Advice needed part 2 - plan out for months

Discussion in 'Renaissance Discussion' started by BrecMadak, Apr 3, 2020.

  1. BrecMadak

    BrecMadak New Member

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    Dearest Sosarian fellas,

    I created this topic to benefit from the eye-opening experiences of veteran players. My inquiries basically revolve around how to plan out my builds in the sanest possible way. I really want to understand the lay of the land of the builds in question; determine them in advance and stick to the plan eventually. I can only ask you to not keep your thoughts for yourself since I can only afford to make minor mistakes due to shortage of time.

    Prelude questions:
    1. How parrying is effective in PvM? Most people I talked with recommend me to stay away from it but without reasoning much, however, @Keza's Ward encouraged me to ask for it.
    2. What does Telamon trying to express with his post: "Player to monster tracking does not have a skill check (Which is why this got looked at in the first place) One of the few skills in UO that has zero skill checks by default. Its just skill = range." Is there a recommended optimal value to have for, say, events?
    3. Does anyone know how the fire horn damage is calculated? Based on the formula posted here: ((((prov + (disc / 5) + (peace / 5)) / 3) * 2) / 30) the outcome value hardly makes sense? While the stratics shows a vastly different one, here.
    I'd like to mention that I currently own a dexxer bard and battle miner but I'm not done with them.

    I'm basically going over @One's proposed planning with some changes;

    Account 1
    1. Dexxer bard (Swords, Anatomy, Tactics, Music, Provocation, Healing 90, Resists 80, Magery30)
    2. Stun mage for PvP (magery, resist, med, eval, wrestling, anat, healing or inscription)
    3. Tamer warrior (sw/mace, anatomy, tactics, lore, taming, vet 90, healing 85, magery 25)
    4. Fisherman 1 (fishing, magery, eval, resists, anatomy, healing, medit)
    5. BoD’der (tailor, smith 70.1/85.1)
    Account 2
    1. Battle Miner (Mace, Anatomy, Tactics, Mining, Music, Healing 85, Peace 80, Magery 35)
    2. Chest looter (stealth, hiding, item ID, magery, lockpicking 95, stealing 80, snooping 80, medit 45)
    3. Firehorn bard (music, provocation, discordiance, peacemaking, mage, eval, medit)
    4. Fisherman 2 (fishing, magery, eval, resists, anatomy, healing, medit)
    5. BoD’der (tailor & smith 70.1/85.1)
    Account 3
    1. Tracker mage bard for events (magery, eval, music, provocation, discordiance, resists, tracking 60, medit 40)
    2. NoH specialist for naked instances (blacksmithing, mining, weapon, tactics, anatomy, resists, healing)
    3. Fisherman 3 (fishing, magery, eval, resists, peace, music, medit)
    4. Utility crafter (tailor 70.1/85.1, alchemy, carpenter, tinkering, bowyer, cooking, magery, medit 29.9/14.9)
    * I preferred to leaving one slot open.

    Afterthoughts & questions
    1. Inspired by @Cynic's threesome fishermen setup. I basically add Resisting Spells considering we will have Leviathan spawns sooner or later, and from the look, they are formidable and love casting spells!
    2. Inspired by Keza's firehorn build - a very sketchy idea is to transform that to a full bard to get the most out of firehorn damage output?
    3. I tend to transform my dexxer bard into a tracker mage one and use it as a daily PvM'er.
    4. How much stealing & snooping would suffice to steal from monsters including humanoids?

    The placements were put roughly, feel free to make replacement suggestions please.

    In the course of preparing this post, some friends told me to just play and see yourself but still, I believe that this planning saves me time and will pay well in the long run unless I go and make dramatic decisions out of the blue sky.

    Thanks for your attention and considerations.
    Last edited: Apr 4, 2020
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  2. Kiryana

    Kiryana Well-Known Member

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    I agree with your friends. Play and save time. Enter the adventure and say wow, it could have been done differently. Yeah this is interesting, I'm getting wiser and more experienced ...

    My knees are broken, but my memories of adventures cannot be washed away with blood!

    Regards,
    j
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  3. Salick

    Salick Well-Known Member
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    Lots of good ideas here - just a couple suggestions:
    A Tracker- bard is one of the most resourceful builds on this server. With that being said, you are trying to do too much. Just make him 7x, no weapon skills. You will use Provo, summons, eval and maybe enticement to track and kill mobs quickly.
    Lumberjacking is a great skill to use on a fighter, either pvm like a bard or pvp. It is wasted by putting such a valuable fighting skill on a mule.
    Other than that, looks like you have done your UOR research and are ready to enjoy everything this amazing server has to offer. If you have any questions, we are always available on Discord to help. Good luck, and hope to see you out there!
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  4. Holden

    Holden Well-Known Member

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    2 of my fisherman chars, that only run macros, are also my bod pullers for those accounts. Mage/Med/Eval/Fish/Smith/Tailor/whatever. Could save you a slot or 2.
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  5. BrecMadak

    BrecMadak New Member

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    I adjusted the builds and updated Afterthoughts & questions section. And The prelude questions strive for finding answers.
    Last edited: Apr 4, 2020
  6. One

    One Well-Known Member
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    Last edited: Feb 2, 2023
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  7. Mino

    Mino Active Member

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    3. If you plan to use firehorn as a main damage tool, it's best to have all bard skills. Be sure to stock sulfourash and backup firehorns in case of breakage.

    4. Before you kill monsters they only spawn gold & keys (if there are) so you can get away with stealing only. Just target monster and be close. Other stuff appears after they are killed. With this setup you can also steal spawn rares and use them as deco or sell them for some gold. Also you can steal from wisps without engaging them. They carry around 400 gold each.

    5. Poisoning is very good at sea if you have the time to grind and gold to burn. You can practically spam poison spell for the foes and healing spell for yourself to finish a loch ness with just one poison mage fisher. Poison makes monsters cure themselves and will free you from their spellbombs.
    Last edited: Apr 4, 2020
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  8. One

    One Well-Known Member
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  9. BrecMadak

    BrecMadak New Member

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    Hmm... Do most sea monsters spell bomb you often, other than, presumingly this? I deduce from your point that they are vulnerable to poison spell. However, I'm not convinced if training poisoning for this purpose worth the efforts big time. This begs the question: Is the goal here to keep them occupied or inflicting damage as high as possible overtime?
    Last edited: Apr 4, 2020
  10. One

    One Well-Known Member
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  11. TheNomad

    TheNomad Member

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    Don't worry about the power gaming, just have fun and when you get bored with a build try something new. Try new builds instead of the cookie cutter ones
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  12. One

    One Well-Known Member
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  13. BrecMadak

    BrecMadak New Member

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    As for building a tamer, you convinced me, especially some high-end monsters including bosses have very high barding difficulty where one direly needs a pet to back up. However, I had initially thought of that tamer warrior for instances wherein you encounter bosses besides the option of qualifying for an ironman attempt as long as you stay within 2 follower limit. The idea to go toe to toe with monsters by the aid of your pet suits me far more than any other form of a tamer honestly. For me, the more you get involved in fights the more fun it gets.

    Do you think would I miss out much by sticking to that temp?
    Last edited: Apr 4, 2020
  14. One

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  15. OptimisticSam

    OptimisticSam Well-Known Member
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    I would toss in a vote to make a thief. Really unique play style, and a lot of fun. Best for the times around the events - where lots of folks are moving around. Hard to do full-time (trust me), but it is heart pounding fun when you get a great grab or a house loot.
  16. One

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  17. BrecMadak

    BrecMadak New Member

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    I had initially brainstormed the chest looter build solely for monsters including humanoids besides picking chests, hence the nerfed skills. Actually I adjusted them for 80 to save some points for meditation overriding the opportunity to steal from players. I read that entering Hiding state can also be done by either Invisibility or a potion. I will also see how efficient it works without skill which may save me 100 skill to spend on something else.

    I will spend some time on the test server to try out some stuff, mainly thievery skills to see the efficiency against monsters. I will be able to compare the monster loot and stealing content that I was seeking an answer for.

    Edit: I thought you can remain hidden once you start stealth mechanic and chain it till you are revealed but nope Invisibility just wears off as usual.
    Last edited: Apr 5, 2020
  18. One

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  19. Cretoma

    Cretoma Active Member

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    I created a stealth lock picker for that sole purpose. Unfortunately, I don’t play him much because I don’t fully understand how to play him well. The intent was to be a dungeon picker and spawnable rare collector.
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