This is a Suggestion!!!

Discussion in 'Era Discussion' started by Urza, Jun 2, 2014.

  1. Urza

    Urza Active Member

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    Okay Wands, Whose got um? Whose got too many?

    Lets just use Spirit Speak for this example. Another skill could be used, but I think this should be skill based.

    You have a wand with 5 Charges.
    You have a wand with 2 Charges.

    You Use Spirit Speak to Combine Charges.
    "You lift the magical spirit from the wand and imbue it onto another"

    You have a wand with 7 Charges.

    Now I know what your thinking:
    "That dude has a 90 Charge Greater Heal wand!" "Someone call the Waaahmbulance!!!"

    So we make them have a cap of 30? Or certain wands have different caps?



    (Also, vote to combine cloth! Keep Britannia Clean)
  2. Falx

    Falx New Member

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    I am ok with this.

    There is a slight concern that anyone packing wands would theoretically have more charges than 'usual', but also theoretically, they would have those charges anyway. This being implemented just makes the equip macro a little easier.

    I don't think its much to worry about. And is a nice feature to consolidate charges/items.

    If you want to combine it with some extra gold/interaction sink then you could also tie it to an inexpensive item obtainable via vendor or mob drop. 'imbuing powder' or the like.
    Mandevu likes this.
  3. CrazyJoe

    CrazyJoe Active Member

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    How about have vendors buy wands?
  4. Urza

    Urza Active Member

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    Sure vendors should have some interest in Wands but that is a little off subject from the suggestion....
  5. CrazyJoe

    CrazyJoe Active Member

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    Well, it would be more era accurate...and I'm worried about your suggestion would easily crap out the wand market since it's too easy to charge 1 wand with the 3-4 crappy ones that come along on average with those.
  6. LudKrud

    LudKrud Active Member

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    actually the way it is right now at least makes it more razor intensive for the PvPers,if you carry 3 or 4 low charge heal wands you have to have 3 or 4 different macros to use them,and the more macro buttons you need to remember/reach the more challenging it is.....Im ok with what we have now.
  7. Urza

    Urza Active Member

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    I mean the cap for Greater Heal could still be 5 Charges, Lightening 20. Its just a way to clean up our items...
  8. Urza

    Urza Active Member

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    I would definitely agree with avoiding some L33T PvPers 2ith all indestructable armor and 100 charges of lightening and 100 charges of GHeal and 50 cure pots....

    Therefore each wand would have to have a cap.
  9. Blaise

    Blaise Well-Known Member
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    Make a Dress Item for the wand type (for example Lightning). Add multiple lightning wands to the list. Make a macro for Toggle Lightning, Use Item in Hand and set it to a hotkey. When a wand is empty, throw it out. The list will only toggle the topmost item in the list that it can find. If you have five wands and tossed three, it will just toggle up the fourth. When you go home to restock, clear the list, add the wands, repeat.

    Same for GHeal or other.


    As for the original suggestion, I wouldn't mind seeing it, providing you were unable to increase charges beyond the maximum spawning rate (5 charge max on GHeal, etc).
  10. Pork Fried Rice

    Pork Fried Rice Well-Known Member

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    How about charge-loss on the merge? 20% charge reduction (rounded up), this way you're paying a 'fee" for convenience.
    Basoosh and Blaise like this.
  11. Urza

    Urza Active Member

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    I think the charge loss is a great idea or some sort of imbuing instrument is necessary that costs a decent amount. Also chances to fail if your spirit speak skill is too low... And it puts a nearly useless skill to some further use in a way that doesn't have extreme impact on the shard.
  12. Blaise

    Blaise Well-Known Member
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    I've seen better suggestions on Spirit Speak improvements. I'd rather see an expensive device that does this, that costs 100,000 gold and has a finite number of uses.

    Yes, another gold sink.
  13. Mandevu

    Mandevu Well-Known Member

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    I wouldn't mind this, however, I'd rather keep it simple. Keep the charge cap per type of wand, but this would allow the useless 1 charge wands to be merged with say a 4 charged wand, capping out at 5 (for gheal). Most people don't want to use a very low charged wand and will generally toss it aside, but this would allow an item cleanup of a sort. It would be cool to have to use spirit speak + some kind of purchased item to make the infusion (i.e. imbuing powder). This way you're giving some use to spirit speak while simultaneously creating a gold sink. Ex: double click powder, use skill spirit speak, target wands to imbue. Result being the two wands are merged, but not exceeding wand type cap limit.
    [Mobolin] likes this.
  14. orb

    orb Active Member

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    no
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  15. Melochabre

    Melochabre Well-Known Member
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    I agree with Mandevu on keeping the existing caps but allow for a mechanism to add charges from another wand.

    It would be cool, I think, to have a way to craft wands. I mean, where the hell do all these magic items come from anyway?
  16. Dalavar

    Dalavar Well-Known Member
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    I'm not sure caps are needed. The wands aren't blessed and are easy to steal. You want someone's 90-charge gheal wand... take it!
  17. Urza

    Urza Active Member

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    Dalavar this a great point. People have been complaining about how nerfed stealing is. Give them a chance at stealing something of very high value...
  18. Blaise

    Blaise Well-Known Member
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    What I don't want, is anyone with a 90 charge gheal wand, ever. Like never ever, ever.

    There are plenty of vanqs and slayers of very very high value, to be stolen out there. No need to add OP items like gheal wands with more than 5 charges. Personally, if that were possible, I would spend a ton of time on my LP character and my macers would all be chocked full of mega wands that you'd be hard pressed to kill me for when I can just gheal 80x in a row or just rain down lightning on you non-stop. No thief can steal my war mace and very few can survive the beatings it doles out. ;)
  19. Dalavar

    Dalavar Well-Known Member
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    I still don't see the issue. Sure, it's hard to kill someone with a 90-charge gheal wand. Also nearly as hard to kill them with 18 5-charge gheal wands. On the plus side, there's less items on the server and maybe a little more to be gained and lost in fights. These are good things. And yeah, adds a nice dimension to thievery, if people are ballsy enough to carry a lightweight wand worth a couple dozen k.
  20. Blaise

    Blaise Well-Known Member
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    Fewer items, and still no thank you on greater heal wands in excess of 5 charges.

    Item counts in packs make a huge difference and we've already given a major win to PvPers by way of potion stacking. Let's not get too crazy with how 'awesome' a single pack can be please. :)

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