Allow reds into towns

Discussion in 'Renaissance Discussion' started by scuba, Jun 21, 2017.

  1. scuba

    scuba Well-Known Member
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    it is pretty simple allow reds into guard zones. If a red attacks players can still call guards. But, if a blue player attacks the red it is fair game for the red to attack said player.
  2. CaptainMorgan

    CaptainMorgan Well-Known Member
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    Why?
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  3. scuba

    scuba Well-Known Member
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    Why not we will see more players in towns might create more fights and it has no harm to the current population that likes to stay in town.
  4. Deacon

    Deacon Well-Known Member

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    Reds can go into towns... you just have to be very, very careful.

    But if you really want to start fights in town, I'd suggest you join a faction/guild or just come into town grey which is pretty much like the scenario you have described above, but without Telamon having to make any significant code changes.

    The only issue I have with this is that on OSI being red meant something, basically your only account would be in use while burning counts, and you wouldn't be able to visit any town meaning that it was actually a challenge, when you have three accounts it's too easy to burn counts on one char, while the others get anything you need.
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  5. LanDarr

    LanDarr Renaissance Staff
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    Reds can go into Bux Den all they like


    if Folks WANTED to fight reds, they would just go there... Face it, they don't.


    What they really want is to start a fight with a Red and then have a safe haven to run to... like town. In your scenario, if a blue attacked a red, then he can defend himself without getting the guards called on him.
  6. scuba

    scuba Well-Known Member
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    I am in factions/guild all I do is pvp. Having reds in towns would change nothing for most players but, it would make towns more active and newer players joining the shard would not wonder where pvp is. Or think this shard is just full of afk macroers. Do you know how many people have left because they could not locate fights or just thought the pvp scene was dead? Allowing reds into towns would be a big positive step forward IMO.
  7. scuba

    scuba Well-Known Member
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    Yeah but what would the harm be if they were allowed into towns? They still cannot attack anyone unless attacked. Like I said previously towns would be more active and I seriously think that would be a positive
  8. LanDarr

    LanDarr Renaissance Staff
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    :) I don't disagree with ya...

    Just the other day though had a guy in IRC seriously butthurt cause he couldn't get the guards to attack the grey that followed him into town. Seeing a red casually strolling about pretty as you please with no Guvmint intervention would make heads explode

    Besides, its supposed to be one of the punishments for going red... no town access on that toon...
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  9. scuba

    scuba Well-Known Member
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    I mean that punishment would have meant more if none of us had 3 accounts and 5 character slots each. As it stands right now I personally think this would have a positive effect for the server
  10. binlagin

    binlagin Active Member

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    Or force the other PvP oriented characters into one town where PvP will happen.
  11. scuba

    scuba Well-Known Member
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    Pvp would happen more frequently that is Forsure but, it would show newer players on the shard that there are people here who are not AFK and honestly it may bring more people into the server
  12. LanDarr

    LanDarr Renaissance Staff
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    :) It certainly would have an effect. My opinion is that it would not be so positive. There is very little downside to goin red these days. Giving them back town access would be just one less downside.

    I look at it this way. Giving reds town access would bring them into towns and it would "look" more populated. But the mechanics of the battle you are looking for is no different than the folks who flag grey and cruise around the banks trying to get someone to attack them. Its a sucker bet and new folks don't know any better. When they get schooled, they go whining to staff. Staff HATES whiners.

    Just playing out this scenario really leads me to believe that it will never happen. If the end result of a change is that it causes more grief than good for the staff/server, it aint getting done.

    Variation, Reds can go into any town but Ocllo, no noobie whining right? But how many folks are hanging out in towns other than Ocllo today..?
  13. scuba

    scuba Well-Known Member
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    I would be fine with all towns except ocllo. It would allow reds to join factions and have yet another avenue for pvp. What are your thoughts on that?
  14. LanDarr

    LanDarr Renaissance Staff
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    I don't know factions well enough to say whether Reds in them is fair or unfair. I have no problem with it.. Right now the only town faction bases are Brit and Magincia right? So they can join factions, but cant town fight? Do I have that correct?

    Ocllo is where the new folks you talk about wanting to impress with the Active Server action. Other towns are basic ghost towns comparatively.

    If you want activity, you gotta be active. But no one can do it alone. You need others with you to be active. Whats wrong with leaving your reds at home and being active on other toons?

    I get that you are trying to bring action to the noobs, I want to bring noobs to the action. I have some seriously radical ideas about afk at banks and the whole island of Ocllo. Unfortunately today's gamer wants relative safety from all bad things, as soon as one minor bad thing happens, they are gone. When in fact if they stuck it out and embraced what Felucca is REALLY about, it becomes a richer, deeper and more rewarding experience.

    The things holding that back are Ultra Trammys and Feluccan sociopaths. My view is that neither have their place here. But since we are being honest, its damn easy for me to sit back and say whats wrong and what should change... its not my Server and I don't have to deal with the fallout.


    Holy Hell how did I get up on this soapbox! Didn't mean to sound so preachy
  15. scuba

    scuba Well-Known Member
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    It is more about being able to bring sigils into towns and defending those sigils. trust me I come fight on my blue all he time you may have seen a few "Ham"'s running around that is us. I just wanted a way to show the servers activity.
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  16. Larloch

    Larloch Well-Known Member

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    So I played a shard a while ago called Acropolis. At the heart of the shard was PvP. Everyone there was into PvP and all the mechanics were as well. The town indeed allowed for reds to enter. This is actually super cool. Why? Well first to @scuba, he just wants some action. Let me tell you how much attention you get strolling into town on a red surrounded by guard zone protected blues...its a lot. I would go into town on a red and see 3 or 4 people getting ready to attack me, or a tamer or a few tamers pull out pets and "all kill" me. It allowed me the pvper to engage into combat on your terms. PK's always pop in and "ruin" the party, but what if PK's were the "sitting ducks", would you get a rally of blues to KILL THE RED!! Of course you would. I have played with this exact mechanic for many years and yes it does increase pvp in town.

    p.s. factions suck here....
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  17. Althorn

    Althorn Well-Known Member
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    I think it's an interesting idea. Problem is people are very picky on here.

    We should vote to see if maybe they can implement it for a month or so... see how it goes if it's bad take it off.
    Instead of no town at all maybe a small stat loss in guard zones? I only say that to please people that might object the idea. I personally think anyway to force people to interact without changing much can only lead to good things. Even in ocllo. I remember when i started I almost quit due to lack of action in town. Glad I stayed but it's very true...
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  18. One

    One Well-Known Member
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    Last edited: Feb 5, 2023
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  19. scuba

    scuba Well-Known Member
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    Make it so if you are red and die in town it is instant statloss
  20. One

    One Well-Known Member
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    Last edited: Feb 5, 2023

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