Happy Valentines Renaissance Cupid has once again returned to Britannia! To learn more about the event click here. Updated the event for 2015 with new drops, AI and bugfixes. 1v1 / 2v2 Tournaments Implemented a custom designed Tournament system written specifically for UO Renaissance. Note: More details to come. Attended Verification System Reduced the flag rate for attempting to place a house by 100%. Bandages Disabled the ability for a player to adjust their z axis from the beginning of the healing timer to the end of the healing timer. Players must be 1 tile away and within a reasonable z-axis at the start and completion of the healing timer. Thanks PaxRomain Bonding Bonding a pet now requires 24 hours to complete, up from the 2 hours that was added for the holiday event. Capture the Flag Events Added some additional protection to make sure scores are properly reset after each match. Resolved a problem in which there was a disparity between the statues given out for winning/losing performance on each team. The statues given out for performance during a CTF match will now be as follows. The player with the most flag captures during a match will earn a statue worth 4 platinum. The player with the most kills during a match will earn a statue worth 2 platinum. The player with the most damage healed during a match will earn a statue worth 2 platinum. There is no longer a difference in the statues earned for winning or losing the match to encourage more diverse team makeups. Note: This will most likely be adjusted down the road as we add a random option. Detailed CTF statistics will now export to the website, including such information as kills, deaths, caps, and damage healed. Event Systems Expanded the random locations in which the lobby gates will take you from 5 spots, to 10 spots for towns that can have faction control. This will reduce the chance of players being able to place guards or set a trap for players leaving the event lobby. Also flagged players leaving the event lobby as hidden. Adjusted the timeout process for the event lobby so that players will time out properly, but return to the world in an Inn not the event lobby. Holiday Carpets Holiday carpets will now correctly retain their hue on placement and re-deeding. Note: To have the hue on your carpet fixed contact the staff via a page, or on IRC. Harvesting When harvesting should you fail to produce any resources from the vein there is a 50% chance to lose a use on the tool you used. Previously failures resulted in the tool consuming no uses. Should the tool be a gargoyles shovel or pickaxe a failure will always result in a use loss on the tool. Note: This applies to all tools used for gathering that are use based. Items Firehorns will now have the proper Line of Sight and Z axis checks when determining who is in range of the area of effect damage. Lockpicks can now be utilized with commodity deeds. Pirate bows no longer consume 2 Arrows per shot. Orcish bows no longer consume 2 Arrows per shot. Orcish Bows provide a +10 accuracy bonus. This will be applied retroactively to all exisitng bows of this types. Pirate Bows provide a +15 accuracy bonus. This will be applied retroactively to all exisitng bows of this types. Mark Spell Adjusted the logic that applies default names to runes to reduce the amount of unknown locations on rune descriptions. A rune marked in a house region will be labelled as "an unknown location" A rune marked in the lost lands and in an area not covered by a known region will be labelled as "somewhere in the lost lands" A rune marked in the old world and in an area not covered by a known region will be labelled as "somewhere in Britannia" Resolved a problem in which the default rune name would be only the parent region, not the child region in situations where region layering takes place. Coming Soon: All known buildings will apply the correct location names to marked runes. Monsters Updated the Unicorn to have the correct lootpack - Thanks Timbo Ore Golem Lords now drop mining glows in a more distributed fashion, with +5 gloves being more rare. Potion Kegs Potions kegs will now place the filled potion in the same container in which the bottle was consumed from. Regions Adjusted the Despise passage region to match expected housing restrictions as seen in the UO Demo Resolved a problem (configuration) in which custom regions around the world would override the global light level. Should players notice an overworld light level variance (moving from one region to another causes the light level to change) please report it to the staff. Snooping Disabled the ability to snoop from someone who is more than a 16z axis variance away within the normal snooping mechanics. This will resolve the problem in which players could snoop other players through floors of buildings. - Thanks Shadowjack (and others) Tracking Resolved a problem in which players were unable to track a target that was standing on the same tile as they are. (Range Zero) Veterinarian NPC Implemented a new service that the Veterinarian NPC's will now provide players. Should a player bring their deceased bonded pet to the NPC they can be resurrected for a small fee. 1 Control Slot 300 gold, 2 Control Slots 750 gold, 3 Control Slots 2000 gold. http://www.uorenaissance.com/info/VetNPC Standard Pet Stat Loss will apply when using this vendor. (2% of skills). Zookeeper Quest Resolved a rare problem that would cause two events to overlap each other. Should a quest be in progress and other players try to use a scroll a message will be shown. Fixed a rare bug that would result in a null check related to the zookeeper quest. - Thanks Zyler Administrative Implemented 50+ new locations to aid the staff in traveling around the world properly (Gamemasters only)
Never used a Pirate Bow, but Orcish bows take 2 arrows per shot right now. This means it's reduced to 1 now?
Tons of good stuff. I think the Regional naming and rune Marking is a huge benefit to the shard and the more effort that goes into naming regions, the more aesthetically and mechanically pleasing it will be to new players. For the CTF data available on the website, assuming it has fields for: - matchID - teamID - playerID - kills - deaths - caps - healing ...I could probably do some fun stuff with the data after a couple of months (make a leaderboard, etc). You could also add fields for datetime and location, though they could be in a separate table keyed by matchID too I guess.
That is correct, we actually engaged some players the other day to assist with the project and have the raw data ready to restore the regions to hundreds of buildings in Britannia so that runes are marked correctly and eventually NPC behavior/speech can be linked to the same regions. As for CTF data that is correct. Historically we were only collecting the team points, but had a list of each player, match etc. The new data format will include kills, deaths, caps, and damage healed.
Very awesome. The regional stuff is so huge IMO, not only from a practical stand point in making things easier for players... but also allowing for some cool UO and UOR shard lore to be shared. Can't wait to calculate the VORP of all you CTFers!
Excellent content! Really couldn't be happier that I found UOR, glad to see how much effort and care is put into this realm. Bravo!
It's gonna be damn hard to keep a bandage rolling on a teammate...because it only counts heals on others. It definitely should though...hell, it should count for double because it's like a crap shoot trying to keep it on.
I did not get that into patch 61. But it should be in patch 62. And I also implemented Blaise's idea as well. Bandage based healing will give bonus points to your score due to the difficulty in application during a hectic match.