Housing 101 - Entrance Security - Tips and Tricks

Discussion in 'Guides' started by Chris, Sep 10, 2012.

  1. Chris

    Chris Renaissance Staff
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    Class: Housing 101
    Class Name: Entrance Security - Tips and Tricks
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Welcome to the Renaissance College of Ultima Online, in this post we will cover the basics of entering your house safely and how to setup keys for your exterior and interior doors.

    The first step in this process is to pickup a few key rings from your local tinkers shop. While key rings are not essential, they are much easier to click on.

    [​IMG]

    Once we setup our key rings for the doors in our house we have two options. You can simply create a pleasant outside and inside your front door for the keys as shown in this picture.

    [​IMG]

    However should you want a more functional setup, most if not all houses, allow you to setup a key ring in the doorway. In order to accomplish this we will need a few supplies. Minimally 2 wooden tables and 4 items such as fish steaks to use as spacers.

    Open the front door and place 2 of the tables in the doorway. You will know that you have done this correctly if the door stays open. Next place 4 single fish steaks on the table. On top of the stack add your keyring as shown in this picture.

    [​IMG]

    You should now be able to lock your keys down. The brilliance of this method is that you can use the keyring from inside and outside of your house. We will cover why this is handy a little farther down in the macro section of this guide.

    Another trick that can help with house entry is to setup a secure container using the same method. You can then place a key ring, supplies or runebooks in the doorway allowing for easy access.

    [​IMG]

    Now that you have your keys setup we can cover the various methods of safe entry into your house.

    [​IMG]

    Entering Your House Safely

    First there are a few macro's that every player should have handy. These macro's can be created in razor but I have always found it easier to use the built in macro system for them.
    • "I Ban Thee"
    • "Remove Thyself"
    • "I Wish to Place a Trash Barrel"
    • Use Skill -> Detect Hidden
    These are essential to entering and exiting your house safely and security.

    To create a macro for these items while ingame, hit Alt and the "O" key at the same time. This will bring up the options window. Click on the macro tab as shown in this picture.

    [​IMG]

    Click the add button and select a key for the new macro you wish to create. These macro system is great for single actions such as speaking commands and using a specific skill.
    Create a macro for each of the commands listed above and make sure to remember them.

    When entering your house make sure you always detect hidden once you lock the door and before you bypass your table wall. This will reveal any hidden players inside or outside your house. Keep in mind however nothing stops them from re-hiding once detected. So pay attention to the system message that indicates that no one was found. If someone is found in your house, and you dont see them the only clue will be the lack of a system message.

    [​IMG]

    Should you be interested in a more sophisticated approach to enter your house you can create something like this macro. It uses your house keys, opens the door, locks and then closes the door. At the end of the process it uses the detect hidden skill in your house and bans any grey humanoids that are found. You can use this macro by simply resetting all of the targets. Keep in mind you have to walk inside the house yourself.

    Code:
    // - - House Entry Macro by Chris - -
    // Double Click the Key Ring
    Assistant.Macros.DoubleClickAction|1076272735|5995
    Assistant.Macros.WaitForTargetAction|30
    // Target The Door
    Assistant.Macros.AbsoluteTargetAction|0|0|1076167168|5407|1171|5|1701
    // Double Click the Door to open it
    Assistant.Macros.DoubleClickAction|1076167168|1701
    // Give yourself a 2 second delay to enter the house so the macro can relock and close the door
    // Adjust this delay as needed to allow you time to enter the house.  
    Assistant.Macros.PauseAction|00:00:02
    // Double Click the Key Ring again
    Assistant.Macros.DoubleClickAction|1076272735|5995
    Assistant.Macros.WaitForTargetAction|30
    // Target the Door
    Assistant.Macros.AbsoluteTargetAction|0|0|1076167168|5406|1172|5|1702
    // Close the Door
    Assistant.Macros.DoubleClickAction|1076167168|1702
    // Use Skill Detect Hidden
    Assistant.Macros.UseSkillAction|14
    Assistant.Macros.WaitForTargetAction|30
    // Target the floor in your house
    Assistant.Macros.AbsoluteTargetAction|1|0|0|5407|1169|5|1323
    Assistant.Macros.SpeechAction|0|38|3|ENU|2|16|52|I Ban Thee
    Assistant.Macros.WaitForTargetAction|30
    // Target Nearest Grey Humanoid
    Assistant.Macros.HotKeyAction|1517|
    
    Download This Macro
    Download an RPV of the macro in action


    Additional Housing Guides
    Housing 101 - Entrance Security - Tips and Tricks
    Housing 102 - Protecting Your Valuables
    Housing 103 - Intro to House Ownership & Commands
    Housing 104 - The Renaissance Land Rush System
  2. Zagyg

    Zagyg Active Member
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    Nice information for players new and old! I hope people take this to heart - if you don't, eventually someone WILL make you regret it.

    I enjoy playing a thief from time to time so I don't want to show every trick that's up my sleeve but I recommend changing the end of the house defense macro from Target Nearest Grey Humanoid to Target Closest Non-Friendly so you're covered against red players and monsters too. ;)
  3. newme

    newme Well-Known Member

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    thanks for the great tips
  4. FearIncarnate

    FearIncarnate New Member

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    Code:
    // Double Click the Key Ring
    Assistant.Macros.DoubleClickAction|1075787842|5993
    Assistant.Macros.WaitForTargetAction|30
    // Target The Door
    Assistant.Macros.AbsoluteTargetAction|0|0|1077434374|1277|1918|7|1701
    // Double Click the Door to open it
    Assistant.Macros.DoubleClickAction|1077434374|1701
    // Give yourself a 1 second delay to enter the house so the macro can relock and close the door
    Assistant.Macros.PauseAction|00:00:01
    // Close the Door
    Assistant.Macros.DoubleClickAction|1077434374|1701
    // Double Click the Key Ring again
    Assistant.Macros.DoubleClickAction|1075787842|5993
    Assistant.Macros.WaitForTargetAction|30
    // Target the Door
    Assistant.Macros.AbsoluteTargetAction|0|0|1077434374|1277|1918|7|1701
    // Use Skill Detect Hidden
    Assistant.Macros.UseSkillAction|14
    Assistant.Macros.WaitForTargetAction|30
    // Target the floor in your house
    Assistant.Macros.AbsoluteTargetAction|1|0|0|1277|1915|7|1196
    Assistant.Macros.SpeechAction|0|38|3|ENU|2|16|52|I Ban Thee
    Assistant.Macros.WaitForTargetAction|30
    // Target Nearest Grey Humanoid
    Assistant.Macros.HotKeyAction|1517|
    
    Download this Macro!

    I place my keys the highest they can go so the front entrance has a clean appearance.. (In the doorway : 3 tables stacked, 1 fishsteak, keyring)

    That being the case the downloadable macro here wouldn't relock the door for some reason so I altered it to work in my and possibly your situation.

    Instead of unlock --> open --> relock --> close it is now unlock -->open --> close --> relock with a 1 second delay in opening and closing the door, great if you're being chased and still has the detect hidden and ban nearest grey humanoid functionality.

    Hope this helps.
    Asghard likes this.
  5. snap dragon

    snap dragon Well-Known Member

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    Creating a macro for this is inviting disaster.
    Ghosted likes this.
  6. Ningauble

    Ningauble Active Member
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    I noticed that my macro sometimes fails to re lock the door. The macro is handy but always double check it.
  7. Daggot

    Daggot New Member

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    Hi all!

    In order not to start the new topic I was wondering how can I place a key-ring near the door in a Small Marble Workshop http://www.uorenaissance.com/info/?page=g_info_t3&id=314?
    I cannot place 2 tables like show above because the door opens inside and I cannot close it with 2 tables placed. Additionally, in this case I cannot get past the tables.

    So I would like to ask for some tip how to place a key in this house?

    Thanks.
  8. boothby

    boothby Well-Known Member
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    This is how mine is:

    [​IMG]

    The key ring is raised up a bit.

    For whatever reason you can't place a trash barrel where the table is, but you can lock the table down. Can't get onto the ladder this way.

    To get the key there turn on circle transparency and drop the key where my pointer is, then use the deco tool to raise it:

    [​IMG]
  9. Daggot

    Daggot New Member

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    But how do you place the key-ring their?
  10. boothby

    boothby Well-Known Member
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    Look at the second pic in my post ^^^ =)

    If you don't have a deco tool to raise stuff, you can do it with the tables too:

    [​IMG]

    edit: if you can't get it to work, PM me in IRC and I'll come by and show you how
    Last edited: Mar 3, 2014
    Wise likes this.
  11. Chadarius

    Chadarius Active Member
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    I'd like to offer a slightly improved macro. Well at least improved for me :).

    This macro unlocks and re-locks the door immediately instead of waiting until after the pause. This way, if you happen walk too many spaces into the house the door is locked and will auto-close no matter what. The trick is to wait until the door locks and then walk in. I added a -echo statement to tell you when to walk in.

    Code:
    // Double Click the Key Ring
    Assistant.Macros.DoubleClickAction|1075836955|5993
    Assistant.Macros.WaitForTargetAction|30
    // Target The Door
    Assistant.Macros.AbsoluteTargetAction|0|0|1110783668|1248|2484|11|1653
    // Double Click the Door to open it
    Assistant.Macros.DoubleClickAction|1110783668|1653
    // Double Click the Key Ring again
    Assistant.Macros.DoubleClickAction|1075836955|5993
    Assistant.Macros.WaitForTargetAction|30
    // Target the Door
    Assistant.Macros.AbsoluteTargetAction|0|0|1110783668|1248|2484|11|1653
    /// Give yourself a 3 second delay to enter the house so the macro can relock and close the door
    Assistant.Macros.SpeechAction|0|95|3|ENU|0|-echo Walk in now
    Assistant.Macros.PauseAction|00:00:03
    // Close the Door
    Assistant.Macros.DoubleClickAction|1110783668|1654
    / Use Skill Detect Hidden
    Assistant.Macros.UseSkillAction|14
    Assistant.Macros.WaitForTargetAction|30
    // Target the floor in your house
    Assistant.Macros.AbsoluteTargetAction|1|0|0|1246|2482|11|1279
    Assistant.Macros.SpeechAction|0|38|3|ENU|2|16|52|I Ban Thee
    Assistant.Macros.WaitForTargetAction|30
    // Target Nearest Grey Humanoid
    Assistant.Macros.HotKeyAction|1517|
    
    Last edited: Apr 19, 2017
    Asghard likes this.
  12. MacNobody

    MacNobody Member

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    So, if I lock the keyring down, only friends of the house can use it to unlock the door of my small house?
  13. Jill Stihl

    Jill Stihl Well-Known Member
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    Correct.
  14. Semaj

    Semaj Member

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    And the only purpose of 'raising' the keys up is so you can access them from inside the house?
  15. Jill Stihl

    Jill Stihl Well-Known Member
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    Correct.

    One set on the step and another set inside does the same job but uses an extra lockdown.
    Semaj likes this.
  16. It'sallALark

    It'sallALark Well-Known Member

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    You shouldn't be able to lock public houses.


    It almost makes sense. Hence - "public" house.


    Fix it!
  17. It'sallALark

    It'sallALark Well-Known Member

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  18. Sapharious

    Sapharious Active Member

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    Interesting idea with stacking tables and steaks.. If you have the cash (15k I think) you can buy the Housing Tool thingy from Provisioner (looks like hand held painters pallet) and then use the "UP" option to raise the locked down keys.
  19. Asghard

    Asghard New Member

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    The macros above only locked the door at the first time in my case and to guarantee that always lock the door after I enter I added a check in the end.

    Code:
    // Double Click the Key Ring
    Assistant.Macros.DoubleClickAction|1087871740|5995
    Assistant.Macros.WaitForTargetAction|30
    // Target The Door
    Assistant.Macros.AbsoluteTargetAction|0|0|1089858475|2618|110|6|1653
    // Double Click the Door to open it
    Assistant.Macros.DoubleClickAction|1089858475|1653
    // Double Click the Key Ring again
    Assistant.Macros.DoubleClickAction|1087871740|5995
    Assistant.Macros.WaitForTargetAction|30
    // Target the Door
    Assistant.Macros.AbsoluteTargetAction|0|0|1089858475|2618|110|6|1653
    // / Give yourself a 3 second delay to enter the house so the macro can relock and close the door
    Assistant.Macros.SpeechAction|0|95|3|ENU|0|-echo Walk in now
    Assistant.Macros.PauseAction|00:00:01
    // Close the Door
    Assistant.Macros.DoubleClickAction|1089858475|1653
    Assistant.Macros.UseSkillAction|14
    Assistant.Macros.WaitForTargetAction|30
    // Target the floor in your house
    Assistant.Macros.AbsoluteTargetAction|1|0|0|2619|108|6|1276
    Assistant.Macros.SpeechAction|0|38|3|ENU|2|16|52|I Ban Thee
    Assistant.Macros.WaitForTargetAction|30
    // Target Nearest Grey Humanoid
    Assistant.Macros.HotKeyAction|1517|
    // Check for unlocked door
    Assistant.Macros.PauseAction|00:00:01
    Assistant.Macros.IfAction|4|0|you notice an unlocked door in your house
    Assistant.Macros.DoubleClickAction|1087871740|5995
    Assistant.Macros.WaitForTargetAction|30
    Assistant.Macros.AbsoluteTargetAction|0|0|1089858475|2618|110|6|1653
    Assistant.Macros.EndIfAction
    

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