My catching up on the thread was essentially 1.5 pages of people still arguing about will/will not effect combat, so Gid and I responded in kind.
I am also in favor of magic rings/earrings etc Its era accurate. Period. A lot more era accurate than people spamming purple pots in every PvP encounter. You can say things like 'well barely anyone use them on OSI so it doesn't make for the same pvp' even though, there are times when YES people used them. And YES they still ate dirt! They where not invincible or even close to it. At the same time people chuck the aforementioned explo pots non-stop. That NEVER happened in UO:R pvp. The trick is to balance the charges/rarity of the items based on the amount of loot being generated by the server. make them quite rare.. .1% or even .01% drop chance or something and keep the charges low.
I get what you are saying. I know that era accuracy isn't EVERYTHING, that just happens to be part of my argument for having these items. And you are right, exp pots did get the alchy boost in pub 16. Before that, they where not used in UO pvp, ever. My point by saying that is that, when you say something shouldn't be added because its 'against the spirit' perse of UO:R pvp, but at the same time, a huge portion of the pvp is determined by a different mechanic that has a far more devastating affect to 'era accurate' pvp, that you cant have both. You can either try and stay true to the 'spirit', regardless of mechanics, or you can have the mechanics in place that actually existed, but may go against the spirit of pure pub 15 pvp. Right now, as I see it, the 'spirit' of true OSI uo:r/pub15 gameplay is not the focus of this server, (as you alluded to above) if it where, there would be a mechanic in place that wouldn't allow dumping with explo pots, among other things. And since that is the case, why not both be era accurate and stay true to server focus in that way, while also sticking with the theme of creating a brand of pvp/gameplay that doesn't jive with exacting standards. Not only that, I am just offering up my opinion among many others. I just happen to think it would be a positive addition, something more to work for, and just a little dimple in pvp/gameplay that overall would enhance the experience here. My advocating this mechanic comes with the caveat that the drop rates and charges are extremely low, so that mechanic can be balanced with expectations of old and new players alike about what the impact is on pvp.
There is no chance that drop rates or charge capacity will have any ability at all to prevent their abuse/OP impact on PvP. The fact that we have lightning and gheal wands is already a "rich get richer" type of effect that keeps people out of PvP longer than it keeps them in. You better believe that if these items were implemented, a huge number of PvPers would just stable their PvP characters until they've farmed up a large enough supply of OP items with which to fight with. Hell, I'm still gimping it up out there by almost never using wands or purple potions. I feel like if I did finally get them incorporated regularly, I might be a more viable opponent in the field. All I can see is the potential for addition of non-combat related magic items being a nice thing but totally not needed in any way.
Falx, what you saw last night when fighting with me on test center was not even close to an accurate representation of what you'll run into here as far as throwing explo pots goes. There's only one other person on this server that can do that, so it isn't as if you're going to run around fighting people who can use them like that. Which is ironic, because I learned how to throw them many years ago watching you and the ninjars toss the living hell out of them. You definitely won't be running into other mages casting and throwing like that on the field here so I wouldn't be concerned about it.
Well, that's not really my point. My point was that if your argument is that it doesn't fit with pub15 style pvp, and that's why we cant have it, then why are other things that don't fit pub 15 pvp accepted? Now, there are valid reasons why NOT to have magic items, and they have been well presented by some in this thread. However, as you and I both know, and others who do not know me, may surmise from my participation a couple of threads today. I am a purist, and am scared by nothing, and in fact would rather have these things than not, due to the simple fact that they provide wrinkles in the gameplay that aren't just cookie cutter explo ebolt etc. because TBH, on OSI, field fights where far more varied, and that is because of all the little wrinkles that free shards don't do. Same with pet gating, if it doesn't go, meh, no real harm. Opinions are fun.
Well, granted I was molded from the same style you and the rest of the guys you rolled with. I too welcome most of that, and would actually prefer more siege style rules like I learned from back on acrop. However, my reasoning for not wanting these items isn't because I'm afraid of people using them against me, I'm very well versed using these items in pvp, and I can think of some very creative and powerful ways to use them, which is why I DONT want them here. There is a fairly large gap between the experienced and the non-experienced pvpers. My concern is that they will be used, and they will, in such a way that will discourage people from pvp, or learning to pvp. I would like to see the overall skill level raised here before implementing this.
That it's on a private server changes the nature of pvp. If you're looking for true era accuracy, things like invis rings shouldn't be included. Back during pub 15, you could grab your underwear and 20 of each reg and go fight, and most people rolled like that. On private servers, there are a good number of players that don't show up to a fight unless they have 5 perfect gheal wands and the kitchen sink with them. It's a matter of scale - things during the actual renaissance era were much more crowded, and people weren't able to farm as efficiently or for as long as they can here. On this server the average pvper has an incredible amount of wealth while the average pvper during pub 15 didn't have enough wealth to risk incredibly valuable items every time he left his house. You should ask yourself which you value more - era accuracy or accuracy to the mechanics of prior private servers that you've played on. If era accuracy is your goal, I think you would be against implementing magic jewelery. While they did exist during this era on OSI shards, the formula changes somewhat during the translation to private servers and the impact of these items is greatly enhanced. And as a matter of quality, I think the more simple and skill based pvp is, the higher quality it is. Magic items, wands, vanq weapons etc are crutches that allow bad players to thrive and also serve as a barrier of entry to new players and people without a lot of wealth. I miss the days when all you needed to be a top notch pvper were 20 of each reg, your underwear, and a dream.
That's why I don't like having to carry pots, pouches, and wands, blessed runic weps, etc to be competitive here, that wasn't how it was back in the day (I was one of those naked folks who had a blast) And I commend Napo on feedback that is productive and doesn't degenerate into the personal attack, pissy nonsense that always goes on here. ( I do it too, more tongue in cheek than anything, but it has gotten out of hand) And I agree with what he said prior to this 100%
You misread my post Weigraf, I was not speaking of creating restricted regions for PvP, but restricted regions where magical jewelry is effective. Meaning, PvP will still be viable in ALL areas the same as it is; but in certain areas, you would be able to use Invis Rings, Reflect Rings, etc. Thanks for bringing this back up. WE WANT WIZRD-BLING!!
Although it would be great to have these items here, I think its best that they aren't. During t2a era while using items such as this you could 3v1 2v1 maybe even 4v1(possible but not against a decent group in call). I think more people would be using invis for invis-recalling than actually using these towards pvp such as invis expl invis eb. Items like reflect or tele would be a problem to have considering the magic damage on this shard is insane(I love how 2 mages with a perfect sync actually kills someone). With reflect here you would be able to survive those 2 mage perfect dumps just about every single time. With stun implemented into this server with a tele ring on, if stunned you could just tele away 2-3x to avoid any drop that was going into a stun. These items are more for survival than anything and can be more of a nuisance in pvp than a positive.
yeah but thats Blaise style PvP.......banging on your shield and crap........I mean really......do you know anyone else that even carries one????