I'm speechless that this is even a possibility on a free server. This changes my perception of the housing market frustration (for both players and devs). Thanks for the insight, man.
From reviewing the thread, the culprit must have been Ducky! Either he used a threat of legal action to get his way, or he really is that big of a choad to threaten legal action over online wizard pixels
Since I feel my comment was the one that got us off topic, @Samorite, are there more specific limitations to this or is it purely based on existing geography and house design? Are custom house "skins" that would match the buildings in Delucia possibilities?
FWIW I already set a goal and earned my housing. I will not be doing it again. As far as a land rush, revamping the areas around delucia seem best suited. This would add some desire to actually visit the LL and maybe we could get a rune library to encourage exploration. Terraform the whole of the lost lands while you're at it. But I don't see how a new landmass available for large houses will in any way fundamentally change the overall situation. Unless we are going to open up trammel and malas and the other facets and just give every char a fort deed at creation.
Personally, I certainly do not need or want a fort. That much space to fill would freeze my brain. I'm already plunging a pile of plat into my tower for lockdown expansions and deco .
Big set on ya to write this thread @Samorite Do we have a map of the proposed expansion? Can we pin it to the top of this thread? make T2A great again. Include spawns near housing like we have in yew with the Liches. Maybe make them more profitable as to encourage overland farming in T2A versus the correct Dungeon profit centres like we have in the original map.
As far as I know, there is also a Green Acres in Felucca. Adding decoration and monsters there seems like the simplest solution, and nothing would be lost because there are huge tracts of completely unused land. Could even add a little town (and it seems on the test server that is being done). If parts of t2a could have the terrain flattened so stuff wouldn't fall under the floor that would also be sensible. However I think it would be better to add better (randomized and/or camp spawn) to those areas for more interesting hunting. The creation of new islands is also a possibility but I kind of like the existence of large areas of open ocean. Without addressing the 15 houses per account issue, I would propose the following, with apologies to anyone who may have already said this for not quoting your post: No account which currently owns a house should be able to obtain a house in the new lands, and no account which owns a house in the new lands should be able to obtain a second house. In other words: One house per account for anyone owning property in the land rush area(s), probably with condemnation enabled from the start.
As in 1st post just keep it light and on topic, it's about where not how and how many houses per account per player x 2.5?
Step back people, Keza-style Housing Rush Event about to hit the floor. To celebrate the new Forge of Virtue lands opening, we should all be focused on exploring the world. What better way then putting dummy-house deeds on all levels on monsters in these new lands! Whats a dummy-house deed? It would be a special event item that places a small house with zero lockdown anywhere open in the new Forge of Virtue lands. After a few days of the event, normal house placement would open up. New and old players would be able to place new houses by removing any dummy houses they placed during the event. Additionally, all these small dummy houses would create a frenzy on the trade forums for people trying to buy up enough small house spots to create towers, keeps, and forts. The dummy houses could be removed or transferred by the owner but never refreshed. So all dummy house owners would need to replace their dummy house with a real one within 15 days.
@Keza, Could these dummy houses be made to count toward an account's total? I was just thinking of ways to farm a ton of these and make a bunch of coin selling plots. Also, what are your thoughts on the deeds having a placement timer? Once you get one, you have 72 hours to place it or it goes back into circulation?
Props to @Samorite and staff for taking to constructive criticism from the players. Like @One said, let’s just make sure it’s 1 house per account moving forward with condemnation for housing placement in FoV. @Keza idea is really solid, that’s a lot like Trammel did it. People knew where they could place beforehand. It would be really silly to have all these elites with the best housing in both worlds. There’s almost enough Tower, Fort, Keep and Castle spots for every active player on the server. Everyone needs to make sacrifices and choices on which houses they truly want to use and own. House blocking and amassing forts and keeps for the sake of /endgame is counterintuitive to the health of the server. Maybe different styles of housing strictly for this new area? 4 story mage tower SST, bungalows like mentioned, temporary housing like teepees or camps like OSI. Whenever you get the chance, maybe smooth out a road within t2a so we don’t have to hit alt P every 5 minutes in such an used area of land that is awesome.
I'm in the opinion that new housing locations are NOT needed, about twice a year the population fluctuates and we get a lot of IDOCs and this opens up the land a fair bit.. at one point this included tower spots that are now selling at twice their deed value. http://uorforum.com/threads/wtb-blockers.48775/ This is me trying to fix part of the problem with gold.
Please tell me that this landrush will be pet free? Maybe even mount free as an equaliser or I just see this becoming an “all killathon” from the usual suspects.
I think the idea of allowing some limited housing in T2A is cool. There is a lot of unused space there, and the landmass is era accurate. There is a part of me that starts to get concerned at talk of additional islands and whatnot. The history of the server shows that keeping things (mostly) era accurate is important to Chris, which I like. I think it can be a slippery slope when you start to create things that arent era accurate.
So in my not so humble opinion, you cannot discuss new lands for housing without addressing the underlying problem that got us to the point that we are considering opening new lands for housing. Its a kick the can down the road strategy at best. There was a call early on for a mirror UOR server based on Siege Perilous ruleset. The correct answer given was , No, we do not want to split our playerbase. It correctly took into account that 1,000s of people are NOT lining up to play this game like old times. OSI got away with their bullshit cause there was always more fresh meat lining up to play. Folks already notice and complain that this place looks deserted... give them more room to disperse. That sounds like a grand idea... So if you want to split the player base even further, open up new lands. Allow housing there. people will migrate to whatever neighborhood suites them best and their playstyle.
I am not sure if a land rush would be a good idea.. i saw some suggestions like keza ones... but we need mechanisms to avoid the 1% monopolize the new lands... i can see a group of people puting houses as a group and the independent folks just looking by distance... A simple idea to make it harder the life for the endler refresher would be suficient... i would love a new land with new monsters/dungeons... maybe a few small house spots... but not more than that.