Deadly poison.

Discussion in 'Renaissance Discussion' started by FreeHugger, Jul 31, 2017.

  1. FreeHugger

    FreeHugger Well-Known Member

    Joined:
    Jun 3, 2017
    Messages:
    1,029
    Likes Received:
    710
    its got a 20% success rate to be made. Yet a 100% success rate to be cured with a G.Cure potion.

    Can we do something about that so people actually start using it?
    jumpman, burgle, Muhahaha and 2 others like this.
  2. wylwrk

    wylwrk Well-Known Member

    Joined:
    Jun 18, 2015
    Messages:
    5,473
    Likes Received:
    8,963
    agreed

    no need to elaborate, the OP says it all
    Muhahaha likes this.
  3. scuba

    scuba Well-Known Member
    UO:R Subscriber

    Joined:
    Jan 8, 2016
    Messages:
    2,769
    Likes Received:
    2,607
    Is it 100%cure rate? I remember fighting and using DP and sometimes the cure failed. I think the real problem is POT abuse being able to spam cures kind of makes deadly poison useless
  4. wylwrk

    wylwrk Well-Known Member

    Joined:
    Jun 18, 2015
    Messages:
    5,473
    Likes Received:
    8,963
    I thought that's what was being proposed?
  5. scuba

    scuba Well-Known Member
    UO:R Subscriber

    Joined:
    Jan 8, 2016
    Messages:
    2,769
    Likes Received:
    2,607
    Sorry no coffee or snickers yet
    ElleFeyRa and wylwrk like this.
  6. FreeHugger

    FreeHugger Well-Known Member

    Joined:
    Jun 3, 2017
    Messages:
    1,029
    Likes Received:
    710
    Yea man, two options.

    1. Drop chance of success on actual cure to match the success rate of making DP. 20%.

    If you want to carry 60 cure pots and spam all of them every time you're deadly poisoned I think that would be all right as far as a trade.

    Or just do the sensible thing and take the ability to spam all potions out of the game.
  7. wylwrk

    wylwrk Well-Known Member

    Joined:
    Jun 18, 2015
    Messages:
    5,473
    Likes Received:
    8,963
    I dunno... where's the balancing point going to be then?

    What will deter the desire to field armies of DP monkeys?
    Artex likes this.
  8. FreeHugger

    FreeHugger Well-Known Member

    Joined:
    Jun 3, 2017
    Messages:
    1,029
    Likes Received:
    710
    The fact that there is 20 people on this server that PvP and 98% of them play healer Mage templates?
  9. wylwrk

    wylwrk Well-Known Member

    Joined:
    Jun 18, 2015
    Messages:
    5,473
    Likes Received:
    8,963
    ... so swap problems?

    If anything, you'll have the most luck if you supply a balanced counter to the aforementioned FoTM healer mage.... via revised poisoning.
  10. FreeHugger

    FreeHugger Well-Known Member

    Joined:
    Jun 3, 2017
    Messages:
    1,029
    Likes Received:
    710
    Figured that maybe they'd be open to changing one line of code versus multiple
    wylwrk likes this.
  11. FreeHugger

    FreeHugger Well-Known Member

    Joined:
    Jun 3, 2017
    Messages:
    1,029
    Likes Received:
    710
    Actually, if I could delete this thread I would. No chance of any of this being fixed haha.
  12. Krothu

    Krothu Well-Known Member

    Joined:
    Jan 3, 2013
    Messages:
    170
    Likes Received:
    374
    Come fight us Orcs, most of us are just dexxers. We will try to give you a good fight. There's not many of us around at the moment but the few that are here are usually around somewhere looking for trouble.
    Vishakt likes this.
  13. FreeHugger

    FreeHugger Well-Known Member

    Joined:
    Jun 3, 2017
    Messages:
    1,029
    Likes Received:
    710
    At which orc Fort?
  14. Krothu

    Krothu Well-Known Member

    Joined:
    Jan 3, 2013
    Messages:
    170
    Likes Received:
    374
    There's normally 2-3 Bloodrock Clan Orcs around the fort north of the Compassion Desert across the north bridge or in the desert itself in the evenings (RL jobs suck). I think Bloodclan at the Yew fort has Orcs running around at different times of the day. Vishakt of Bloodrock is normally in IRC when he's ingame and can muster me and sometimes 1 other orc for "glorious chaos". :D
    Aya and Vishakt like this.
  15. Mr. Green

    Mr. Green Well-Known Member

    Joined:
    Jun 4, 2017
    Messages:
    686
    Likes Received:
    1,028
    I had no idea DP could be cured with 100% success by any means. That's disheartening.
  16. scuba

    scuba Well-Known Member
    UO:R Subscriber

    Joined:
    Jan 8, 2016
    Messages:
    2,769
    Likes Received:
    2,607
    I don't think the success rate is 100% as I have failed to cure a deadly poison with a pot. The issue is you can spam cures making DP useless
    ElleFeyRa likes this.
  17. Sheepdog

    Sheepdog Well-Known Member

    Joined:
    Jun 29, 2017
    Messages:
    839
    Likes Received:
    1,065
    When I found this out I stopped training poisoning, it's basically a completely wasted skill.

    Unless you run into a complete novice and get very lucky which just isn't going to happen here.

    It's like having a skill called NO available to all characters, but instead of training in NO you just buy 20 pots of it from an NPC.
  18. FreeHugger

    FreeHugger Well-Known Member

    Joined:
    Jun 3, 2017
    Messages:
    1,029
    Likes Received:
    710
    Poisoning still has benefits in group fights but any decently equipped fighter, no point.

    We should make a flow chart of useless skills here to prove a point.
  19. Cheapsuit

    Cheapsuit Well-Known Member
    UO:R Donor

    Joined:
    Jun 12, 2013
    Messages:
    787
    Likes Received:
    264

    Strongly agree. I don't know what the fix could be to make things balanced, but something should be done. But at the same time, I don't want it overpowered either.
  20. Artex

    Artex Well-Known Member
    UO:R Subscriber

    Joined:
    Mar 12, 2014
    Messages:
    982
    Likes Received:
    448
    Changing greater cure pot chance to cure in favor of the nox dexer will just have people increase stack-able potion pack count. There's no easy answer to this one. It's a template that has a specific situational use. Maybe a 75% chance to cure with greater cure or, have the act of poisoning a player cause a slight chance of applying it's damage immediately (or some sort of impairment). There will always be weaknesses in templates/skills and there will always be stronger templates that people favor.
    Last edited: Aug 17, 2017
    Hadrian likes this.

Share This Page