Hello, I just wanted to point out that play the Anni Maze at the end of the event with CUO client is really annoying, maybe lag didn't help (around 230ms) instead with OSI client it works fine. I switched after a while attempting to solve it and was day and night. Maybe I should report this to CUO devs, but it will be hard to explain. Detailed issue: When you try to move towards an invisible wall it rubber band a lot even if you try to walk diagonal which is the way I use to find the correct path, it gets stuck at invisible wall, so it makes almost impossible to discover the right path. Not a major issue for sure, I just wanted to point it out.
I believe this is intentional design rather than a bug as you don't want people to be cruising through that section by just holding diagonal. There have always been certain things that cause rubberbanding when you run into them.
Hello i agree but in this case OSI client allows you to hold diagonal and CUO doesn't, so it feels like a bug/disadvantage for me.