Hail fellow citizens Dungeons are dark and dangerous and braving them without a lantern or torch is likely to resolve in death. Alas, most people use light filter to deal with the inconvenience of light not being able to penetrate solid rock. While this trick is nice, I also think it is shame. Try taking your character into Despise level 1 with a lantern and no light filter and the dungeon will suddenly feel a lot more exciting (IMO at least). Anyways, I understand this is not a play style for everybody which is fair enough and I guess it is mostly naturalist characters that do this. This brings me to my suggestion. Currently using a lantern or torch will require one hand slot which makes it cumbersome to adventure in dark mode with two-handed weapons. Magery is no different as the lantern is unequipped when casting. The night sight spell/potion is no alternative as it basically works as a light filter. To make this play style a lot more fun and diverse, I suggest making it possible to carry a torch/lantern while wearing two-handed weapons and being able to cast spells as well. I understand that this may be seen as a big change, so as an alternative (and additional suggestion), I suggest a new night potion that results in a light radius like a lantern/torch. It could be made craftable where the alchemy skill determining the light radius and vendor sold potion being lowest level. I have no idea what is required to implement this, but I am interested in hearing what other people think.