UOR Ultime Crafter Template

Discussion in 'Renaissance Discussion' started by Paradigm, Jul 23, 2013.

  1. Paradigm

    Paradigm Active Member

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    This does not include any resource gathering skills. This assume you have warrior/LJ class, or recall miner.. or buy your things from newer players.

    I want to make sure that I have enough to craft all of the additional items such as Magery House Addons and GM instruments. (also boats)


    What are your ideas or real life examples?

    Thanks!
  2. Blaise

    Blaise Well-Known Member
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    Blacksmithing, Tinkering, Carpentry, Magery, Tailoring, Alchemy, Inscription

    Unless you are making an Inscription fighter character (scribe mages are good), in which case drop Inscription and pick up at least 45 Music for instrument crafting.

    I think that's about it.
  3. Paradigm

    Paradigm Active Member

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    Is Alchemy required by any other skills? I thought it was standalone?
  4. Blaise

    Blaise Well-Known Member
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    It is, but if you want the ultimate crafter, that would be a part of it.
  5. Paradigm

    Paradigm Active Member

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    So the ones not attached or needed by the core group of skills is: Blacksmithy, Alchemy, and Inscription?


    So we are then looking like

    Tinkering, Carpentry, Tailoring with 75 Magery 45 Music
  6. Spooner

    Spooner Active Member
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    Isn't GM music required in order to craft GM instruments?
  7. Pirul

    Pirul Well-Known Member
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    Don't think so...BUT Blacksmith IS required to craft forges and anvils, so I'd say the "core" skills are:

    Blacksmith, Tinkering, Tailoring, Carpentry, at least 45 music, at least 75 magery, and you still got 180 skill points to play with.
  8. Rokk

    Rokk Member
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    I don't know about ultimate crafter template, but I simply love mine.

    Of course I have other craftes to fill in other blanks so to speak, however this one seem to work pretty well for me.

    Look up Rokk on my renaissance.
  9. Deacon

    Deacon Well-Known Member

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    When I made my crafter I made sure that he would be able to craft all carpentry items

    GM Carpentry
    GM Blacksmithing
    GM Tinkering
    GM Mining
    GM Tailoring
    45 Musicianship
    85 Magery
    70 Mediation

    I notice a lot of these builds have alchemy/inscription/poisoning, however in my opinion these have always been separate skills as they deal with reagents/magic and were used for PvP bonuses (Explosion pot damage/spelldamage/Magic DP) so putting them on a separate char has always been my preference. Fletching is really the only remaining skill, but to be honest I really don't consider it on the same level as the other skills.

    Also, the problem with not having mining is that your smelting will be significantly weaker, when dealing with large plate bods you will want every last bit of dull copper you can get your hands on.

    I suppose you could drop Magery to 75, and remove Med to get 80 of another skill, but to me this build has been very useful for doing just about anything craft-related.
  10. Paradigm

    Paradigm Active Member

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    Very nice! What is the min level for Blacksmith Addons?
  11. Pirul

    Pirul Well-Known Member
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    I'm not sure of the minimum requirements, but if you're gonna raise one to 75-80, might as well go all the way and have a useful skill GMed.
  12. Jack of Shadows

    Jack of Shadows Well-Known Member
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    My mule is like Deacon's but I have bowcraft instead of med
  13. Blaise

    Blaise Well-Known Member
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    I'm curious though, Deacon, when you do mediation, are you biased towards either party? :p
  14. [Mobolin]

    [Mobolin] Active Member

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    bahahaha
  15. Ruiz

    Ruiz New Member

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    GM Carpentry
    GM Tinkering
    GM Blacksmith
    GM Tailoring
    GM Mining
    75 Magery - carpentry addons
    45 Musician - gm instruments
    40 Bowcraft - no fail on arrows
    40 Arms Lore - check durablity
  16. fooka03

    fooka03 Well-Known Member
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    I would slightly modify Ruiz's template and go with 80 arms lore and no fletching. That then leaves me with a serviceable mage for the magery skills with:

    GM Magery
    GM Eval
    GM Med
    GM Alchemy
    GM Scribe
    GM Resist
    GM Fletch
  17. Wodan

    Wodan Well-Known Member
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    I don't recommend investing in a GM Scribe on this shard.

    Since inscription seems not to be affected by the AAAFK System, there appear to be quite a number of macro scribes. Scribing Recall, Gate and Mark scrolls can easily be macroed, that's what I did on OSI shards for a living. Prices back then used to be 50gp per recall and that was a good price. On this shard, i'm seeing well stocked vendors selling recalls for 35gp a piece. With prices that low and no additional bonuses from inscription, I will rather purchase scrolls than invest in a scribe.
  18. Paradigm

    Paradigm Active Member

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    I just wrapped up mine:

    100 alchemy
    100 cooking
    100 tinkering
    100 tailoring
    100 carpentry
    80 BS
    75 magery
    45 music

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