Proposal: True test of socialism vs darwinism

Discussion in 'Renaissance Discussion' started by Jack of Shadows, Nov 16, 2016.

  1. Jack of Shadows

    Jack of Shadows Well-Known Member
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    Roughly 35,175 kills on the murder leader board.

    That's about 700-800 players killed a month


    the numbers are probably lower than actual player kills (which would make the pkd per month higher)



    So yeah, stealing is the problem (scoff)


    fix stealing, stop blaming thieves



    you want pop increases, stop pking so much


    fix detectives, stop blaming thieves
  2. One

    One Well-Known Member
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  3. Jack of Shadows

    Jack of Shadows Well-Known Member
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    Forensics could simply give the ability to attack thieves while not perma

    could be combined with detect/tracking to give certain boosts to offense or defense traits to help balance the loss of 3 skills


    forensics could also give the ability to target a blue thief that is perma and prevent recall or gate use for 1 minute

    I don't think tracking needs a boost, tracking at gm is pretty great (it goes for a long way)


    This is a good area for discussion that probably needs it's own thread.
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  4. One

    One Well-Known Member
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  5. Jack of Shadows

    Jack of Shadows Well-Known Member
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    if you want it to help against pks, it'd have to negate damage from 3-4 people attacking you at once ;)
  6. Jack of Shadows

    Jack of Shadows Well-Known Member
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    I was simply thinking of it as a balance to town thieves, the balance to pks probably doesn't have a reasonable use, though the prevent recall/gate use for a limited amount of time would keep them from escaping
  7. One

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    Last edited: Feb 5, 2023
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  8. Orange

    Orange Well-Known Member

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    See THIS is the stuff that bothers me its almost universally accepted that fleeing in battle should be added but it isnt.
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  9. wylwrk

    wylwrk Well-Known Member

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    The "blue" community could stomp a proverbial mud hole in the @ss of the "red /rogue" community on the daily if they'd apply a little more effort than they are now (which btw is nill).

    To ask for changes to their (red/rogue) system to "balance" things in the face of adversity without applying aforementioned effort is damned insulting. You got ganked by reds? Do you feel bad about it? Don't have a group of friends to help you retaliate? Get some. Don't want to?

    Well, then perhaps you should finally realize that's the downside of being anti-social in a MMO.


    Bonus mini-guide

    How To Dominate Everything In UOR

    1. Find a group of like minded / dedicated individuals.
    2. Agree not to f*ck one another over
    3. Optional: F*ck everyone else over

    G'luck
  10. Jupiter

    Jupiter Well-Known Member

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    New Paws Game plan haha.
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  11. Jack of Shadows

    Jack of Shadows Well-Known Member
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    Annnndddd I just died stealing an emerald. Isn't that like .0003893983839384394834th of a stone?
  12. TheDankNugget

    TheDankNugget Well-Known Member

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    ....I think you opinion is biased, let's flip that thought around, I think you would have to agree, pking BRINGS a lot more people to uo then stealing.
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  13. newme

    newme Well-Known Member

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    I do agree with Dank about who brings more players to the server. But...that said. UO has always had thieves and that play style isn't for everyone.

    Jack on the other hand, loves being a thief, I remember when he first came to this server, he was so excited about being able to be a thief. He has never, never tried to hide his fav play style. Has always been open about who he is. Thanks Jack, I've always enjoyed your "antics"

    But don't forget, this server also draws many other play styles besides pking and thives. Why, be cause we don't have powerscrolls or in game perks for those who donate. We do have many of the favorite things for crafters, bod rewards etc. For UO vets who fell in love with UO before all the multiple expansions, our server gives them the best if not all of what they loved.
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  14. One

    One Well-Known Member
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  15. Jack of Shadows

    Jack of Shadows Well-Known Member
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    One, you're a cool guy and all, but it's obvious you never played UO back in the day (Renaissance Perfected anyone)


    Think of the concept of a grandmaster. Think of the 10 stone weight limit a grandmaster can steal. Failing on 1 stone items on a consistent basis doesn't reflect original UO or a grandmaster of stealing.


    Combine that with your opinion on penalties for snooping and I really believe you're talking out your butt in regards to stealing. (you don't know enough about it) the balance to success is perma grey. This is easily checked by anyone even without forensics.

    Getting guardwhacked (or the guards message) on 1 stone items on 1/2 to 2/3 of the time is ridic.


    Aside from the bonus content (which would be nice, but not as important as mechanic fixes) I just want to see the mechanics up to prodo level. It's the right thing to do if you're trying to emulate and perfect era UO.

    Of course no one is suggesting 100% success. But on one stone items there should be only a very low percentage rate of failure that involves auto death.
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  16. Jack of Shadows

    Jack of Shadows Well-Known Member
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  17. Jack of Shadows

    Jack of Shadows Well-Known Member
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    looking at that, I wish I could find where I bought the brit cem villa and stole the bag with 7 mil in checks back from the guy Arcanna I bought it from. The guy was on the myuo forums threatening legal action in Texas lol.

    if you never played in era, you guys sure missed a hell of a time
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  18. That Guy

    That Guy Well-Known Member
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    That's because when this debate comes up it's always argued that not just the aggressor but the victim should be locked. If it only affected the aggressor then I think more people might be in favor of it.
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  19. One

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    Last edited: Feb 5, 2023
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  20. Ahirman

    Ahirman Well-Known Member
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    I used to play a disarm-thief back in the day and I never failed to steal the weapon I was after. I don't know how that works here, but I don't remember ever failing to steal anything now that I think about it. Maybe once in a while...
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