I was gone during the changes to mining (GM'd mining/smithing/tinkering the "old school" way w/ pack horses and good mining locations). I've reached a point where i could use more ingots for my dexxer and some other projects and was thinking about giving this a shot, but have a few questions. 1) Is it viable to use a crafter who has mining to pop a golem and have my LJer there ready to kill the golem? 2) If no, whats a solid build? Anat, Healing, Weapon Skill, Tactics, Mining, Magery?, Hiding?. 3) Is it expensive to buy up shovels? (understand that some would hold alot more value then others "shadow, dull, gold, aga, verite, val). 4) If im just needing a ingots for small projects is "Battle Mining" overkill? 5) I also am not "rich" by any standard i just do well enough to sustain myself, and by that i'm implying is this really only efficient if you own a "Battle Mining House". Any information is greatly appreciated.
I wrote a long and detailed answer to your questions then deleted it. Learn from my mistake? Don't get lost in the minutia, if you're interested in the aspect... dive in.
I always come out with elaborate posts like this before I dive into a new project, but really appreciate your input.
The golems aggro the char who brings it up and sometimes they come up in pairs so it can be tough to manage the healing if you're pulling them with another char. No one sells shovels, except for iron because they're worthless to do. Resist is completely unnecessary. Keep in mind that every shovel is only worth 300 ingots on average, so to even mine 10k ingots will require 34 shovels of that color. Parry is worth it for golem mining as it cuts down on incoming damage, and all you'll be facing is melee.
There are many ways to do battle mining (it's not difficult in any sense, really). Below is my battle miner template. I use a war hammer for crushing blows, magery for heals and traveling, and peacemaking so that I rarely get hit after the initial pull. Mining Macing Tactics Anatomy Magery Peacemaking Music I'm not a big stats person, so there may be a "better" setup, but I use 100 str, 60 dex, and 65 int.
1 - Sure. 2 - Discord/Peacemaking would probably be very effective too. Most people seem to just go LJ for the damage bonus. 3 - Yes, but very rarely do people even sell them. You will probably want to run smith BODs if you want to get into this long-term. Pickaxes are much more common to be seen sold. 4 - Yes, probably. But if you think it might be fun, do it. 5 - A "Battle Mining House" is helpful, but not needed. If you're doing pickaxes, you can do them from within Cove, Britain, or Delucia even.
Not at all. Looking at Lightshade's setup I'd drop resist and add Margery and Med (50/50 or whatever) just to make travel easier. You could even change swords/LJ for macing and you get another 100 skill points to play with. I use a mace/parry battle miner and do very well.
Provocation Musicianship Healing Anatomy 70Magery/30 Med Mining 7th skill: Parry, Fishing or LJ (dont go LJ if you have a LJ dexxer which you can use instead) why? Whis is an all-in-one template for a resource gatherers dream! Options: Solo mining with Provocation Group mining (or together with an all-kill tamer) - use this char to spawn TONS of golems, and kill it with other toons - Parry comes in handy Recall Mining Normal Lumberjacking (dont use this option if you have a pvp jacker already) Recall Lumberjacking (dont use this option if you have a pvp jacker already) Provo Sheeps (tame and release them first) - Wool gathering 2nd or 3rd fisher (make sure to have at least one character on your ship to kill the monsters)
I wasn't around for the implementation of this type of mining/mobs. Can someone tell me what exactly a battle miner does and what the rewards are? Not intending to take up alot of anyone's time but, I have no clue here really. I just GM'd my blacksmith and I'd like to know if this is something I should look into or not. Thanks in advance. Just looking for a basic/mini breakdown.
Battle miners use gargoyle pickaxes or shovels to spawn elementals or golems respectively. When golems (from shovels) die they leave no corpse but roughly 50 ingots worth of ore. Elementals leave behind a corpse with the usual loot, gold, gems, magic items plus roughly 50 ingots worth of ore. Shovels spawn golems of the same color as the shovel regardless of what type of ore vein it is used on (but can only be used in golem caves, which will have randomly spawned golems inside), whereas pickaxes spawn elementals of the ore color one tier higher than the vein you are striking with it. Additionally, you can hit a vein with a prospector's tool to raise the ore tier first, and then use the pickaxe to spawn a color 2 tiers higher than the original vein color, i.e. if you were to use a prospector's tool on an iron vein and then strike it with a gargoyle pickaxe it would spawn shadow iron elementals, or the same trick used on an agapite vein will produce valorite elementals.
Build: Mining, Swords, Lumberjack, Tacts, Healing, Ant, Hiding. I take a few garg axes, my ele hally and solo golems with a single client. Works well, I stay in Brit and Cove. When i want to go heavy, i multi-client with my provoker and leave razor mining on a spot with a heal macro, and move him when it runs out. Works well for me.