Hello, I'd like to propose the following change: Cure Potions on 5 second cool down -- The stun mage meta is stale for many people, and while cure pot cooldown isn't era accurate, this change would add a level of skill to mage duels and team fights and more variety in PvP for all builds (dexxers with lesser poison weapons can get an offensive edge by providing additional disrupts and keep mages from out healing their lack of burst damage). Without this change, I feel that the only way for people to win a duel or drop someone in field PvP is if they get a near insta kill combo off. With this change, I believe someone who plays smart could drop enemies even with a number disadvantage if they are skilled at interrupt timings. Does anyone see a downside to this?
Anarchy and CPU already can't cure when you just have to hold down 1 key, this would just make them even worse.
Honestly I think cure and refresh pots should have a cool down, having unlimited stun is OP imo, same with cure. 5 sec cool down for both would make things a little more balanced. But I’m sure some people will bitch about it.
I don't think 50% is "most" Also, cure potion cool down is stupid. People will just spam poison at that point. I do think maybe cure potion success should decrease a bit so that it doesn't cure DP 100% of the time and fails every once in a while. Right not poisoning is basically worthless vs anyone with a near infinite supply of cure pots (and when run out just recall anyway). But the same can be said for macers vs infinite red pots.
Honestly I think cure pot timers will make poisoning viable here, since it’s practically a useless skill when u can chug away.