Faction Changes Mega Thread

Discussion in 'Renaissance Discussion' started by syncopations, Apr 26, 2018.

Do you want factions to be opened to discussion and changed?

  1. Yes, I feel veeery strongly about it!

    17 vote(s)
    70.8%
  2. yes

    5 vote(s)
    20.8%
  3. don`t care

    0 vote(s)
    0.0%
  4. no

    0 vote(s)
    0.0%
  5. absolutely no!

    2 vote(s)
    8.3%
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  1. Balgami

    Balgami Well-Known Member
    UO:R Donor

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    1) I think the faction commander vote system is fine as it is. You just need to win some fights first.

    2) I truly wish tamers weren't allowed in factions. At least no 2 dragons bullshit. So I think enabling pets attacking guards is a step in the wrong direction.

    3) Faction timer being shorter would be nice but It might give an unfair edge to other timezone players like Anarchy. I think 7 hours is too long regardless so balance is key. There should be at least some sort of progress bar.

    4) The time a sigil can be carried around should be significantly shorter.

    5) The tithe system should be reworked, currently there is almost no financial restriction on guard placement, If the whole system was abandoned I wouldn't miss it.

    I am fine with minor changes to improve the general experience. However if there is going to be some major reworks, I think all efforts should be focused on a new single town order/chaos type system @Mandevu suggested a while back (couldn't find the link).
  2. scuba

    scuba Well-Known Member
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    My only issue with this is #1
    Summons should at least be able to kill town guards.
    As it is right now the only thing bringing down guards is ebolts and dexxers
    Balgami likes this.
  3. Balgami

    Balgami Well-Known Member
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    Agree on the summons.
  4. Chris

    Chris Renaissance Staff
    Renaissance Staff

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    Althorn likes this.
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