Could someone elaborate on the advantages of might/accurate/ etc.. and which ones are worth keeping or not.. or equivalent to exceptional and higher or below. Btw just returned after a few months ready to get back after it. P.S. - Looking for a guild Edit: Also the same for armor.
There should be a guide somewhere on the forums, but a quick rundown of weapons... the modifiers for damage are ruin, might, force, power, and vanquishing, and I think GM weapons are somewhere in between might and force for damage. then there is the tactics modifier (accurate, surpassingly acurate) and so on. Generally, people use power and vanquishing mostly, so if you need backups keep the force ones if you don't have the higher end ones. Sell the rest to npc blacksmiths. Keep all slayer weapons or sell the ones you don't want or can't use on the forums or other players. Armor goes from defense, guarding, hardening, fortification, invulnerability... and GM made armor from various ores will give similar armor values I think depending on the ore type... higher the ore level the better the armor. On my dexxers I try to use invulnerability or fortification and maybe keep some hardening if i'm hard up for armor, and sell the rest to npc blacksmiths. Valorite suits of armor are also really good to have.
In terms of damage modifier: Ruin +1 Might +3 Exceptional +4 Force +5 Power +7 Vanq +9 Slayers do roughly double damage vs intended target, stacks with damage modifier. Exceptional runic weapons receive the described damage modifier and the exceptional bonus (eg. Gm bronze spear gets +7 bonus and equals power weapon, as it's of might and exceptional)
Also exceptional valorite and exceptional barbed armor, equals fortification armor on the magic scale. I personally keep good power weapons, all vanqs and slayers. I keep invulnerability armors.
With slayers covered via link above I'll cover the basics of weapon/armor "magical" properties. The following information was found using the basic search function of our UOR homepage. Weapons Magical Damage Modifiers Regular+0 Exceptional+4 Ruin+1 Might+3 Force+5 Power+7 Vanquishing+9 Magical Tactics Modifiers Accurate+5 Surpassingly+10 Eminently+15 Exceedingly+20 Supremely+25 Magical Durability Modifiers Exceptional+20 Durable+20 Substantial+50 Massive+70 Fortified+100 Indestructible+120 Armor Magical Protection TypePiece/SuitBonus Regular(+0 AR) Defense(+5 AR) Guarding(+10 AR) Hardening(+15 AR) Fortification(+20 AR) Invulnerability(+25 AR) "crafted" armor bonus on material type Exceptional Material Bonuses Ore TypePiece/SuitBonus Iron(+12 AR) Dull Copper(+13 AR) Shadow Iron(+14 AR) Copper(+15 AR) Bronze(+16 AR) Gold(+17 AR) Agapite(+18 AR) Verite(+19 AR) Valorite(+20 AR) A bit ugly formatting but hey... it's copypasta, sue me. I won't talk about crafted runic weaponry. Look it up. G'luck
P.S. no seriously, check out the PS guild. Project Sanctuary. they are a great guild for new folks. @Lord Krake or any of his primes should be able to help you. once you get established, if you are looking for ways to expand check out The Great Council @Alex Caember can help you there, but start with PS cheers Jupiter
Exceptional Material Bonuses Leather TypePiece/SuitBonus Leather11 / 25(+12 AR) Spined11.9 / 27(+14 AR) Horned12.8 / 29(+16 AR) Barbed13.6 / 31(+18 AR)
hey guys, didn't find a thread about this but does the -luck of gold armor, fire resist of bronze armor...- mechanic functioning in renaissance ?
Quoting myself here but just had a thought... The difference in armor rating when comparing horned and barbed is 29/31. Most players do not wear the helmet for vanity reasons. You could roll in full set of horned including helm and have the same AR.
There is also no point in driving anything but a lambo Valorite is the best crafted, but it is the most expensive. You don't want to donate a full set of exceptional valorite every time you get PKd. Any of the armor types suffice, but the best would be magical invul armor.
Only the best counts. I guess there is no point in wearing plate at all as it drags down Dex. So a good Valorite chain/ring armor will do fine for both melee and archers. One of my chars did use shadow armor and shadow weapons for RP purposes on Europe, as he thought it would fit as he belonged to the darker side of Kha Isle. He looked great. So the other colors might be usefull in the right environment. //Pekka
There is a point in driving a Ford Fiesta since you burn less fuel than driving a lambo, and it gets you where you want to go. So if the only difference in ore is the armor you get, i will just mine more valorite spots and wait until i have another set lined up. I'm beginning to realise that this shard is only about running away and evading pks anyway since you pointed that out already.. It seems like crafting and material mining is the only playable option here, if you don't want to just give away all the loot you earn in the dungeons to the only 5 pks in this place.
What? I can't decipher what you are actually trying to say in between the passive-aggressiveness and the sarcasm.
You making a post at all would imply that you do; or do you typically like to post on forums for no reason? You sound like a stand up dude. Would you like a hug?
I asked the question, got the answer and was happy.. Then you came along with your arrogant bullsh.t and triggered me. So now i'm done with you so yeah you can hug something i have right here then move along mate...