Shame lvl 1 Grand Opening Event

Discussion in 'Player Run Events' started by Keza, Aug 23, 2019.

  1. Keza

    Keza Renaissance Staff
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    Ultima grand opening.jpg

    What is this? What area is changing? Where is Waldo?
    All of these questions and more will be answered at the start time of the event in UOR discord.

    This one time event is the result of a lighting update taken to the next level. After spending about one month on this area, I asked Chris/Telamon if we could do an event to commemorate the areas new look. With the green light, plans have been made for a short "grand opening" event! During this event players can expect to see unique event monsters, get event statue drops, and experience the latest part of Ultima Online Renaissance - History Perfected.
    [​IMG] [​IMG] [​IMG]
    I know this may sound a little risky but fear not! The area being altered will have no changes to the static monster spawn.
    There is also minimal alteration to active tiles in the area (99% of currently marked locations should still work).

    (Edit)
    Now that the event has ended, I welcome all to post screen shots and comments on the Shame lvl 1 update.
    Last edited: Aug 25, 2019
  2. SativaGreen

    SativaGreen Well-Known Member

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    Keza for Prez
    Hawkeye and Ubo like this.
  3. Fatty Mike

    Fatty Mike Well-Known Member
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    LOVE IT!!! Keep up the great work keza!
  4. Fullmetal

    Fullmetal Well-Known Member
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  5. Buga

    Buga Well-Known Member

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    Missed it! :( Waiting for screenshots :D
  6. Keza

    Keza Renaissance Staff
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    Event was great! Around 50-60 people showed up to clear the event monsters much faster then planned upon. Still, players had 20 minutes of unique PvM followed by another 20 minutes of PvP for those who stayed :) Images of Shame level 1 before & after now posted on the Dungeon Lighting Updates section.

    Shame event.jpg
  7. Xavant_BR

    Xavant_BR Well-Known Member

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    Cpr was there to enjoy the event and to appreciate your decoration work!
    I loved the new and, at the same time, original atmosphere.
  8. Krothu

    Krothu Well-Known Member

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    I definitely like the new look. Orc Approved..:D
  9. Mr. Green

    Mr. Green Well-Known Member

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    Not sure what this event was exactly, but it seems you have some coding skills @Keza .. Have you ever thought about including the Ocllo dungeons, and other custom areas, on the in-game mini-map?

    I find it very annoying when large areas aren't visible on the map. I just avoid them altogether. And I don't think we should have to use UOMap or any other third party application to enjoy UOR.

    Thoughts?
  10. Keza

    Keza Renaissance Staff
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    @Mr. Green I have zero coding skills and zero access to the game code. The ONLY thing I am doing with these lighting updates is design work using existing static items. An update to the UOAM map to include the Ocllo dungeon is outside my wheel house.

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