This is an old guide I wrote during the Beta stage regarding skill gains of the Alchemy & Poisoning skills. This has been tucked away in the development forum for staff review, but I have decided to move this to the Guides forum for other players to use, review, and pick apart as necessary. This guide was written on August 25th. This may or may not be the most efficient, or suitable method to raise these skills, given that certain templates will vary in skills. This guide was written in regards to the cost requirement & resources used aspect of skill gain.
I just got the following results, adding Alchemy to my crafter, Dainese. Trained @ NPC to ~30 skill Poison @ 2 Nightshade per until 62.7. At this exact skill level (Real), you have %100 chance of crafting regular Poison. Approximately 17+ kegs. The + is the bit over that I ran above 17 kegs, it was about 1/3 full if I recall correctly. ~5000 Nightshade Greater Poison @ 4 Nightshade per (starts @20% success chance, with 62.7 Real Skill) Approximately 53+ kegs. I did not use any during the process as I'm not making a poisoner, yet. ~31000 Nightshade Not including the cost of kegs, with storebought reagents, the creation of a GM Alchemist should cost approximately 108,000g, rounded up to about 110,000 with the cost of a keg, bottle(s), NPC skill training and travel to buy all those damn NS. lulzy sidenote that is totally meaningless, 66.6% chance @ 87.5 Real skill
Just a way to cut some cost on materials. - 1 potion keg - 2 empty bottles. Just make your alchemy character make a poison potion, drop it into an empty keg. Make your poisoner dbl click the keg and use the skill poisoning. Rinse and Repeat. Still gonna need nightshade / mortars. so 110,000gp sounds about right to GM Alchemy and possibly Poisoning. * Edit to make more sense.
Following this guide I went from 50 to GM poisoning. 50-70 took 16 kegs of straight poison 70-GM took 92 kegs of greater poison
do i need to use oil cloth and erase the poison from weapon when i train poisoning skill, or could i just put poison on it over and over ?
Wow, so it's what, 270k to GM Poisoning? (90,000 Nightshade). That is still quite costly, moreso I think than even Resist. I guess Blacksmithing is the most costly, at ~400k, but at least you can sort of make your money back with that skill. Poisoning seems to perhaps be the second-most-expensive.
GM Alch 0-49 Starting skill (50,000 Nightshade) 49.0 - 63.4 (real) 2,795 (47,205) 85.4 (real) @ 10,000 NS used (40,000) 97.4 (real) @ 20,000 NS used (30,000) 100.0 @ 25,633 NS used 162 mortars used. GM Poisoning 0-50 Starting skill 50-70.2 19 kegs of regular poison 70.2-100.0 106 kegs of greater poison. Used a total of 58,600 Nightshade to GM Poisoning/Alchemy Used a total of 44 Greater Cure potions for when poisoned. Started @ 97.3 on Thursday night, got 100.0 Friday night. (175,800 gp total cost to GM Alchemy and Poisoning) (Deadly Poison, took 33 minutes to make one keg, 2,684 Nightshade)
GM'd Alchemy with stock of 30.000 Nightshade, 4,5 kegs of Poison and 50 kegs of Greater Poison. Started from skill 50 in Alchemy and switched to Greater Poison at skill 55 to GM, just like the Ezekiel guide suggested. Advertisement: Anyone training Alchemy and have a shortage of Empty Potion Kegs, come and buy them for 352gp per keg, at the Simoneau Trade Vesper vendor house.
Has anyone else experienced significant difficulty training poisoning even at the low levels? I vendor trained it to 26.4, used roughly 8-10 kegs of Poison on bladed weapons, and its currently at 26.6... I read I shouldn't be using Greater Poison at this level, but idk what else to do.. any thoughts?
i started to do poisoning and just purchased it and using lesser poison. im at 30 at the moment. any suggestions on when to move to regular poison as the guides just refer to starting reg poison when creating a chr at 50 poisoning. after that is it greater poison at 70 on..? hope someone can assist
I have a question I remember back when I played on OSi you only needed 90% poisoning to poison with DP 100% of the time before they changed it or I might have it backwards and they changed it later to the 90% is that the case here or do I need GM poisoning?
I would suggest making a character on the test server and set posioning to 90.0 and dp like 10 things and see if u mess up.
You will fail to apply DP at GM poisoning from time to time. I'm not sure of the exact percentage but I can tell you that I do fail at the absolute worst times on my GM poisoner.