One more skill to pick. Suggestions?

Discussion in 'Renaissance Discussion' started by peredhil, May 25, 2020.

  1. peredhil

    peredhil New Member

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    Hi lovely people of renaissance. I'm considering myself as a veteran uo player, at least i was one. Returned to playing uo again after veeery long time and this is my first experience on renaissance era and it's mechanics. So far so good. I'm trying to create a adventurer stereotype (like Indiana Jones, Jack Sparrow or any other iconic adventurer). Sometimes you need to play it smart and use your knowledge (magery, cartography) and sometimes you need to play it cool and cunning (stealing, hiding). I think you get the idea. Here are my skills in the screenshot but as you can see there is one more skill i can choose from. I can just stick with the meditation, fishing or choose something more useful for the template. My general idea is hunting treasure maps, stealing things for fun and handle the treasure guards with energy vortex or etc..
    What do you think people?

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  2. One

    One Well-Known Member
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    Last edited: Feb 2, 2023
  3. peredhil

    peredhil New Member

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    Noticed and fixed, thank you :)
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  4. One

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  5. Cara Cacciatore

    Cara Cacciatore New Member

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    Perhaps Item ID, since it looks like you'll be doing some chests.
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  6. peredhil

    peredhil New Member

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    Maybe it's the beauty of it. I've been playing it the pure "x" or "y" way since the first day and focus only one aspect of the game because of the character's lack of diversity. This char is already a master thief. Adventuring skills are just a plus in my opinion. Meditation noted by the way. Thank you for your kind reply :)
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  7. peredhil

    peredhil New Member

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    Any advantages over using identification wand?
  8. One

    One Well-Known Member
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    Last edited: Feb 2, 2023
  9. Cara Cacciatore

    Cara Cacciatore New Member

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    You can ID a while chest or bag of items at one time at GM ID. Saves lots of time finding that Vanq weapons or item.
  10. Pulse

    Pulse Active Member

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    I would have to second meditation myself....especially if you are planning to use summons to clear out chest spawn. Remember the higher level chests spawn magic creatures that will rapidly dispel your summons so you may be casting a lot.

    You can hunt a good bit with summoned demons and such though so it will be quite versatile build.
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  11. Erza Scarlet

    Erza Scarlet Well-Known Member
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    Meditation imo.

    gives you the biggest overall utility bonus.

    More recalling around to scout stuff, or open gates.
    Also more heals, cures and escape tools when beeing chased.
    Last edited: May 25, 2020
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  12. peredhil

    peredhil New Member

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    I can already manage to supply myself with summons. I'm inclined to pick meditation. Thank you very much :)
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  13. BlackEye

    BlackEye Well-Known Member
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    Drop carto, you won't be able to solo lvl3+ maps. Unless you team up with others and do the carto for them. And iirc you can decypher lvl2 maps without carto or at least with minimal skills.

    If you plan to interact with players, get magic resistance and perhaps tracking.

    Meditation helps if you gate a lot. You could go for lvl4 chests in dungeons and thus have to gate often.

    In case you want to be a brutal bad ass pirate too, and your ping is low enough and you like challenges, you could add swordmanship too and run around with GM poisoned katanas stealing people's regs and potions for curing poison.
  14. Nusir

    Nusir Well-Known Member
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    Sounds like a fun character to play. With your template you will struggle with the tmaps beyond 3 however this template would be great for dungeon chests and opening tmaps. As long as you use more than 1 account together.

    Tmaps pay well as do the dungeon chests.

    Might be worth dropping snooping unless you are planning to steal from players and if you are planning to steal from others I'd recommend leaving out the treasure hunting stuff and get more survival skills

    Welcome to UOR.
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  15. Garavar

    Garavar Well-Known Member
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    I don't get it, you have 7 skills at 100. How can you have 1 skill left to pick? Is cap 800? I thought it was 700.
  16. One

    One Well-Known Member
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    Last edited: Feb 2, 2023

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