List of Items at Character Creation (by skill)

Discussion in 'Renaissance Discussion' started by Tsarkon, Jan 29, 2016.

  1. Tsarkon

    Tsarkon Active Member
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    I went through the code and, assuming Telamon hasn't change anything from the defaults, here is a list of the items placed in your pack at character creation, based on the skills chosen:

    Alchemy
    • 4x Bottle
    • 1x Mortar & Pestle
    • 1x Robe (random pink hue)

    Anatomy
    • 3x Bandage
    • 1x Robe (random yellow hue)

    Animal Lore
    • 1x Shepherd's Crook
    • 1x Robe (random blue hue)

    Archery
    • 25x Arrow
    • 1x Bow

    Arms Lore
    • 1x Random weapon chosen from:
      • Kryss, Katana, Club

    Begging
    • 1x Gnarled Staff

    Blacksmithing
    • 1x Tongs
    • 2x Pickaxe
    • 50x Iron Ingot
    • 1x Half Apron (random yellow hue)

    Bowcrafting
    • 14x Board
    • 5x Feather
    • 5x Shaft

    Camping
    • 1x Bedroll
    • 5x Kindling

    Carpentry
    • 10x Board
    • 1x Saw
    • 1x Half Apron (random yellow hue)

    Cartography
    • 4x Blank Map
    • 1x Sextant

    Cooking
    • 2x Kindling
    • 1x Raw Lamb Leg
    • 1x Raw Chicken Leg
    • 1x Raw Fish Steak
    • 1x Sack of Flour
    • 1x Pitcher of Water

    Detecting Hidden
    • 1x Cloak

    Discordance
    • 1x Random instrument chosen from:
      • Drums, Harp, Lap Harp, Lute, Tambourine, Tambourine with tassel

    Fencing
    • 1x Kryss

    Fishing
    • 1x Fishing Pole
    • 1x Floppy Hat (random yellow hue)

    Healing
    • 50x Bandage
    • 1x Scissors

    Herding
    • 1x Shepherd's Crook

    Hiding
    • 1x Cloak

    Inscription
    • 2x Blank Scroll
    • 1x Book (blue)

    Item Identification
    • 1x Gnarled Staff

    Lockpicking
    • 20x Lockpick

    Lumberjacking
    • 1x Hatchet

    Macing
    • 1x Club

    Magery
    • 1x Bag of Reagents (30 of each)
    • 3x Random Scroll chosen from:
      • Clumsy, Create Food, Feeblemind, Heal, Magic Arrow, Night Sight, Reactive Armor, Weaken, Agility, Cunning, Cure, Harm, Magic Trap, Magic Untrap, Protection, Strength, Bless, Fireball, Magic Lock, Poison, Telekinesis, Teleport, Unlock, Wall of Stone
    • 1x Empty Spellbook
    • 1x Wizard's Hat
    • 1x Robe (random blue hue)

    Mining
    • 1x Pickaxe

    Musicianship
    • 1x Random instrument chosen from:
      • Drums, Harp, Lap Harp, Lute, Tambourine, Tambourine with tassel

    Parry
    • 1x Wooden Shield

    Poisoning
    • 2x Lesser Poison Potion

    Provocation
    • 1x Random instrument chosen from:
      • Drums, Harp, Lap Harp, Lute, Tambourine, Tambourine with tassel

    Snooping
    • 20x Lockpick

    Spirit Speak
    • 1x Cloak

    Stealing
    • 20x Lockpick

    Swordsmanship
    • 1x Katana

    Tactics
    • 1x Katana

    Tailoring
    • 1x Bolt of Cloth
    • 1x Sewing Kit

    Tracking
    • 1x Boots (random yellow hue)
    • 1x Skinning Knife

    Veterinary
    • 5x Bandages
    • 1x Scissors

    Wrestling
    • 1x Leather Gloves
    Aurelian, MikeK, Virteego and 25 others like this.
  2. wylwrk

    wylwrk Well-Known Member

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    I made a Taste ID character... they get nothing. *sniffle*
    Jakob, One and newme like this.
  3. Cynic

    Cynic Well-Known Member
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    Post reported for addition to compendium, hopefully.
    Canis, One and newme like this.
  4. BetaMovement

    BetaMovement Member
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    This is a great study.
    I can't remember how many times I made a character to get a pair of newbie scissors to only end up getting a newbie sewing kit.
    Nicely done.
    Canis, Scynin and newme like this.
  5. Dalavar

    Dalavar Well-Known Member
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    IIRC, the alchemy robes are in the 1200's, and you can similarly figure out what the hue of the other robes are by just checking one. They usually go from 1201 to 1254 or something, and likewise 1301 to 1354 for other hues.
    newme likes this.
  6. Bogugh

    Bogugh Well-Known Member

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    You should consider adding the default templates. For example, I know of no other way to get a newbie leather tunic than creating a default warrior template character.
    One and newme like this.
  7. Tsarkon

    Tsarkon Active Member
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    According to the code, only the Warrior template has anything special (the tunic).
  8. Tsarkon

    Tsarkon Active Member
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    Pink: 1201-1254
    Blue: 1301-1354
    Green: 1401-1454
    Orange: 1501-1554
    Red: 1601-1654
    Yellow: 1701-1754
    Neutral: 1801-1908
  9. Andersonius

    Andersonius Well-Known Member
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    Very cool thanks.
  10. Semaj

    Semaj Member

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    Can you give these newbied items to other chars and they'll stay on their corpse when they die?

    So you could give your chars 'survival kits', e.g. newbied bags of regs and instrument for mage/bard; newbied weapon and bandages for warrior, etc...
  11. Dalavar

    Dalavar Well-Known Member
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  12. Semaj

    Semaj Member

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    I guess the regs would only work if you can tell the game not to use the newbied regs before you die. Is that possible? Can I tell the game to use regs from one bag in particular?
  13. wylwrk

    wylwrk Well-Known Member

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    those who over prepare for death spend most of their time dead
    Dalavar and Aragorn - OCT like this.
  14. Darken

    Darken New Member
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    Interesting. Might cone in handy in future characters.

    Thanks for posting
  15. Kash

    Kash Well-Known Member
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    So I tried this today with the Warrior template, and there was no tunic. Is there some sort of trick to that?
  16. Zim

    Zim Well-Known Member

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    Didnt the default mage give newb leather gloves?
  17. Tysis

    Tysis Member
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    Experimented with this a bit. It seems like Anatomy gives a range of purples instead of yellows.
  18. Alvien

    Alvien Well-Known Member

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    Did you have Alchemy or Magery in the build?

    Both those skills give robes as well, not sure if there is a dominate skill but that may have been it.
  19. Tysis

    Tysis Member
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    I was doing Anat/Blacksmith/Fishing, for the robe, apron, hat newbied combo :D

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