Barding, Pets, and You!

Discussion in 'Era Discussion' started by Zim, Sep 14, 2016.

  1. Zim

    Zim Active Member

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    I would like to start a conversation about the nitty gritty details involved with implementing the barding skills effectiveness against another players pets/summons.

    Please be civil, this is a legitimate topic. ;)


    I propose the following...
    The delay is intended to not completely nullify the bard skills in combat, but at the same time not completely nullify the use of a players pets that have an equal amount of skillpoints invested.
    Its a compromise! :D



    Provoking pets/summons:
    *Provoking a monster onto any blue (pet/player/NPC) other than yourself should be criminal

    *Provoking anything onto another player/pet/NPC should count as aggression (heat of battle)

    *Players Pets should be "too obedient" to be provoked onto their masters, but fair game on anything or anyone else. After a small delay (1-5seconds?) normal commands, or hits should override the provoke with an x% success rate. (what ever % a monster that is hit has to break out of peace)

    *if its even possible, being in the same party as someone should count (as far as flagging and aggression go) the same as being in the same guild. (ie no criminal flag for attacking a guildmate)



    Peacemaking pets/summons:
    *Global peacemaking (target: self/object/area) should put the pet/summon in the "stop" mode (Erase aggro, wander) Any command should be taken both immediately and normally following the global peace

    *Single target peacemaking a players pet/summon should be a normal peace for a small delay (1-5 seconds?) This means that for that small amount of time, any hit from friend or foe has the normal chance to break the peace trance. Once the delay has expired, normal pet commands have the same chance as a hit to break the trance.

    *Single target peacemaking a blue, player controlled pet, should count as both a criminal action as well as an aggressive one (heat of combat)

    *Global peacemaking should remain a neutral action.

    *if its even possible, being in the same party as someone should count (as far as flagging and aggression go) the same as being in the same guild. (ie no criminal flag for attacking a guildmate)



    Discordance pets/summons:

    * Discordance should work normally, perhaps with a reduced duration (no idea how long disco lasts) but should count as both a criminal action as well as an aggressive one (heat of combat)

    *if its even possible, being in the same party as someone should count (as far as flagging and aggression go) the same as being in the same guild. (ie no criminal flag for attacking a guildmate)
    One likes this.
  2. CaptainMorgan

    CaptainMorgan Well-Known Member
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    This. Currently it is non-aggressive which is terrible
    One, Puck and Jupiter like this.

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