For all new (and old?) thieves: What to do after being a GM thief?

Discussion in 'Renaissance Discussion' started by BlackEye, Mar 25, 2016.

  1. The Crooked Warden

    The Crooked Warden Well-Known Member

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    Ahh okay I guess it was just bad luck. Good to know, thanks!
  2. One

    One Well-Known Member
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  3. BlackEye

    BlackEye Well-Known Member
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    Ah yes, but that would mean, every toon has to be battle-ready against thieves. Which won't work. Not everybody is a mage pvp toon out there.

    Btw, why has this thread become a thieving discussion! It's for people, who don't know what to do, after GMing stealing and hang out in cities way too long. :D
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  4. One

    One Well-Known Member
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  5. BIGSHOW

    BIGSHOW Well-Known Member

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    I hear the Pk's in Yew are very nice. I saw one of them return a 10k deed of nightshade to one silly thief who got caught at the honey pot.
  6. BlackEye

    BlackEye Well-Known Member
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    Lies! That was no thief but a newb toon. :)

    PS: Hunt them PKs and thieves all down!
  7. BIGSHOW

    BIGSHOW Well-Known Member

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    It was nice when the healer was posted up outside noobie dungeon. Now I have to run all the way to the healer... gag.
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  8. BIGSHOW

    BIGSHOW Well-Known Member

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    What makes a thief, the toon? Or the scuples of the beholder...

    For me, stealing is the second funnest part of the game. And as Jack so eloquently put it, it's hard for a thief out here. I agree with him about adding more to make stealing better, or more viable.

    Sorry for derailing, good post BE!
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  9. BIGSHOW

    BIGSHOW Well-Known Member

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    When I see someone in a purple mask and robe, with a funny name at a champ I'm like...
    Screenshot_20160326-062450.jpg
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  10. BlackEye

    BlackEye Well-Known Member
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    You mean this guy? I heard he lives somewhere around Trinsic!

    BartPurpleMaskCape.jpg
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  11. Basoosh

    Basoosh Well-Known Member
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    Do away with NPC guard calls. Make PC guard calls always work.

    /copypastefrom2013
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  12. One

    One Well-Known Member
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  13. BlackEye

    BlackEye Well-Known Member
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    Depends on the success of the steal. But if they can call, then it's often something between 5-10 secs.
  14. One

    One Well-Known Member
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  15. BlackEye

    BlackEye Well-Known Member
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    Mh, not sure about the shown messages of the victim. I know there is a slight chance, when you can steal something and still stay blue (= a perfect steal). I think, then the victim won't get a message and also can't call guards.

    I also know that surrounding players NOT always get the message that thief A stole something from player B, but very often.

    I don't know the correlation between shown mesages and the victim's ability to call guards. I know, that victims are very often (rougly 80% of the time) able to call guards.

    There are different scenarios that can happen.

    For reference check this awesome source.

    But I am not sure, if every point mentioned there fits to UO:R. Especially point 4. I know that you can fail on UO:R and still stay blue. This option isn't mentioned.
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  16. newme

    newme Well-Known Member

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    I don't have a thief character, but, interesting thread. Always nice to learn the good or bad on other play styles.


    thanks for posting this :)
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  17. wylwrk

    wylwrk Well-Known Member

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    • What to do after you GM your rogue skills?

    My main character, the one I actively play the most, and certainly the one I have the most fun with is a thief.

    Right now, my best suggestion for any thief is to engage the detective community... with an air of good sportsmanship of course.

    There's a small community of them out there and I can't stress enough how much fun there is to be had if you "socialize" with them in game as a lowly thief running from the law. They are played by really nice people who just like most of us, are looking to have some fun.


    Secondly... *sigh* my target audience for this next bit likely will never see this ...

    If your thieving playstyle involves one of the following techniques,

    • Never leaving Ocllo
    • Never leaving guard zone
    • Never using a disguise kit properly
    • Using a disguise kit, keeping the terribly obvious NPC name, and not applying hair dye or a wardrobe change
    • Running from person to person on horseback around the bank with evidence of past failures all around (that being numerous corpses and body parts)
    • Getting not only angry with but cussing at players that call you a thief.
    Just please, please... stop.


    To me, playing a thief is all about the fun of it. If I profit that's just icing on an already awesome cake. For example, I think it's pretty awesome if I manage to sneak past two dragons, a nightmare, and a balron all the way into a player's backpack for a small stack of ginsing AND getting away with it only to later yuck it up with said player for 15 minutes at the bank... in disguise of course.

    To me, that's a GM thief.
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  18. Moralantics

    Moralantics New Member

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    I am new to UOR but I did play a thief in the first few years of the original UO. The chance to successfully steal on this shard seems to be correct, what is not correct is the chance that an npc will notice and call guards.

    Your typical npc in a town here seems to often carry around 100-150gp which would weigh between approx 2 or 3 stones. To me, using random steal at GM Stealing, this should be successful 100% of the time and detectable around 10% of the time.

    Last night I decided to test this out. I went around to npc's all over vesper and got them in a situation where they were the only npc for 10 tiles or the only npc in line of sight. I then used random steal (did not target item) to steal gold from their backpack which was anywhere from 20g-160g. I did this 40 times to various npc's, writing down whether or not the guards were called. The result showed that I was successful in stealing at least a portion of the gold every time (100% stealing success rate). This is meaningless though because the npc called guards on me 16 times out of 40. That is 40% of the time! This does not make sense. You need around 30 skill to steal something that weighs 3 stones, you are also supposed to get a bonus on random steals, so at GM Stealing, it should be easy to steal something that weighs around 3 stones WITHOUT DETECTION. This is like a player with GM Magery failing to cast recall 40% of the time.

    If the reason npc detection of stealing has been turned up is to make banks safer, then that seems silly for a non trammel world. Why should anyone be safer from pick pocketing near a bank? I lived in China for 8 years, the place where you got your wallet or phone stolen was in busy crowded places that people hang out at. Also, if it happened you had no idea till you went to buy something and found it gone. I know this is not real life, but at the end of the day, the stealing skill is for pickpocketing (hence the title Grandmaster Pickpocket), so let us feel like proper pickpockets and steal things without being noticed.

    This would mean outside of town there should be a chance to steal without the player knowing, therefore you should only go grey when the player noticed, which is the same as in town when an npc would call a guard. There should be the same chance, as in town, to steal something undetected and remain blue.

    For the people who think they should not have to worry near a bank, don't afk at the bank with items worth stealing, that has always been a rule of thumb in UO.

    In the process of protecting players, the current detection rate has made not only players, but also NPCs safer too! Which basically means you will need to be a thug in a dungeon rather than a pickpocket in town, kind of sad imo.
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  19. wylwrk

    wylwrk Well-Known Member

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    Regarding in town stealing mechanics here...


    It has already been addressed, acknowledged, and considered working as intended.

    However I still hold onto a little hope that it is still up for review.
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  20. One

    One Well-Known Member
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