I would be surprised if the price went down, so I'm leaning towards this being a good thing. I have bought a lot of mibs and would not be against the price rising.
I thought I could expand on the feature that captures stun specific messages and displays them in the overhead display and open it up to all system messages. This way, regardless of the skills or abilities you're using, you have the ability to display messages above your head. Note: Messages will still display in the lower-left of the client as they always do, I've just always felt some of those messages were worth displaying overhead instead -- a missed feature on the UO client. For example with Meditation:
Here's what I'm thinking.. Hopefully this can replace this: https://docs.google.com/spreadsheets/d/1SuN33MUvW_eX_ViJjn-a6N59Lvzv-aeeRPPoC5mopbM/edit#gid=2
It's just a csv file, so it can be easily edited and can be read by anything. I don't plan on making any updates to the existing Razor map, it doesn't really handle pins, can't do zoom and pan, etc. Instead, when the new map system is added to Razor, this feature will auto-mark the map then (if you have that option enabled).
Because the only thing as important as pixel collection is your gold intake -- in today's edition of "Razor Features We Don't Need" -- if you enable it, Razor will track your gold per second, per minute and gold per hour in the titlebar with {gps}, {gpm} and {gph} since you check the box and begin tracking. You can also use {totalgold} to track how much gold you've acquired since enabling the counter. Also, here's the overhead messages in action with a provo fencing dexxer.
A few more ideas: trees to stumps, static spell fields (no animation), maybe some of the new container art (if that is even possible) all toggle-able in Razor
Those require modifications to the art files and then reloading of the client -- in theory Razor could do that but since you need to close out of the client anyway, using the existing tools out there aren't too bad.
Would it be possible to make make a loot sorting function? In Razor you have the "AutoSearchExemption" which i use to do very basic sorting of my armour / weapons ect but would it be possible to get it to highlight items by their properties? Example - I've farmed a dungeon for 3 - 4 hrs and i have 7 bags of mixed items (armour / weapons). I use item identification on the bags but now i must go through each bag individually and click on each item to sort out what is worth keeping and what is just vendor trash. Would it be possible to add a function where you could input what properties you are looking for (Vanquishing / Invulnerability / Blanket Slayer function) then open the bag and have razor highlight those pieces or armour / weapons that matched the criteria you have inputted.
Heh, interesting idea. I have to admit, I've never used that feature and was surprised to learn after you posted this that it does in fact highlight base items like you said. If the system could be expanded to implement the standard gray/green/blue/purple/yellow highlighting based on the type of weapon or armor, then it would be easier to identify stuff on the fly (ie: gray ruin and might, green force, blue power, purple vanq, slayers yellow).
I played around with AutoSearchExemption for awhile when I first discovered it hoping that I could add it to my restocking (looting) macro that I keep bound to see if it would color the individual corpses as I looted them, then I would know not to loot that corpse again accidentally. It would be cool if there was something that would simply add individual items and/or monsters to a list and hue them whatever you want.
How about a 'grab item' hotkey. Using it brings up a cursor for you to select an item to move to your backpack. I know there exists a similar 'drop item you're holding' but 'grab item' is much less carpel tunnel inducing
Don't know if it's doable, viable, plausible or whatever, but I would be supremely STOKED to get a moongate timer. Like the bandage timer, or the criminal flag timer but for the moongate you've cast in a count down format. I move a lot of stuff and often get caught on the wrong side of my moongate. That way you could time how much longer you got to hop the gate before it closes.
That would be quite easy to implement, especially if you're using the Cast Gate HotKey in Razor itself. I can get that added. A few versions ago, I added a skill timer. Having said that, I realized I never put that in the release notes. Yeah, if you use {skill} in the displaybar it will give you the timer assuming you used a skill via the Hotkeys in Razor.