Client Patch 3 - Feb 24th, New Player Dungeon Expansion, Ocllo Renovations, Water Updates

Discussion in 'Patch Notes' started by Quick, Feb 24, 2020.

  1. Quick

    Quick Well-Known Member
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    [​IMG]

    Following the release of Client Patch 1 and a big map overhaul (water transformation) from Client Patch 2, the staff on UO:Renaissance is proud to announce that Client Patch 3 has been released!

    This client patch focuses on three areas:

    • Redesigning the Ocllo Sewer and Ocllo Dungeon to create a brand new experience for new players to UO:Renaissance to build on the New Player Program.
    • Renovating Ocllo buildings
    • Build on Client Patch 2 and keep expanding out water updates
    Go here to learn how to update: http://www.uorforum.com/threads/keeping-your-uo-r-client-updated.47207/

    New Player Dungeon Expansion

    The Ocllo sewer and dungeon system has been redesigned and expanded to include new areas and ways to explore UO:Renassiance!

    To access the Ocllo Dungeon, find your way through the sewers. If you want to explore the Mage Tower Dungeon, fight your way past the evil mages and make you way down.

    dungeonlayout.png sewerentrances.png

    Many secrets await down below Ocllo. Here are some teasers:

    sewer1.png sewer3.png

    sewer4.png


    Ocllo Renovations

    Building on the new sewer and dungeon system, many of the buildings in Ocllo have been renovated to not only show on the radar map but to blend in more with the surrounding area. This includes buildings such as the stables, mining camp, mage tower and others.

    pirate.jpg tower.jpg

    Water Updates

    This patch also includes additional translucent water work in dungeons.

    dungeon.jpg dungeon2.jpg
    Last edited: Feb 24, 2020
    Jill Stihl, Bandam, MikeK and 15 others like this.
  2. Erza Scarlet

    Erza Scarlet Well-Known Member
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    Nice work, new player dungeon feels more natural.

    Overall good improvements that makes this game / server more pleasant to look at. Gj on the existing statics too!
    NCCML and Quick like this.
  3. Mr. Mahony

    Mr. Mahony Active Member

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    Will new players still be able to spawn the harpy miniboss and revenant from the area. Or do new and interesting challengers approach?
  4. Quick

    Quick Well-Known Member
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    Yes, that area remains the same with a slightly different entrance (via the south mage tower basement).

    Spawns still need to be added to the Ocllo sewer -- it has only a few at the moment.
    Mr. Mahony likes this.
  5. Buga

    Buga Well-Known Member

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    Awesome work!! Thank you
  6. Lightshade

    Lightshade Well-Known Member
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    Great start. Looking forward to the future client patches. Is there stuff that we can help out with?
    Quick likes this.
  7. Quick

    Quick Well-Known Member
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    People can help any way they way -- some ideas:
    • Identify and report and new map issues (clipping, missing tiles, etc)
    • Submit new suggestions for areas, layouts and themes
    • Submit feedback on existing areas in that if they had X change it would make Y better -- we are looking to maintain the look and feel of Britannia, but a jagged rock, missing texture, is worth fixing
    • Run around new areas looking for any areas you can get that you shouldn't
    More items to list, but you get the idea. Thanks!
  8. Firehawk

    Firehawk Active Member

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    im not 100% sure how to get this latest patch??
  9. Quick

    Quick Well-Known Member
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  10. Johelfir

    Johelfir New Member

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    Amazing work @Quick. Thanks so much. This client have a sharpened and confortable visual.
    I have a question about the new razor. I try to put my counters in the top bar but the icons of reagents, bandages, etc don't appear.
    Did i do something wrong?

    razor counters missing 2020-02-24 192631.png
    Quick likes this.
  11. Quick

    Quick Well-Known Member
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    Thanks!

    You aren't doing anything wrong, the newer client doesn't support images like that. However, if you go to Options in ClassicUO, you can enable a counterbar that does the same thing in game.
    Johelfir likes this.
  12. Imbol

    Imbol Active Member
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    I have been gone for a little while, but I may yet return with more updates such as these. :)

    I suppose I will have to restart my NPC hue collection, however, which is too bad... my house has long since IDOC'd, and I suspect I left most/all of my vitals inside.

    Oh well! Starting fresh.

    For future updates, is there any chance to implement furniture recipes that retain the hue of any cloth expended?

    Excellent work, in any case.
    Erza Scarlet and Quick like this.
  13. Keza

    Keza Renaissance Staff
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    Tried to cover some of the awesomeness in this last video. @Quick has done some amazing work here!

  14. Wulver

    Wulver Well-Known Member
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    Water looks a little more detailed than the land, but overall I like it.
  15. Quick

    Quick Well-Known Member
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    Pushed an update via the launcher that contains the following:

    1) Updated map files that add shading and fix many of the plants that were clipping underwater.
    2) Includes Razor 1.6.4.2 with the following release notes:

    This version introduces a new scripting engine that makes it easier to create and share macros.

    For more information, visit the Razor Scripting Engine Guide.

    Release notes:

    • Introduction of the Razor Scripting Engine (thanks to everyone for your time testing and providing feedback)
    • New Sound & Music Tab: Filter out any game sound, trigger music and listen to any sound
    • Added while loop to the macro system
    • Fixed issue with auto-screenshot not working with players with invalid characters in their name
    • Enforce your min light level on login
    • You can extract specific words from the system message to display in the overhead messages (…{1}. {2}, etc for the first, second word)
    • Added Set Macro Variable Target Action to macros that will pause until you set a variable (same behavior as "Set Last Target")
    • Razor's Last Object (hotkey and macro/scripts) should work as expected
    • >hue and >item commands are a bit more informative
    • You can copy/paste friends list when you aren't actually logged in
    • Added option to have next/prev friend highlight friend in Friends tab
    • The Discord overlay shouldn't cause any access violations
    • SysTray will go away on close (instead of leaving ghost ones behind)

    The launcher should prompt you to make this update.
    Last edited: Mar 13, 2020
    Buga and Keza like this.
  16. Just A Guy

    Just A Guy Active Member
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    Did I do something wrong with the update, or somewhere else??

    Attached Files:

    Last edited: Mar 14, 2020
  17. Erza Scarlet

    Erza Scarlet Well-Known Member
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    Lots of comfort features.

    Finally having razor script is nice to work with since I generally prefer to work with an editor for macros.

    Some of the razor commands were unnecessary hard to understand and added tons of unnecessary information.

    Adding a while loop (!) to razor is also something I do consider a bigger change regarding its functionality, and it will come in handy very soon.

    Other changes are more or less quality of life features, which are neat.

    Good patch
  18. Quick

    Quick Well-Known Member
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    Click the Install button again to be sure it downloaded all the correct files.
  19. Quick

    Quick Well-Known Member
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    You could always do a while loop, just had to use some Razor trickery with for loops and if checks. while just made a feature that existed more accessible.
    Erza Scarlet likes this.
  20. Bandam

    Bandam New Member

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    Hey I enjoy the new map and stuff. Really nice. Thank you

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