Ghosting

Discussion in 'Era Discussion' started by Unknown_Hero, Dec 10, 2017.

  1. Unknown_Hero

    Unknown_Hero Active Member

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    How about instead of disallowing ghosting, which takes up precious staff time to deal with, just make so in order for a ghost to see players they have to be in war mode?
    This just makes it easier and will take away the need to police ghosts.
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  2. El Horno

    El Horno Well-Known Member
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    I would be down for ghosts always being in war mode, keep it stupid simple. Then ghosting comes with the sacrifice of any surprise. Information gained via a stealther will always be more valuable.
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  3. Unknown_Hero

    Unknown_Hero Active Member

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    Exactly.
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  4. Larloch

    Larloch Well-Known Member

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    you can code it to where as a ghost you cannot see anything but the static deco. So players, mobs, and spawning surface items are not visible to a ghost. A successful spirit speak is needed to see and communicate with the dead.....almost like it was supposed to be that way.... @Chris
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  5. One

    One Well-Known Member
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    Last edited: Feb 4, 2023
  6. Orange

    Orange Well-Known Member

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    UMM NO ghosting should be illegal period. On another shard we had a macro that would type in party chat anytime a blue entered our screen, each member of our group had a ghost at a certain location and within 20 secs of blues farming we would be on them. By all means i still have the macro if you want ghosting CPU will be more then happy to join in.
  7. Erlkonig

    Erlkonig Well-Known Member

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  8. PaddyOBrien

    PaddyOBrien Well-Known Member

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    On some other shard years ago, I used to roleplay "a ghost" and walk around saying random things and haunting people lol. some people would try to rez me and I'd refuse it, then they'd be all like "dumbass..." :p
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  9. Grimoric

    Grimoric New Member

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    I used ghosts to steal house plots back in T2A/UOR that was the lovely that the game was open and it was not forbidden. Moral is another question.
    I simple check a falled idoc plot with small house on and then owner logged in and starting to check the area and I guess the tracking was done i re-logged my placing character that was hidden. Later I used two clients with one on long distance house target for placing then I got multi accounts.

    Even under UOR there was not a range check as RunUO has today. The original house place check only checked the target position and if the house fit in the spot. So you could place from any distance as long as you stayed on the subserver. Later then they relased the tribal paint there was a bug sins the body type was switched while used and the tracking skill did not work anymore sins tribal paint colored bodys is a own id and this was a bannable exploit of the system back then. (you could use tribal paint and hide and you would not show up on any tracking at all)

    Ghost have always been able to see all objects and listen to whatever that is told around them until we did get the "private" house rules with the AoS expansion. If you need to say something back then you used ICQ so today use things like Discord. Why even have it a bannable offence then OSI never had it. Sounds absurd to me.

    The good thing with Ultima Online is the sandbox experience there everything is allowed except direct exploit the game engine if there is any code error found.

    But I'm more of a coder today and mostly looking for evidence of how T2A mechanism worked.

    -Grim
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  10. Unknown_Hero

    Unknown_Hero Active Member

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    I'd prefer it to be allowed, but since it isn't we should make it so no one can or if they do it is obvious and gives them away.
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  11. Zyler

    Zyler Well-Known Member

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    Spirit speak to see ghosts - this functionality was discussed however was it ever implemented?


    "Note: Detect hidden will not alert you to the presence of ghosts in your house. This has been discussed as a future perk of the spirit speak skill but for now it is best to assume ghosts can be anywhere." @Chris

    http://uorforum.com/threads/renaissance-guide-to-home-ownership.6057/#post-46131
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  12. One

    One Well-Known Member
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    Last edited: Feb 3, 2023
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  13. OptimisticSam

    OptimisticSam Well-Known Member
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    Let's just keep it as is. We don't always need to look to reduce risk in this game.
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  14. Iago

    Iago Well-Known Member

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    can you think of a less risky thing in the game than to scout on a ghost?
  15. Imbol

    Imbol Active Member
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    Fewer cheap tricks/exploits seems great to me. :)
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  16. OptimisticSam

    OptimisticSam Well-Known Member
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    The road to a Trammel rule set is paved with a million small decisions like this, that in isolation seem innocuous, but in aggregate massively reduce risk in the game.
  17. Iago

    Iago Well-Known Member

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    being able to accomplish things without risk is the opposite of a felluca ruleset
  18. Unknown_Hero

    Unknown_Hero Active Member

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    I think we should be allowed to ghost without any repercussions, I also think we should be able to use whatever words we want, and grief whatever way we want. After all, this is a sandbox, but we can't so might as well eliminate ghosting.
  19. One

    One Well-Known Member
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    Last edited: Feb 3, 2023
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  20. King of Fun

    King of Fun Active Member
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    How about you just quit your complaining and follow the rules and this wouldn't be a topic of discussion. You whine to much.

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