there is no more of the lame pvm players
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  15. One

    One Well-Known Member
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    Last edited: Feb 5, 2023
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  16. TheDankNugget

    TheDankNugget Well-Known Member

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    Did you ever think maybe you hear more complaints about theives because your a thief?
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  17. Halabinder

    Halabinder Well-Known Member

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  18. NerK

    NerK Well-Known Member
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    In return no one to PK... Ohh I got an idea, let's have Telemon just host an LOL server?...
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  19. newme

    newme Well-Known Member

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    You forgot to add this part UrinalCake. --> Yes, if the solo players has a herd of dragons or nightmares, I see the need for group fighting.


    lol I guess I'm more about the pvp aspect, like to watch a good fight, why I used to go watch the Friday Night Fights.


    :)
  20. Jack of Shadows

    Jack of Shadows Well-Known Member
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    I've been repeatedly told by staff that thieves are a problem and cause more people to leave the server. This has been since beta. Not once have I heard any of the regular pks get blamed except for pfr and TT (who was pking bart of all fucking people)


    When pointing out the likely hood that pks are probably the ones who keep pop thinned out compared to thieves, I get met with crickets chirping. Though it's accurate.
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