Resources from unraveling items

Discussion in 'Era Discussion' started by Pirul, Aug 11, 2013.

  1. Pirul

    Pirul Well-Known Member
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    Since we can smelt weapons and armor for ingots, and we can cut up armor and clothing for leather and cloth, should we not be able to "cut" bone armor for bones?
  2. Chris

    Chris Renaissance Staff
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    This is currently on the development list, however it will take a bit more work than I initially suspected. Realistically it will be in patch 43.
  3. Pirul

    Pirul Well-Known Member
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    Ty for the reply!!
  4. Dalavar

    Dalavar Well-Known Member
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    What would one do with bones?
  5. SirLanceAlittle

    SirLanceAlittle Member
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    Make soup. :lol:

    Seriously, Bone Armor can now be Crafted and certain bones provide the needed resources.
  6. Dalavar

    Dalavar Well-Known Member
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    Very cool, didn't know that.

    So for example, a bone tunic takes N bones to create, and the proposal is that "unraveling" a bone tunic creates perhaps N/2 bones? (I think that's the ratio you get from smelting).

    The one tricky thing here I'd suggest... bone armor can't be repaired, and with good reason. So the # of bones you get from "unraveling" bone armor should probably decline pretty sharply depending on the condition of the armor. I think you get the full ingots from smelting a plate chest even if it's badly damaged, but unraveling a badly damaged bone armor should probably net you basically nothing, since presumably each bone in the armor is chipped/nicked/cracked.
  7. Chris

    Chris Renaissance Staff
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    This is correct Dalavar, Currently tailoring and smelting return a static 50% of the resources. We intended to work this change into a chance that properly returns an amount of resources based on the quality of the item (hit points) and the skill of de-constructor. Bone armor will most likely be designed to return both leather and bones as both are required as well, ergo the added complexity.

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