Weapon and Damage Statistics and Calculations

Discussion in 'Renaissance Discussion' started by hotnickels, Jan 23, 2017.

  1. hotnickels

    hotnickels New Member

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    I've been trying to find some information to make better decisions regarding weapon choice and use. Is there good reliable information on weapon damage ranges, attack speeds and calculations for damage amounts and swing speeds? Including GM weapon bonuses compared to vendor bought and how/if durability plays into accuracy/damage calculations.
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  2. CaptainMorgan

    CaptainMorgan Well-Known Member
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  3. hotnickels

    hotnickels New Member

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    Thanks I actually just found that link after some scouring. It still leaves me with a few questions like how is my actual damage calculated vs monsters armor rating. Also does the durability of a weapon affect its performance? It seems like it does.
  4. Bayara

    Bayara Well-Known Member

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    It totally does.
    The lower the durability the lower the damage seems to become.
    Want exact numbers and percentages?
    Can't help you there, sorry!
    But i hope it just feels good to have your suspicions confirmed.
    Repair often and fort-powder weapons you plan on taking into long battles.

    If you have interest in what kind of damage you will take from monsters at varying levels of AR and equipment...
    Then i will be posting on this in the soon-to-cum future.
    Keep them orbitals open!
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  5. hotnickels

    hotnickels New Member

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    Thanks for the reply, I seem to remember something about repairing an item lowering the maximum durability. Is this true on this server, even if done with a GM repair deed or am I remembering incorrectly?
  6. Bayara

    Bayara Well-Known Member

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    On production shards repairing an item (especially with a repair deed) has a chance to lower maximum durability, even if successful.
    This chance grows exponentially the lower the durability has gotten.
    Here? I don't know.
    Because i die and lose my shit often enough that i usually don't even get around to repairing.
    Weapon durability for me on this shard is a benchmark that i have been not dieing enough.

    Edit: i will say that when i do repair, i have yet to fail.
    This is probably because i don't use weapons until they are butter-knife dull.
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  7. Blaise

    Blaise Well-Known Member
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    It wasn't a chance. Every repair attempt, success or failure, reduced overall durability by one point.
    This should be the case here as well, however, most good weapons have 255 Durability and will never actually break because it's "perfect".

    /sighs
  8. Ikibahd

    Ikibahd Active Member

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    Does fortification powder restore the points that repairing removes?
  9. Blaise

    Blaise Well-Known Member
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    Every application of powder of fortification restores 10HP + 10 Durability, up to a maximum of 255/255 HP/Dur.
  10. Semaj

    Semaj Member

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    On the subject of damage, could somebody explain to me what the 'damage' of this Bardiche actually means: '2d20+3 (5-43)', i.e. what the does 'd' stand for and so on...
  11. Dalavar

    Dalavar Well-Known Member
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    The "d" means die or dice. So Bardiche rolls two 20-sided dice and adds 3.
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  12. RIN

    RIN Well-Known Member
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    Hence why the above states the max damage as 43.

    20 + 20 + 3 = 43
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  13. Grey Wolf

    Grey Wolf New Member

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    Wait really? Does it never lose durability, or does it get some strange bonus that max durability is never reduced during the repair process because it spawned with 255?

    Also on using the fort powder, can you actually increase a weapons max durability beyond what it originally spawned with? So with enough applications you could make a relatively flimsy substantial Kris into some 255 hp behemoth?

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