It seems as though the shard map data is no longer updating? I've seen a number of housing changes over the last few weeks and the map on the website (http://www.uorenaissance.com/map/index.php?zoom=5&lon=1494&lat=2480&coords=1323,1624) is showing those changes anymore.
My understanding is that the process that generates the house file and item database info is down at the moment and will be fixed next patch. The last update I believe is from 2/9.
Hey @Quick I did a thing! I started messing around with your powershell script and downloaded and scaled some house icons. The ClassicUO World Map doesn't scale the icons with the zoom so things can get a little weird. I only had to change a few lines in your script. First the file path for ClassicUO World Map files Code: $UOAMHousesFile = "C:\UORenaissance\ClassicUO\Data\Client\UORHouses.csv" Then the offsets Code: $HouseOffsets = @{ "castle" = "0,-5"; "fortress" = "0,-5"; "keep" = "0,-5"; "large house" = "0,-5"; "log cabin" = "0,-5"; "marble patio" = "0,-5"; "marble shop" = "0,-5"; "patio house" = "0,-5"; "sandstone patio" = "0,-6"; "small house" = "0,-5"; "small tower" = "0,-5"; "stone shop" = "0,-5"; "tower" = "0,-5"; "two story house" = "0,-5"; "villa" = "0,-5"; } The the output line. Code: "$NewXPosition,$NewYPosition,0,$HouseType,$HouseType,yellow,7" | Out-File -FilePath $UOAMHousesFile -Encoding ASCII -Append Here are the scaled png files I used. I just downloaded the pictures from the compendium and scaled them. So they are very close to correct at a certain zoom level. https://nextcloud.suttonsassemble.com/s/2SeCXjiX3r59xi9. Just pop those into "C:\UORenaissance\ClassicUO\Data\Client\MapIcons" and it should just work. They all started out as 100x100 and I adjusted them to fit a little better. Its probably not perfect yet but it is getting closer! If anyone else wants to help mess with this and test I think we could probably create something that works OK and would be a great replacement of the awesome UOAM functionality. We probably just need to tweek the icon scaling a little and perhaps the offsets a little. My kids were very excited by this because they remember how cool UOAM was and they miss it a little bit. Really the only thing stopping this from being totally amazing is the icon scaling in the ClassicUO World Map. Maybe there is a work around or a tweak? I haven't looked into that much yet.
For some reason the "marble shop" wasn't picking up the "marble shop.png" icon. It was because I had a "marble shop.cur" icon also. So don't be a dumb like me and make sure you only have the house names with .png extensions!
this looks awesome!! can someone explain slowly how i can do this with my limited knowledge of anything. using CUO client
I forked Quick's Github project and created a branch called worldmap at https://github.com/Chadarius/uorhousepositions/tree/worldmap. Follow the instructions on that page to try it out. Here is a direct link to download the files https://github.com/Chadarius/uorhousepositions/archive/worldmap.zip @Quick Take a look at the changes I made and please feel free to branch or update your project as you see fit (or not!). Thank you for everything you do for this Shard and the free UO players!
I have updated the WorldMap UORHousePositions.ps1 project at https://github.com/Chadarius/uorhousepositions/tree/worldmap. I added -UseBasicParsing to the Invoke-WebRequest to avoid issues on workstations where Internet Explorer is not available or not configured. It happened on my daughter's computer when I tried to run it so I thought I had better fix it so no one else runs into the problem! I will probably make a quick video on how to install and use it tomorrow and post here too.