Iron Man Run - Stealther/Picker/Remove Trapper (Red AMiB)

Discussion in 'Photography & Videography' started by The Ferret of Baja, Jan 15, 2018.

  1. The Ferret of Baja

    The Ferret of Baja Active Member

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    My run through the Pirate Bay as a stealther/picker/untrapper, for those interested!

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  2. compsays

    compsays Active Member
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    Nice video!

    Can I ask, what counts as "completion" on these?
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  3. The Ferret of Baja

    The Ferret of Baja Active Member

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    Thankee! it was fun to build. I credit SlowBurnin for giving me the motivation to complete it. heh

    Re: Completion... from what I understand, you need to loot all the platinum and 'special' items in the two chests. To complete as Iron Man, you have to go it solo. I don't know if that means no pets, only no other PCs.
  4. Surfrats

    Surfrats Active Member
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    There is a limit on the number of followers you can have in order for it to count.
  5. wylwrk

    wylwrk Well-Known Member

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    Great video for anyone looking to accomplish an Ironman series in a roguish way.
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  6. The Ferret of Baja

    The Ferret of Baja Active Member

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    There you go! Thank you, Surfrats.
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  7. compsays

    compsays Active Member
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    It's mighty impressive to solo it, without pets, and to go undetected all that while. Kudos to you, sir!
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  8. Poogoblin

    Poogoblin Active Member
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    Very cool, I have a slew of questions can I ask why only 8 steps and not 9? Also can you not use the ID wand on the chest? I saw on the second chest you IDing multiple individual items. Guessing the Detect hidden is just to push your lockpicking to GM like skills?

    Seems like it'd be a fun build to run low level Tmaps (1-2) quickly where the spawn is likely not worth the effort
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  9. The Ferret of Baja

    The Ferret of Baja Active Member

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    Sure -- I'll try to answer.

    ID -- I have never tried to ID a whole chest. I didn't know that was possible; I'll try that in my next run!
    Detect -- You have to have 50.0 real Detect in order for Remove Traps to work. Even 49.9 will not allow one to activate the skill, so it has to be locked at 50.0.
    Stealth -- I did 8 so I had an extra "oopsie" step available. If I accidentally move one more, I know I won't break stealth.

    Ah yes, I buy bulk Level 1s all the time. At the moment, I'm atop the leader board of all-time T-map digs...
    Last edited: Jan 15, 2018
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  10. eherruh

    eherruh Well-Known Member
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    From http://uorforum.com/threads/ancient-mib-sos-ironman-guide.1716/ :
    I believe this is a typo and @Chris 's post and should read: "Use 2 or less control slots", as I am fairly certain an ethy/horse + pack horse still qualifies for the Iron Man, and a nightmare itself takes 2 slots.
  11. Evil Dead

    Evil Dead Well-Known Member
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  12. One

    One Well-Known Member
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    .
    Last edited: Feb 3, 2023
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  13. BlackEye

    BlackEye Well-Known Member
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    You can move 10 tiles btw. So one ooopsie extra step would mean you move 9 steps always. :) Gratz on ironmanning though.


    On a sidenote: It's 2 followers that you are allowed to have max in AMIBs.
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  14. The Ferret of Baja

    The Ferret of Baja Active Member

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    Thanks for the kudos -- I only have 90 stealth, not GM (hence 9 steps max). that 10 extra points of meditation (from 50 to 60) makes a huge difference. :)
  15. wylwrk

    wylwrk Well-Known Member

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    ... as does a wizard hat's bump to your intelligence and also affords you a stamina modifier trigger for "bump" security :)




    granted, 5 intelligence garners a fraction of a second but... it's still a positive gain!
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  16. BlackEye

    BlackEye Well-Known Member
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    Afaik the int value has a "much" higher influence on mana reg than meditation. But I can't quantify it... Anybody else? :)
  17. wylwrk

    wylwrk Well-Known Member

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    about .25 of a second every 10 int
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  18. CaptainMorgan

    CaptainMorgan Well-Known Member
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    Correct, it's 2 total. Nightmare, that's it or horse/ehty + packhorse.

    The picker route is tough. I've done all 4 as a stealth/picker without Remove Trap, and wouldn't do it again. Timing Telekinesis and Invis is stupid tough
  19. BlackEye

    BlackEye Well-Known Member
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    Are the traps insta death, or can you take the dmg buffed perhaps?
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  20. CaptainMorgan

    CaptainMorgan Well-Known Member
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    50/50. I forget Tele scrolls on my Provo runner fairly often and ghost run a lot

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