It is still not cost effective at 1 iron ingot, true. I just enjoy the RP aspect of being able to create my own tools. I wonder how many more charges a gm made sewing kit come with?
I have seen as high as 135 I believe, on an Exceptional Sewing Kit. Store bought is around half that, right? I still make them myself, as I find it more handy to not have to restock them so often.
I am not on the server to test the other creation tools, but tongs cost 1 iron ingot. That is one I don't mind making. I feel like each of the skill tools should be 1 ingot.
I make my own and honestly never noticed how much it takes to craft them. 250 ingots for a sack full of gm kits is like meh. It is slightly illogical that a sewing kit would take more than 1 ingot considering it's just needles. A saw or certain other tools it makes sense to see more than one ingot used in crafting it but kits doesn't make much sense.
Poll options are too vague. Yes, 1 ingot per sewing kit...no to one ingot per shovel, saw, etc. Items that would logically take considerably more ingots, should.
*fixed Obviously, I don't think that shovels/picks should be 1.. but I could certainly see the argument for bow crafting tools, sewing kits, mortar pestle, tinkering kits, etc. Again, the data on my side is tongs at 1 iron ingot and actually retailing from npc vendors at a similar cost to 1 iron ingots retail.
While it logically makes a bit more sense, especially for a sewing kit, I voted "No" for two reasons. One is that tons of stuff in this game makes no sense. I don't really see that as a reason for making any change at all, given that it has almost zero correlation with 99% of this game's functionality. We're still playing this era of UO because of the gameplay and lore, not because of the realism. And two is because we get a lot of people here who are just returning to UO after not playing since production shards. I think it is beneficial for this shard to customize as little as possible, so that they have as seamless an experience as possible. If exceptions are made, I personally would set a very high bar for such a thing. This is just such a minor issue that I don't think it's worth breaking from UO history for.
LOL Dalavar, no one's going to show up expecting era accuracy and be like "WTF, ONLY ONE INGOT PER SEWING KIT?!?!?!?!" /ragequit Just not gonna happen. Yes, there's a ton of things that don't make sense so why bother changing anything at all......it's not like the shard's motto is History Perfected or anything remotely resembling improvement upon the wonderful core that is Feluccian UO. /END SARCASM
That's the kind of thing that would throw a wrench in people's nostalgia. Not that I don't support such a thing but if you want to get technical, it should be an ingot and two spools of thread. ;P
+1. Also if you have only 25 dex ("somewhat uncoordinated"), it seems unlikely you can handle making exceptional tailoring items. Need at least 50 dex to make exceptional items ("very agile"), IMO, for realism.
Needles were fashioned from metals as far back as 7000BC. I like where the siege perilous tones are taking this thread, but it is beside the point that 2 ingots is excessive for a simple sewing kit, wherein tongs are a single ingot. By all rights, we should be able to smelt sewing kits down to get a single ingot right now...right......?