More to follow.. Feel free to add your own / comment 1. Add vial of blood rare 2. Add whip rare 3. Add wench rare 4. Allow monsters to respawn if a player drags originals far away or boats them 5. Change small houses to 30 lockdowns as guide suggests
Mhm ... not sure if that might impact the economy. Should this be limited to hostile spawn ? Definitely something that must be closely observed for exploits...
aawww poor you, some bad bad players make it hard for you to farm your favorite mob? :mrgreen: personnally I'd rather have a big nerf on higher level mob spawn: anything that drops above 300 to 500gp would not respawn unless a certain (high) number of lower level mobs in the same dungeon have been killed. ie, prevent static farming, force players to move around a bit
I don't think they are in your thread yet, and no one seemed to confirm seeing vials. I will keep looking!