Client Patch 3.4 - June 14th - UO:R Launcher and CUO/Razor Updates

Discussion in 'Patch Notes' started by Quick, Jun 13, 2020.

  1. Quick

    Quick Renaissance Staff
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    [​IMG]

    In preparation for Patch 91, a minor client patch was released that updates the UO:R Launcher and updates the versions of Razor and ClassicUO.

    You will be prompted to update next time you open the UO:R Launcher. Be sure to close out of everything before you update.

    UO:R Launcher Updates:
    • Enabled support to have the Launcher download files using a CDN. This will enable people, based on where they live, to download UO:R from data centers closer to them.
      • For example, if you live in the UK, it will download from Frankfurt or Amsterdam depending on your location instead of a data center in the United States.
      • At the moment, this feature is not enabled.
    • Removed the ClassicUO Dev Preview option
      • This option was added early on when the ClassicUO Dev Preview was months ahead of the beta releases. This has since changed, and the beta releases have become much more stable and the changes between beta releases aren't as significant as they once were. You can still use the ClassicUO Dev Preview on your own, but it's recommend that you use the version provided by the launcher.

        To use ClassicUO, go to Settings and select "Use ClassicUO Client (open source) with Razor"

        2020-06-14_16-54-56.gif

      • If you were using the developer preview, you can copy/paste your profiles/macros by copying the Data folder from C:\UORenaissance\ClassicUO\Preview to C:\UORenaissance\ClassicUO\
    • Updated all the components used to build the Launcher
      • More of a developer maintenance task -- helps maintain ease of development.
    • Music is Skara Brae will now work, along with the correct music in Wind.

    [​IMG]

    This is a general release that fixes some bugs with the new Razor Scripting Engine. This brings Razor from 1.6.4.2 to 1.6.4.32.

    Here are a few noteworthy mentions:
    • Fixed any errors related to systray and long titles
    • Fixed a few packet exception issues when logging in or casting spells
    • Right-click on macros to convert them to scripts
    • Script engine optimizations (better error reporting, better timeout/pause handling)
    • Fixed issues related to waitfortarget / wft not working correctly
    • Fixed issues with nested if / else / endif
    • Added hotkey to add party members (/add)
    • Show Attack message when using Attack Last Target hotkey

    [​IMG]

    This version mainly contains bugs/performance changes. This patch updates ClassicUO from 0.1.3.300 Beta (released in March 2020) to 0.1.3.600 Beta (released May 2020).

    Here are a few noteworthy mentions:
    • Fixed light color (90%)
    • Fixed issues with items going invisible in paperdoll or containers
    • General changes to improve performance and stability
    • Fixed weird colors showing on the world map (usually on roofs)
    • General UI cleanup (Options menu)
    Last edited: Jun 14, 2020
    Reemer, MikeK, Plentimon and 6 others like this.
  2. Chadarius

    Chadarius Member
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    Awesome! Thanks @Quick!
    Samorite and Quick like this.
  3. Buga

    Buga Active Member

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    Good news!!

    Thanks for this:

    Quick likes this.
  4. Quick

    Quick Renaissance Staff
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    UO:R Launcher Update (1.2.0.0)

    I released another update to the UO:R Launcher that should address a few issues people were having:

    • Fixed the issue where your settings would get lost after the launcher updated
      • NOTE: With this update, you will need set your settings one last time. Moving forward all settings and log files will be stored in C:\Users\USERNAME\AppData\Roaming\UORLauncher which will carry over on future updates. Sorry for the inconvenience.
    • Fixed the issue where some people couldn't launch ClassicUO from the launcher.
    • Option to have the launcher play random UO music.
    • Added a Logs button to the Options section that will open Windows Explorer directly to the folder to help staff troubleshoot. Also added some better logging just in case.
    If you have any other issues, please reach out on Discord.
    Last edited: Jun 22, 2020
  5. MikeK

    MikeK Well-Known Member
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    Great work!
  6. Quick

    Quick Renaissance Staff
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    UO:R Launcher Update (1.3.0.0)

    I released a minor update to the UO:R Launcher, which mainly provides you additional information on what is downloading, current file, total download, etc. This should make the experience, especially for new installs, a bit nicer as it sits and downloads some of the bigger files.

    Client Patch 3.5

    This minor client patch doesn't change any UOR game asset files, it updates ClassicUO and Razor.

    Razor 1.6.5.16

    • Fixed issue with saving scripts in certain scenarios
    • targettype will find mobiles and items by name
    • Moved Friends tab to the main tab list
    • Added stop command to scripts
    • Set friend tag and hue per group
    • Attack name overhead "new targets only" works on hotkeys
    • Changed default encoding on profiles to UTF8 (cross platform support)
    • Added the ability to set waypoints in-game
    • Create a waypoint to the position of your corpse upon death
    • Added 'backpack' option to dclicktype and targettype
    • Moved Filters to the main tab list
    • Added Next/Prev Non-Friendly Targets
    • Added clearsysmsg/clearjournal to scripts and macros

    ClassicUO Beta 0.1.4.000

    Full notes here: https://github.com/andreakarasho/ClassicUO/releases/tag/0.1.4.000

    This version uses graphic drivers depending on your OS. For Windows, it now uses DirectX over OpenGL so people might see a slight improvement in FPS.

    • dynamic sounds. Volume changes based to the distance of the sound.
    • fixed healthbar updating
    • shop gump is now resizable like Journal
    • improved the drawing system
    • fixed black maps in worldmap
    • fixed an issue with corpseequipment packet
    • fixed effects mem leak
    • fixed objects mem leak
    • tons of fix and performance enhancements


    Ouroboros, Buga and Chadarius like this.
  7. Chadarius

    Chadarius Member
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    • targettype will find mobiles and items by name
    That sounds really cool! Thanks for continuing to make it better!
  8. Deacon Frost

    Deacon Frost Well-Known Member
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    Added Next/Prev Non-Friendly Targets !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  9. LanDarr

    LanDarr Well-Known Member
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    Does this actually negate Hiding? You can target a hidden person with spells?????
  10. Deacon Frost

    Deacon Frost Well-Known Member
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    Has nothing to do with what is happening in my signature.
    Was happy because I used next mobile and would randomly target blue people and then sometimes attack them with my all kill macro

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