Improving Razor - Razor Development

Discussion in 'Renaissance Discussion' started by Quick, Apr 22, 2018.

  1. Quick

    Quick Well-Known Member
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    I agree, this just isn't a feature I implemented yet. For now, a simple copy/paste should work.

    This version of Razor can be installed anywhere (ie: its now portable), I recommend a subfolder of your UO installation, but it could go to C:\Xarathos\Razor if you wanted. I wouldn't use Program Files personally.

    If you play on a home PC and a laptop, you could put it on Google Drive or Dropbox and share your profile/macros across machines.

    Thanks for the feedback, keep them coming.
  2. Ahirman

    Ahirman Well-Known Member
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    I do this and love it!
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  3. Quick

    Quick Well-Known Member
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    I also fixed the light filter not removing the light filter after you unchecked it. Updated what we talked about with the light bar.

    [​IMG]
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  4. Quick

    Quick Well-Known Member
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    Nothing major, but the fishing tournament made me use UO Rudder, and I didn't like having to run another app that was grabbing the last active UO window and passing in keystrokes so I just incorporated it into Razor. It's more responsive than UO Rudder, so it should make boat control slightly more precise. This is my first pass at the UI, so feedback is welcome.

    [​IMG]
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  5. Ahirman

    Ahirman Well-Known Member
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    Looks good!
  6. Quick

    Quick Well-Known Member
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    Thanks. The idea it that it can "blend" into the the black blank space in UO.
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  7. snap dragon

    snap dragon Well-Known Member

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    That UO rudder style gump was a long time coming.

    I think such a thing would be helpful to tamers to control their animals as well.
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  8. jorge

    jorge New Member

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    I was using steam before coming here. The biggest feature I miss from steam is the 'get target' functionality.

    Steam allows you to set your last target using a target>get>nearest>enemy (for example) WHILE HOLDING A SPELL. By this I mean that if you used the keybind while holding a spell, it would change your last target but not cast the spell. If you chose the wrong target, you had a change to retarget. In razor, they target nearest, etc... hot keys will cast a held spell without any indication as to which target it would hit.
  9. Ahirman

    Ahirman Well-Known Member
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    You have to use "Next Enemy Humanoid Target" "Next Humanoid Target" or "Next Target". You keep clicking your hotkey until it cycles to the target you want. You can use these while holding a spell.


    Capture.JPG
  10. Quick

    Quick Well-Known Member
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    Some people thought these messages were a bit to spammy for overhead messages.

    [​IMG]

    Innocent enough change, right?
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  11. jorge

    jorge New Member

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    Thanks, I didn't know about this. I tried it out but I still think the uosteam targeting is superior.
  12. Quick

    Quick Well-Known Member
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    Appreciate the suggestion but I'm extremely leery of making any changes to Razor's targeting system, especially in cases when the suggestion is have it mimic UOSteam in some way. Stuff like that can be game changers.
  13. Quick

    Quick Well-Known Member
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    As I'm learning a little PvP, I found with my stun mage, I keep losing the status of the stun with all the other spam and macro text going by. So, the same idea above moving the queue messages to the system message location, stun messages can now display above your head.

    [​IMG]

    The messages, "You get yourself ready to stun your opponent.", "You successfully stun your opponent!", etc will still display in the lower left like always.
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  14. Ahirman

    Ahirman Well-Known Member
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    Awesome, when can we try out all these new goodies? :D
  15. Quick

    Quick Well-Known Member
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    Sorry for the delay between the 1.5.0.5 and the next version, @JimmyTheHand has been working his ass off writing a new UO mapping tool that will be built into Razor, from scratch, that will not only be a replacement to the existing Razor map (UOPS) but for most people, could be a replacement for UOAM for most people as well.

    I'm going to borrow the CUB trademark and say Soon
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  16. OptimisticSam

    OptimisticSam Well-Known Member
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    Is it at all possible to package these into an Apple set-up? I think I'm running an ancient version of Razor on my Mac through Wineskin.
  17. Quick

    Quick Well-Known Member
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    I wish I could help, but last Apple product I used was in the 80's when I was playing Oregon Trail. If someone has experience getting this stuff working on a Mac, give it a go, document the process and I'll post it on the GitHub page.

    I wouldn't even have a way of testing it if I did build a package. You can run a Windows VM on a Mac, right?
    Last edited: Jul 13, 2018
  18. jorge

    jorge New Member

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    Is your current work pushed to a public repo? I found via google an ultimasdk repo but there are no branches. I'm mostly just curious.
  19. Quick

    Quick Well-Known Member
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  20. Labeler

    Labeler Well-Known Member
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    i got it working on my mac. innitially its missing1 file "spells.def" but on 2nd time relaunch, it works fine.

    the only annoyance so far is the text over razor is not rly tidy
    Screen Shot 2018-07-16 at 23.55.24.png

    2nd you have to move your profile + macro folders + counter.xml file to program files/razor in order for the new razor pick up

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