Tinker Change Request

Discussion in 'Era Discussion' started by Paradigm, Jan 29, 2014.

Change logical crafting tools to 1 iron ingot aka 8 gp of raw materials

  1. Yes

    7 vote(s)
    77.8%
  2. No

    2 vote(s)
    22.2%
  1. Paradigm

    Paradigm Active Member

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    Can we move sewing kits to 1 ingot? 2 seems a bit much!
  2. snap dragon

    snap dragon Well-Known Member

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    NPC-bought kit costs 3gp (without being in their guild even)
  3. Jakob

    Jakob Well-Known Member

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    Admit it! You're just going to prepare for a massacre!

  4. Paradigm

    Paradigm Active Member

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    It is still not cost effective at 1 iron ingot, true. I just enjoy the RP aspect of being able to create my own tools. I wonder how many more charges a gm made sewing kit come with?
  5. Dalavar

    Dalavar Well-Known Member
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    I have seen as high as 135 I believe, on an Exceptional Sewing Kit. Store bought is around half that, right?

    I still make them myself, as I find it more handy to not have to restock them so often.
  6. Paradigm

    Paradigm Active Member

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    I am not on the server to test the other creation tools, but tongs cost 1 iron ingot. That is one I don't mind making. I feel like each of the skill tools should be 1 ingot.
  7. Chris

    Chris Renaissance Staff
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    Moved to Era Discussion.
  8. Blaise

    Blaise Well-Known Member
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    I make my own and honestly never noticed how much it takes to craft them. 250 ingots for a sack full of gm kits is like meh.
    It is slightly illogical that a sewing kit would take more than 1 ingot considering it's just needles. A saw or certain other tools it makes sense to see more than one ingot used in crafting it but kits doesn't make much sense.
  9. Wise

    Wise Well-Known Member
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    GM kits come with way more durability than store bought. I prefer crafting my own for this reason.
  10. Paradigm

    Paradigm Active Member

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    lots of support here! put a poll up!
  11. Blaise

    Blaise Well-Known Member
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    Poll options are too vague. Yes, 1 ingot per sewing kit...no to one ingot per shovel, saw, etc. Items that would logically take considerably more ingots, should. :)
  12. Paradigm

    Paradigm Active Member

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    *fixed

    Obviously, I don't think that shovels/picks should be 1.. but I could certainly see the argument for bow crafting tools, sewing kits, mortar pestle, tinkering kits, etc. Again, the data on my side is tongs at 1 iron ingot and actually retailing from npc vendors at a similar cost to 1 iron ingots retail.
  13. Wise

    Wise Well-Known Member
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    I think even 2 ingots per sewing kit would be a nice improvement.
  14. Dalavar

    Dalavar Well-Known Member
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    While it logically makes a bit more sense, especially for a sewing kit, I voted "No" for two reasons.

    One is that tons of stuff in this game makes no sense. I don't really see that as a reason for making any change at all, given that it has almost zero correlation with 99% of this game's functionality. We're still playing this era of UO because of the gameplay and lore, not because of the realism.

    And two is because we get a lot of people here who are just returning to UO after not playing since production shards. I think it is beneficial for this shard to customize as little as possible, so that they have as seamless an experience as possible. If exceptions are made, I personally would set a very high bar for such a thing. This is just such a minor issue that I don't think it's worth breaking from UO history for.
  15. Blaise

    Blaise Well-Known Member
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    LOL Dalavar, no one's going to show up expecting era accuracy and be like "WTF, ONLY ONE INGOT PER SEWING KIT?!?!?!?!" /ragequit

    Just not gonna happen.

    Yes, there's a ton of things that don't make sense so why bother changing anything at all......it's not like the shard's motto is History Perfected or anything remotely resembling improvement upon the wonderful core that is Feluccian UO.


    /END SARCASM
  16. Wil

    Wil Member

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    What about making them cost 1 ingot AND 1 cloth?
  17. Blaise

    Blaise Well-Known Member
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    That's the kind of thing that would throw a wrench in people's nostalgia. Not that I don't support such a thing but if you want to get technical, it should be an ingot and two spools of thread. ;P
  18. Mes

    Mes Well-Known Member

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    needles were made of bone or wood historically, so add 1 bone and 1 board to the ingredients guys
  19. Dalavar

    Dalavar Well-Known Member
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    +1. Also if you have only 25 dex ("somewhat uncoordinated"), it seems unlikely you can handle making exceptional tailoring items. Need at least 50 dex to make exceptional items ("very agile"), IMO, for realism.
  20. Blaise

    Blaise Well-Known Member
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    Needles were fashioned from metals as far back as 7000BC.

    I like where the siege perilous tones are taking this thread, but it is beside the point that 2 ingots is excessive for a simple sewing kit, wherein tongs are a single ingot.

    By all rights, we should be able to smelt sewing kits down to get a single ingot right now...right......? :p

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