I think I had posted this at some point earlier in the thread, but it might have been lost in the shuffle, as it was followed by some important bugs. I've got a feature request in mind, and I'm not sure how feasible it is. It came to mind when I was checking out the new feature where opening a MIB will create an Excel Spreadsheet with the coordinates. I was wondering if the same concept might be used on a grander scale for BOD books. My thought being - opening a BOD book for the first time might create an Excel spreadsheet for that item ID, and updated when a new BOD is dropped into that book. This is completely coming from a place of laziness on my part. I'm relatively new to the BODing game, and keeping track of what I have and figuring out what I am able to complete in terms of Large BOD's has already become quite the task.
That's awesome. To clarify, this feature in Razor isn't touching your mul files. It's simply triggering the client via a packet to display the art for X season. If you replaced snow with lava, and triggered winter in Razor, it would show lava.
i believe the labels in the agents have disappeared (below an example of 8 different regs) in version 1.5.0.10
I left a rather important item out of the release notes regarding monster targeting (it's been updated) The previous versions would use mobtypes.txt to determine if a mobile was an animal, sea monster, or monster. While this made targeting a bit smarter (ie. it would target the monster next to the harmless hind even if that hind was closest), the problem was sometimes animals are re-purposed as monsters and the target hotkey would miss it. I hard coded a few that I knew of, but I saw that being an endless exercise. Instead, this version now mimics the behavior of 1.0.14.x -- which is the target monster hotkey will target anything not human. While it's not a "smart" as it used to be, hopefully this addresses issues people had with champ adds, and other re-purposed animals to monster mobiles.
If you had some time, hit me up and give me an example of what, when you open a BOD, from it would be put into this spreadsheet. I admit, I'm not too familiar with the BOD system, crafting in any game isn't really what I enjoy.
No problem - at some point this weekend I'll put together a mock-up of what an spreadsheet would look like if I would put one together manually and we can talk about it.
I'm not able to use a custom ip. Any insight? Local server, I tried 127.0.0.1: port and the example 127.0.0.1,port
I don't have any issues, I connect to my local RunUO server a bunch for testing. Try editing Razor.exe.config and adding a custom entry there?
That worked! Thank you so much! For anyone curious: Code: <Servers> <add key="Custom Server" value="server.someserver.com,2593" /> <add key="Local Server" value="127.0.0.1,2593" /> </Servers> The file isn't set to read-only. Razor ran as admin. my problem persists if I try to enter the info at the welcome screen. But editing the config is fine by me.
Since I upgraded to 1.5.0.10 from vanilla Razor, I don't have reagent icons (or any other icons) next to my status bar at the top of the window. I grabbed a fresh copy of UOR to rule out .mul file changes, and made a new Razor profile just in case there was a corrupt one, but no change. Do you have any ideas for anything else I can try? Here's what I see:
Excuse the silly question, but do you have "Show images with counters" checked in the "Display/Counters" tab?
Excuse the silly question, but do you have "Show images with counters" checked in the "Display/Counters" tab?
Ugh, I've had a few people report this problem since I started this project but I haven't been able to reproduce it. The fix for some people was to reinstall the UOR package especially if they have multiple UO clients on their machine. Do the paths listed here point to your current UOR folder? Code: Computer\HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Origin Worlds Online\Ultima Online\1.0
A bug reported around container labels (thank @El Horno). If your container is a special labeled one (ie: Happy 4th of July!) it won't label it correctly. I have a fix in place that will let you set aliases on these special containers since the client itself only knows a bag is a bag, it has no idea if it has a special name until you click on it. I'll include it in the next release after I get this BOD book export feature down.
Yep, it's registry related. Glad I was finally able to identify this! You have one of the following registry entries under HKLM\Software\Wow6432Node (if x64) Code: @"Origin Worlds Online\Ultima Online\1.0", @"Origin Worlds Online\Ultima Online Third Dawn\1.0", @"EA GAMES\Ultima Online Samurai Empire", @"EA GAMES\Ultima Online Samurai Empire\1.0", @"EA GAMES\Ultima Online Samurai Empire\1.00.0000", @"EA GAMES\Ultima Online: Samurai Empire\1.0", @"EA GAMES\Ultima Online: Samurai Empire\1.00.0000", @"EA Games\Ultima Online: Mondain's Legacy", @"EA Games\Ultima Online: Mondain's Legacy\1.0", @"EA Games\Ultima Online: Mondain's Legacy\1.00.0000", @"Origin Worlds Online\Ultima Online Samurai Empire BETA\2d\1.0", @"Origin Worlds Online\Ultima Online Samurai Empire BETA\3d\1.0", @"Origin Worlds Online\Ultima Online Samurai Empire\2d\1.0", @"Origin Worlds Online\Ultima Online Samurai Empire\3d\1.0", @"Origin Worlds Online\Ultima Online\KR Legacy Beta", @"Electronic Arts\EA Games\Ultima Online Stygian Abyss Classic", @"Electronic Arts\EA Games\Ultima Online Classic", In those, you have ExePath configured to a path that isn't the same as the client you're running UOR. I can fix this in the code but in the mean time you can fix it manually via editing the registry or reinstalling the UOR package.
Perfect! I also had to restart the Windows Explorer process (so I didn't have to reboot), and my icons have returned. Thank you! I spoke too soon, I started up the vanilla razor client by mistake. Still no icons... I'm going to try the UOR reinstall. Edit 2: The reinstall didn't work :'(