Tinker Traps

Discussion in 'Era Discussion' started by Downs, Dec 5, 2013.

  1. Hawkeye

    Hawkeye Well-Known Member
    UO:R Subscriber

    I would spend hours in Rat Valley trapping spawn chest and waiting for people to hit them. I still have notes on peoples names and the loot I got. This was on Great Lakes, and the only PKing I was ever any good at. :)
    Random likes this.
  2. Harlow

    Harlow New Member

    I bet they're saved on floppy disk.
    ReZon and Hawkeye like this.
  3. CrazyJoe

    CrazyJoe Active Member

    I did the same thing with the vesper bank ^^
    Hawkeye likes this.
  4. Downs

    Downs Member

    I'm getting the UO itch and wondering if theres any update on this pressing issue?
  5. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Please oh please yes. Much yes. So please. Wow!
    Lightshade likes this.
  6. Pirul

    Pirul Well-Known Member
    UO:R Subscriber

    Downs, my man!! FF this year?
    Lightshade likes this.
  7. Downs

    Downs Member

    I'll do it, not organizing it though.

    BACK ON TOPIC. WE NEED TRAPS
    Deacon likes this.
  8. Deacon

    Deacon Well-Known Member

    100% agree, I created my tinker in the hopes that he would be able to create traps that worked as they were in the T2A era. The current system does not provide any use for tinker traps.
  9. Basoosh

    Basoosh Well-Known Member
    Server Supporter

    NEED TRAPS!
  10. ReZon

    ReZon Well-Known Member
    Server Supporter

  11. Pork Fried Rice

    Pork Fried Rice Well-Known Member

    This is not the T2A era.

    Tinkers can make faction traps, which are tinker traps!
  12. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    They work correctly on 'other similar era' shards. :(
  13. Deacon

    Deacon Well-Known Member

    Right, but if we are aiming for "History Perfected" should we not utilize systems which have proven themselves to be superior to the changes made by OSI? A few things come to mind such as housing rules.


    I'm not sure if this post was meant as sarcastic, but while the faction traps may provide better functionality, the silver requirements make it almost impractical for any player with Downs' playstyle to actually utilize without spending hours farming for silver.
    Gozinya likes this.
  14. Downs

    Downs Member

    Is my research not from t2a Era?

    Also kinda hard to use the t2a crutch to argue against this when I once rode a polar bear here and own a pink sword.

    Adding this change hurts nothing and only makes things more interesting, I promise!
    Jakob likes this.
  15. The Babadook

    The Babadook Member

    1 shot kill traps are a part of UO
  16. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    I enjoy the poison traps as well. :)
    Hawkeye likes this.
  17. Deacon

    Deacon Well-Known Member

    Tinker traps were changed from the T2A ruleset just prior to the release of UOR.

    The Mar 9 2000 patch notes state that:

    UO Renaissance was released on May 4, 2000, so the more fun version of tinker traps is only slightly out of our era.
  18. Downs

    Downs Member


    /thread
    Blaise likes this.
  19. Freakzilla

    Freakzilla Active Member
    Server Supporter

    Perhaps I have had a lapse in my memory, but I never recall a big flashing red "trapped" warning, above the box either. Kind of disheartening to get my scheme set up only to have this big red warning flashing above my trap.
  20. Deacon

    Deacon Well-Known Member

    I believe the [warning] is only displayed if a player uses Detect Hidden successfully, otherwise the player has no way of knowing whether the container is trapped.

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