ZIP Codes for Dummies (by Atraxi)

Discussion in 'Guides' started by Atraxi, Oct 31, 2013.

  1. Atraxi

    Atraxi Member

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    [​IMG]

    Did that title scare you? This guide was written on Halloween. Boo! Here, is this better?

    ZIP Codes for Dummies

    You may have seen the map that has been posted at various places on the forums showing numbers all over the place. Are you wondering wtf is going on? Well, I'm here to answer this question.

    This is only the first in a series of guides that will be submitted helping the community understand how to use the new postage system that is being put into place.


    What is a ZIP Code?

    The short answer is, a ZIP code gives the UOR Post Office a basic idea of where you are.

    The long answer is as follows:

    The UO map is a big place. Don't think so? Well, stop recalling around, and try to run from Sacrifice Shrine to Honor Shrine on foot with no mount. Then, come back and tell me it's not that big. In order to help make the map a little easier to navigate, I designed a system of numbers that give you a basic idea of where someone is just by knowing the ZIP code they're in.

    The title that I showed you above isn't completely a joke. The project title is the Postal Zone Implimentation Program Code System, or Postal ZIP CodeS for short.


    What map?

    ...

    Wait, really? Are you serious?

    Yes

    You haven't seen the map, yet?!

    Would I be asking you if I had?

    Ah, good point. Well, here. This is the map. It's big, so brace yourself. (That's what HE said!)

    [​IMG]


    Those just look like random numbers and crap. How does that help me find someone?

    Ah, now here's when we get to the meat of this guide. This is why I'm writing this for you to read! Those numbers look like scattered random numbers, but I assure you this is not the case. There is an actual numbering system at work here. If someone tells you their zip code, just remember this system and you can find them.

    1xxx: Indicates the zone is on an Island
    2xxx: The zone is near Britain
    3xxx: The zone is near Cove
    4xxx: The zone is near Minoc
    5xxx: The zone is near Skara Brae
    6xxx: The zone is near Trinsic
    7xxx: The zone is near Vesper
    8xxx: The zone is near Yew
    90xx: This indicates that the zone is in an outlying or sparsely developed area
    95xx: This indicates that the zone is near a dungeon
    99xx: This is a guild town

    That's the basic idea. Now, for a little bit more detail, if you're ready:

    11xx: Ocllo
    12xx: Moonglow
    13xx: Magincia
    14xx: Serpent's Hold, Valor Isle, Temple Isle, Bald Isle, and Amoeba Isle
    15xx: The 3 Jhelom Islands, and Dragon Isle
    16xx: Buccaneer's Den and the Bucc's Teleporter near Vesper
    17xx: Dagger Isle
    18xx: Fire Isle
    1901: Marble Isle

    2xxx-8xxx: These are the zones near mainland towns. As listed above, the zone groups (1st digit) are in alphabetical order. The individual zones, themselves are numbered starting north of the associated town, going clockwise around the town.
    Note: Trinsic's zone 6001 includes some very sparsely populated islands: Eiffel, Ocarina, Horseshoe, and Blanche Isles.

    90xx: The outlying zones start at the south end of the map, progressing North along the mainland.

    95xx: The dungeon zones also start at the south end of the map, progressing north along the mainland

    9901: The Land of OoO [A^T]
    9902: Village of the Damned [S3X]
    9903: Stormhold ['S']
    9904: C^V Town [C^V]


    Oh! I totally get it! So, what can I use these codes for?

    Well, that's entirely up to you. They can be used for so many things, including finding other players, or knowing where you live. The purpose for which it was designed was the mailing system. More detail about how to that will be put into a future guide, more devoted to the mailing system, itself.

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