Discussion in 'Bug Reports' started by Hadrian, Sep 19, 2017.
The problem with checking things on the website is that it only updates like once every 24 hours or so.
You entitled piece of lore. You as recently as patch 68 got a complete overhaul but it is STILL not good enough for ya huh??? Taste ID never comes in here and complains. You ever hear evaluating intelligence complain? No. It is just you arms lore and enough is enough. I am removing you from my tab until you start behaving yourself.
One's unpopular idea of the day.
Taste ID (since taste and smell are linked) detects blood sploches on a murderer's wretched hide, hence running Taste ID on someone with 1-4 short-term murder counts and turns them gray only to the taste identifier.
I like your idea but I stick with mine anyway, too many scofflaws skirting the law and PKing with no consequences. Risk should start with one count.
Yeah you're right it's better suited to Forensics.
Personally when I heard Arms Lore was getting buffed I had hoped for something a bit more robust as well, and I agree that it shouldn't be shown on the website.
I like the idea of taste ID increasing whenever someone eats but... A proper use would really be keen.
LOL I totally have my characters profile pages bookmarked for the sole reason of checking in on how quickly my weps/clothes/armor erode over time. I assumed everyone did that
From what I can tell the new guard settings preclude disarm from a blue character, hence it does actually need another boost to its "robustness".
I recommended removal of that data from the website while I was helping Telamon test the new Arms Lore functions.
I fondly recall the times before the site had the data and people would ask me to lore their masks and weaponry. So much for player interaction.
Repair Deeds are also ruinous to the player interaction for blacksmiths.
Crafted by macro and dropped on player vendors. It doesn't really matter anyway in a world where powder of fortification can pump stats on everything to 255/255 and keep it there for eternity.
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