Following the release of Client Patch 1 and a big map overhaul (water transformation) from Client Patch 2, the staff on UO:Renaissance is proud to announce that Client Patch 3 has been released! This client patch focuses on three areas: Redesigning the Ocllo Sewer and Ocllo Dungeon to create a brand new experience for new players to UO:Renaissance to build on the New Player Program. Renovating Ocllo buildings Build on Client Patch 2 and keep expanding out water updates Go here to learn how to update: http://www.uorforum.com/threads/keeping-your-uo-r-client-updated.47207/ New Player Dungeon Expansion The Ocllo sewer and dungeon system has been redesigned and expanded to include new areas and ways to explore UO:Renassiance! To access the Ocllo Dungeon, find your way through the sewers. If you want to explore the Mage Tower Dungeon, fight your way past the evil mages and make you way down. Many secrets await down below Ocllo. Here are some teasers: Ocllo Renovations Building on the new sewer and dungeon system, many of the buildings in Ocllo have been renovated to not only show on the radar map but to blend in more with the surrounding area. This includes buildings such as the stables, mining camp, mage tower and others. Water Updates This patch also includes additional translucent water work in dungeons.
Nice work, new player dungeon feels more natural. Overall good improvements that makes this game / server more pleasant to look at. Gj on the existing statics too!
Will new players still be able to spawn the harpy miniboss and revenant from the area. Or do new and interesting challengers approach?
Yes, that area remains the same with a slightly different entrance (via the south mage tower basement). Spawns still need to be added to the Ocllo sewer -- it has only a few at the moment.
People can help any way they way -- some ideas: Identify and report and new map issues (clipping, missing tiles, etc) Submit new suggestions for areas, layouts and themes Submit feedback on existing areas in that if they had X change it would make Y better -- we are looking to maintain the look and feel of Britannia, but a jagged rock, missing texture, is worth fixing Run around new areas looking for any areas you can get that you shouldn't More items to list, but you get the idea. Thanks!
Amazing work @Quick. Thanks so much. This client have a sharpened and confortable visual. I have a question about the new razor. I try to put my counters in the top bar but the icons of reagents, bandages, etc don't appear. Did i do something wrong?
Thanks! You aren't doing anything wrong, the newer client doesn't support images like that. However, if you go to Options in ClassicUO, you can enable a counterbar that does the same thing in game.
I have been gone for a little while, but I may yet return with more updates such as these. I suppose I will have to restart my NPC hue collection, however, which is too bad... my house has long since IDOC'd, and I suspect I left most/all of my vitals inside. Oh well! Starting fresh. For future updates, is there any chance to implement furniture recipes that retain the hue of any cloth expended? Excellent work, in any case.
Pushed an update via the launcher that contains the following: 1) Updated map files that add shading and fix many of the plants that were clipping underwater. 2) Includes Razor 1.6.4.2 with the following release notes: This version introduces a new scripting engine that makes it easier to create and share macros. For more information, visit the Razor Scripting Engine Guide. Release notes: Introduction of the Razor Scripting Engine (thanks to everyone for your time testing and providing feedback) New Sound & Music Tab: Filter out any game sound, trigger music and listen to any sound Added while loop to the macro system Fixed issue with auto-screenshot not working with players with invalid characters in their name Enforce your min light level on login You can extract specific words from the system message to display in the overhead messages (…{1}. {2}, etc for the first, second word) Added Set Macro Variable Target Action to macros that will pause until you set a variable (same behavior as "Set Last Target") Razor's Last Object (hotkey and macro/scripts) should work as expected >hue and >item commands are a bit more informative You can copy/paste friends list when you aren't actually logged in Added option to have next/prev friend highlight friend in Friends tab The Discord overlay shouldn't cause any access violations SysTray will go away on close (instead of leaving ghost ones behind) The launcher should prompt you to make this update.
Lots of comfort features. Finally having razor script is nice to work with since I generally prefer to work with an editor for macros. Some of the razor commands were unnecessary hard to understand and added tons of unnecessary information. Adding a while loop (!) to razor is also something I do consider a bigger change regarding its functionality, and it will come in handy very soon. Other changes are more or less quality of life features, which are neat. Good patch
You could always do a while loop, just had to use some Razor trickery with for loops and if checks. while just made a feature that existed more accessible.