Cure Potion Proposed Change

Discussion in 'Era Discussion' started by Murdoc, Jun 15, 2018.

  1. Murdoc

    Murdoc New Member

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    Hello, I'd like to propose the following change:

    Cure Potions on 5 second cool down -- The stun mage meta is stale for many people, and while cure pot cooldown isn't era accurate, this change would add a level of skill to mage duels and team fights and more variety in PvP for all builds (dexxers with lesser poison weapons can get an offensive edge by providing additional disrupts and keep mages from out healing their lack of burst damage).

    Without this change, I feel that the only way for people to win a duel or drop someone in field PvP is if they get a near insta kill combo off. With this change, I believe someone who plays smart could drop enemies even with a number disadvantage if they are skilled at interrupt timings.

    Does anyone see a downside to this?
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  2. Unknown_Hero

    Unknown_Hero Active Member

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    Anarchy and CPU already can't cure when you just have to hold down 1 key, this would just make them even worse.
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  3. anightmare

    anightmare Active Member

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    Honestly I think cure and refresh pots should have a cool down, having unlimited stun is OP imo, same with cure. 5 sec cool down for both would make things a little more balanced. But I’m sure some people will bitch about it.
  4. Unknown_Hero

    Unknown_Hero Active Member

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    Yeah but you fall stun most of the time anyways.
  5. StarScream

    StarScream Well-Known Member

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    Nah bro
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  6. snap dragon

    snap dragon Well-Known Member

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    I don't think 50% is "most"


    Also, cure potion cool down is stupid. People will just spam poison at that point. I do think maybe cure potion success should decrease a bit so that it doesn't cure DP 100% of the time and fails every once in a while. Right not poisoning is basically worthless vs anyone with a near infinite supply of cure pots (and when run out just recall anyway). But the same can be said for macers vs infinite red pots.
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  7. wylwrk

    wylwrk Well-Known Member

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    Potions to weigh significantly more.
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  8. Balgami

    Balgami Well-Known Member
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    It doesn't cure DP 100% time. Its a cheesy tactic utilized in 7x all the time.
  9. Unknown_Hero

    Unknown_Hero Active Member

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    Also poison fails a lot too anyways
  10. anightmare

    anightmare Active Member

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    Honestly I think cure pot timers will make poisoning viable here, since it’s practically a useless skill when u can chug away.
  11. anightmare

    anightmare Active Member

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    Bring back the nox mage! Make poison dexxers viable again! You’ve got my vote for cure pot timers!

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