Cynic's Guide To The Peacemaking Dexxer Intro: Thanks for taking the time to read this guide. In this guide I will try to explain the benefits of a peace dexxer, templates, and strategy. I get a lot of questions regarding this play style and figured it's time to write up a guide. The peacemaking dexxer is an exciting and easy way to farm. Whether you are new to the game/server or an old fart, this template rocks and I'm going to show you why. I've played this game for 15 years and have yet to GM taming, I just hate taming that much. Peace dexxers can do just as well if not better than tamers, but let's not go overboard here either. First thing's first, let's talk templates! I currently have 4 peace dexxers, that's one for each weapon skill. Why? Because I've built peace dexxers around awesome weapons I have looted throughout my time here. This is what I would suggest to those seeking this route: Find your absolute best slayer weapon(s) and build your peace dexxer around this weapon. The one thing I would caution you about with this particular PvM template is that although a slayer isn't necessary it is extremely helpful, extremely. Templates: -Music -Peacemaking -Weapon Skill -Tactics -Healing -Anatomy -Free Skill (Huh?! I'll explain!) These are the necessary skills required to play this template. Your "free skill" is a skill of your own choosing based upon how you want to play this template. There are several ways you can go with this 7th slot and you have to understand the pros and cons as well. -Magery (Necessary for getting around, or you can run a 2nd account to gate you in/out...) -Magic Resist (This is hit or miss, literally. You're on a peace dexxer and your main objective is to kill the monster while it's pacified and thus not hitting. If you fail a peace and that Lich Lord dumps on you then this would be helpful.) -Lumberjacking (Swords peacers with a slayer axe are killer) -Discordance/Enticement (Great companion skill to make harder mobs easier to peace and keep peaced, also drops their stats by 20%. I'm probably one of the few people that can successfully go toe to toe with Balrons using my Peace/Discord dexxer) -Item ID (Not particularly useful for anything other than making your life easier as you loot) Skills I DO NOT recommend: -Parry (You're objective is to peace the monster and not get hit, this IMO is a wasted skill) -Hiding (It's purely defensive and really not going to do you any good.) -Poisoning (It's a waste just a waste IMO) -A second weapon skill (Just make a 2nd dexxer if you can, it's really a waste here too but viable.) Ultimately the choice is yours based on how you prefer to play. The "Grind": It takes roughly 2.5 days straight to finish up a peace dexxer where you wouldn't have a tough time farming with. The great thing with this template is that you can almost macro every skill at the same time and greatly reduce your time macroing and increase your time playing. With a fresh char I would start with 50 peace and 50 in a skill of your choosing, this is normally the 7th skill of your choosing (see above), like magery. Make sure you buy up, if you can, your remaining skills. You can as a personal preference cap your skills and start adjusting and maxing your stats but it is not necessary as your stats will adjust over the time you are macroing. 1. Grab 20 lutes, should be like 480 gold or something like that. 2. Start sparring with your second account in your house. 3. Create a macro that re-equips, heals, and hits a lute or other instrument. You want to run this training regimen until you hit 80 music and then change the macro to stop hitting the instrument and just work peace (target self with area peace). You'll be raising both skills here, don't worry. Also on a sidenote: Once you GM a weapon skill your tactics will drag about 10-20 points; I normally swap to wrestling so my sparring partner doesn't die, you'll still gain tactics this way. I wouldn't recommend going out until you have at least 90 peace. The longest of the base skills to train is peacemaking, it normally takes a couple days. For whatever reason if you need to work peacemaking solo just make sure there is a creature, npc, or player nearby when you are area-peacing (peacemaking & target self) in order to get gains. Playstyle: 1. Set a macro for peacemaking. 2. Set a macro for peacmaking & last target (same macro). A good strategy is to lure additional monsters out of the area you are farming so that you don't have to continually peace them too. You can, however, peace multiple monsters at a time but with the cooldown on the peacemaking skill you might get into trouble here. Normally i wouldn't cycle more than 2 monsters peaced at once. Barney style: 1. Peace your target. 2. Hit your target. 3. Smash your peace/last target macro so that when the target becomes unpeaced you will immediately attempt a re-peace. 4. Loot. Here is what you need to remember and keep in mind with Peacemaking: 1. Peace does not last forever. It wears off over time or during the beatdown. 2. Peace can fail, a lot. Get a slayer instrument. If you fail a peace certain monsters can turn you inside out before you have the time to run away. 3. The successful peace dexxer will come prepared: Slayers, bandages, potions, etc. End Result: I really need a better slayer here, but It's not hard if you bring pots and remember that these guys can be spikey damage. More videos to follow, once I get time.
Excellent guide! I love my peace dexer! I went with MR in my bonus slot. Helps against PKs, but it requires a gate alt.
Gotta credit this idea to Corruption but I'm currently training Peacemaking on my fisherman. Best thing you can pull up while fishing is a shipwreck kraken that tends to flee very very quickly when low on health. With a ship you need VERY good UO-Rudder skills to catch that bastard. Alternatively, you can add archery or magery on your fisher which are both expensive to raise. So the cheapest way to an efficient fisherman is your template with fishing as the 7th skill. Plus you'll only be fighting one monster at a time anyway ...
Looks like a useful guide and will definitly give a shot. Thanks for taking the time writing this guide. What I'd like to ask you if you ever tested this build with magery + Eva (as damage source) or within Archery regardless of money management ? Would it be viable as much?
Magery + Eval would defeat the purpose of a peace dexxer, at that rate you would have a bard. This build with archery is strong, and great with spawns. If I were to re-build my peace archer I would drop peace for provoke.
Videos fixed! Sidenote: I'll update the videos in the next week as my slayers have gotten much much better and it'll make this template really shine.
When I first got here this thread turned me on to the peace dexxer and I haven't looked back. My 3rd (archer) will be ready to join the other 2 (macer and LJ) after the next freesist session finishes his template. This thread did more to help me get my shit together on this shard than any other bit of advice I got.
Greetings! I have 2 questions regarding this build 1) I went with spears (fencing) for extra paralyze. Would it be better to go with warhammer instead for the stamina drain? Or maybe a halberd for concussive blow to lower mana since i play with discord and not magic resist 2) How does this build stand against tank mage build (evalute, magery, resist, meditation, swordsmanship, tactics, wrestling) when it comes to 1v1 PVMonster? Which build is more effective in taking down targets
1) Always go with whatever you have the best slayer weapons for. Otherwise, I really like fencing or archery. 2) This build makes no sense in PvM or PvP. You can use blade spirits by having magery alone, if you want to go that route. You also limit yourself to a select few areas you can farm this way.
No links from other servers please. 100 Evaluating Intelligence 100 Magery 100 Meditation 100 Resisting Spells 100 Tactics 100 Wrestling 100 Swordsmanship or Archery or Mace Fighting or Fencing 100 Strength 25 Dexterity 100 Intelligence
Cynic what do you think of this variation? EvalInt Peacemaking Magery MagicResist Musicianship Discord Meditation
What are you going to attack with? That's a defensive build with no offense. Swap peacemaking with provoke and you got yourself something that will work. Or, drop resist for provo and run a pure bard.
I took LJ as my 7th but swapped healing for Mining. Specific intent of my Peace Dexxer is to kill Ore Elementals. I control the spawn rate so the danger is pretty low and I just rely on healing pots. When I started this character I assumed I would be dealing with Mountain/Forest Trolls but I guess they don't bother those un-attuned to the ways of magery. So far copper is the highest I have defeated so I'm not sure if a higher color will give me trouble. Originally I just wanted to have a character for resource gathering to free up space on my crafter, now I'm really happy with the results. Update: Finally GM'd mining...this setup works fine for all levels of ore elementals.
Here's my Peace/Dexxer 100 Swordsmanship 100 Lumberjack 100 Tactics 100 Anatomy 100 Musicianship 100 Peacemaking 64 Healing 36 Magery 100 Str 100 Dex 25 Intelligence The reason I made a 35 magery is purely for Recall(can make runebooks with other character) and enough Healing to cure the poison. What do you think?
You're going to get in trouble with that low of healing. The goal is to get the stuff to hit/cast on you as least as possible, but things still do hit you, and cast on you.. I would either go 0 magery and use an alt to gate you around (keep an alt in town on a 2nd account that you can hit a macro to which will cast a gate scroll to your location and your peacer can run into the gate in case of trouble/restock) OR just drop LJ for magery.