All in One!

Discussion in 'Guides' started by DarkWing, Sep 13, 2012.

  1. DarkWing

    DarkWing Senior Counselor
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    Found this on another Forum, it seems pretty accurate,

    Alchemy
    0-25 Alchemist NPC
    25-35 Lesser Explosion
    35-45 Agility
    45-55 Total Refresh
    55-65 Greater Agility
    65-75 Greater Strength
    75-85 Greater Heal or Greater Posion
    85-98.1 Greater Cure or Greater Explosion
    98.1-100 Deadly Posion



    Animal Taming
    30 Timberwolves, Hinds, Brown Bears
    50 Grey Wolves
    65 Great Harts, Grizzly Bears, White Wolves
    80 Giant Toads (west of the Terrathen Keep)
    85 Imps (desert in T2A)
    90 Predator Hellcats
    95 Dragons, White Wyrms, Nightmares



    Blacksmith
    50-80 Katanas
    80-90 Platemail Gorgets
    90-97 Platemail Leggings
    97-GM Platemail Chests



    Bowcrafting / Fletching
    0-20 Buy from bowyer NPC
    20-30 Make Arrows
    30-70 Make Bows
    70-90 Make Crossbows
    90-100 Make Heavy Crossbows



    Carpentry
    0-30 Buy from Carpenter NPC
    30-40 Medium Crates
    50-55 Ballot Box Deeds
    55-73.6 Wooden Shield
    73.6-78.9 Quarter Staff
    78.9-100 Gnarled Staff



    Cartography
    20-52 Local Maps
    52-65 City Maps
    65-67 Sea Charts
    67-99.5 World Maps
    99.5-100 Level 2-4 Tattered Treasure Maps



    Fishing
    0-65 - On land you will fish up Footwear, Magic Fish, and Normal Fish.
    65+ - You can reel in "Big Fish" which can be used to make Trophys via Taxidermi Kits.
    80+ - Sea Serpents (No SoS Message), Special Fishing Nets.
    90+ - Treasure Maps 100 - Messages in a Bottle (aka MIB) / Waterstained SoS Message



    You can get to 100% fishing on land, but deep sea fishing gives much faster skillgains.
    Monsters will never spawn by fishing from land.



    Inscription
    0-45 Just buy two books from a scribe vendor and use the inscription skill to make copies of the books.
    45-50 Recall scrolls
    50-85 Energy Bolt scrolls
    85-90 Flame Strike Scrolls
    90-100 Resurrection Scrolls



    Lockpicking
    From 0-95 lockpick GM locked boxes, but from 95 on you can only gain in lockpicking by using lockpicks on dungeon spawned chests.



    Magery
    Method 1
    0-30 fireball
    30-65 lighting
    65-85 energy bolt
    85-GM Flamestrike

    __________________________

    Method 2 (This method gains no resist skill)
    0-30 Buy from a Mage NPC
    30-50 Any fourth level spell
    50-86 Cast Invisibility
    86-GM Cast Earthquake



    Poisoning
    0-30: Train from npc (thief guildmaster)
    30-45: Lesser poison
    45-65: Poison
    65-100: Greater poison
    90-100: Deadly poison
    For poisoning... Starting at 90 for DP will waste a TON of NS. You can actually GM on GP. But I wouldn't even consider DP until 97-98 if you wanted to go that route.(Gharik)


    Tinkering
    0-30 Buy from Tinker
    30-40 Froe
    40-45 Sledge Hammer
    45-94 Lockpick
    94-100 Heating Stands



    Tailoring
    0 - 30 Buy from a NPC Tailor
    30 - 53.9 Make Facny Shirts
    53.9 - 71.1 Make Robes
    74.6 - 99.6 Make Oil Cloths
    99.6 - GM Make Studded Leather Gorgets
    compsays, Soear, Kilgar and 7 others like this.
  2. Wise

    Wise Well-Known Member
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    Great find!

    Bookmarked ;)
  3. Kon

    Kon New Member

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    Thanks for the post DW. I know we're not the best of friends, but I respect you either way. Just wanted to say the tailoring section needs a little editing. Its not leather gorgets, but studded leather gorgets.
  4. Gharik

    Gharik Member
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    For carpentry... skip large crates all together and do ballot box deeds. You'll save a ton of lumber in the process.

    For poisoning... Starting at 90 for DP will waste a TON of NS. You can actually GM on GP. But I wouldn't even consider DP until 97-98 if you wanted to go that route.
    Yen-lo-Wang likes this.
  5. DarkWing

    DarkWing Senior Counselor
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    Updated, Thanks guys
  6. Unex

    Unex New Member

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    For Taming at 71.1 you can tame Bulls (either delucia or jhelom farms).
  7. Vandyke

    Vandyke New Member

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    One thing I have always wondered about on Inscription,

    I believe in UOSA, Although it cost more in regs, I did Mark and Gate scrolls instead of EB and Flamestrike.

    By the time I was done I had a ton of sellable scrolls OR they can be added to your runebooks for sale, efficiently upping the value of the books. What is wasted in the extra regs should be made up in sales.
    (personally I think i just used the scrolls on an alt who had 50ish Magery to help get around :lol: )

    Thoughts on this?
  8. Gharik

    Gharik Member
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    That's what I did on live and other free shards Vandyke. It's good advice for those who wish to get a little extra coin from other players. If you're going to go through the effort of selling them back to NPCs 5 scrolls at a time and 5 sales per NPC, I'd stick to the guide with least reagents used.

    Or you can do all scrolls in that certain circle and start making full spellbooks for sale or alts.

    Plenty of ways to go about working inscription.
  9. Vandyke

    Vandyke New Member

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    I guess another use for the eb and fs scrolls could be giving them to an alt to level Resist...
  10. Six

    Six New Member

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    Robes are 53.9

    I used skirts from 50-53.9, took about 10 minutes :p
  11. Six

    Six New Member

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    Also, Oil Cloths are 74.6, not 71.1
  12. Gideon Jura

    Gideon Jura Well-Known Member
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    Hey Darkwing, hope you don't mind but I've referenced this for the dificulty based skills in my guide. :)
  13. DarkWing

    DarkWing Senior Counselor
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  14. Wise

    Wise Well-Known Member
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  15. Wise

    Wise Well-Known Member
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  16. Phyze

    Phyze Member

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    I've GM'd 2 tailors now from 50-100.

    I have found the following in cloth consumption:
    50-74.6 = ~1k (non recycled)cloth for 1.0 making fancy dresses -> robes
    74.6 - 99.5 = ~4k cloth in oil cloth (nice for bandies)

    I've consumed ~26k cloth to get to 99.5 both times.
  17. thewretched10

    thewretched10 New Member

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    I've been trying to find out what the absolute minimum my magery can be with a chance to successfully cast magic trap,I don't care if it takes me 100 tries, its critical to my build... thanks
  18. Dalavar

    Dalavar Well-Known Member
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    According to this page, it's 6.1.

    And since Magery skill is 15% based on intelligence... if you have around 41 INT, you may well have 6.1 Magery without putting any actual skill points into it. Certainly if you have 100 INT, you should have 15.0 Magery skill, which would be more than enough.
  19. thewretched10

    thewretched10 New Member

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    I have 25 int... lol so what does that figure to?
  20. Dalavar

    Dalavar Well-Known Member
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    25 * .15 = 3.75. So I guess either 3.7 or 3.8, depending on how they round. So sounds like you'll want to put a few points in there; you can likely just buy the skill from an NPC mage "<name> train magery" for like 30 gold or so.
    Fabio likes this.

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