Dexxer Wars

Discussion in 'PvP Discussion' started by FreeHugger, Apr 30, 2018.

  1. FreeHugger

    FreeHugger Well-Known Member

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    If you are fond of playing dexxers, please join in the battle.

    I have started a guild called Players Against Magery.

    You can have no more than 60 magery and 0 eval int in order to join. Magic weapons are so common that they must be allowed however I'd love to have only GM made armour/weps as it would help out the crafter folk.

    Please join us or war us if you have a guild that would follow the same rules. We may decide to do order/chaos if we can find one two opposing guilds that would do the opposite.

    If you do decide to join a guild or start one and you do start smashing us with magic, we will simply un-war you and that would suck.
    Xavant_BR and Hollywood like this.
  2. con con con con

    con con con con Active Member

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  3. PaddyOBrien

    PaddyOBrien Well-Known Member

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    Yeah Freehugger you're welcome to join the brigand guild too which is pure dexxers, sort of neutral / evil but more territorial and just brutes than anything . I'm also trying to get a good aligned Cove Militia off the ground too. @RIN is going to be the leader of that guild I'm just going to be the technical GM to administer the stone for him. Here in a few weeks I think the brigands will also be more active when I have more time to play
  4. RIN

    RIN Well-Known Member
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    Nice going Free! I'd love to set up some wars with you and your guild when the Cove MIlitia get's going (week or so). Have you guys settled on a physical location to call your home? I'll keep you in mind when things heat up :)
  5. FreeHugger

    FreeHugger Well-Known Member

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    I’ve placed a small house at the minoc moon gate!

    Let’s rumble!!
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  6. Twister

    Twister Well-Known Member
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    A fun concept and I'd like to join on my PvP lumberjack, but he has GM magery (and 0 eval / med).
    I think requiring 60 magery makes these chars less suitable for general field PvP... so people would have to build chars specifically for these fights and pretty much nothing else. But yeah, players against magery... I see your point :)
  7. FreeHugger

    FreeHugger Well-Known Member

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    Why do you have GM Magery?!
  8. RIN

    RIN Well-Known Member
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    I don't think having GM Magery is too bad... as long as you don't use it. Are you leaning towards a light RP good aligned guild (mine), or a neutral/evil aligned guild (Free's)?
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  9. Twister

    Twister Well-Known Member
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    @FreeHugger mmm, for buffs / debuffs / gheals?
    While buffs are probably less important because of pots, a clutch gheal can be crucial. Maybe I will drop magery to 60 one day to fit in some poisoning.

    Good aligned.
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  10. FreeHugger

    FreeHugger Well-Known Member

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    I think I put the 60 magery in there to make sure guys don’t drop EB combos and stuff.
  11. PaddyOBrien

    PaddyOBrien Well-Known Member

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    While the order/chaos shields are nice, it would leave your guild open for opportunist attacks from O/C people who wouldn't be associated with a like minded dexxer guild
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  12. wylwrk

    wylwrk Well-Known Member

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    I think you should keep the idea but focus on being an anti pk militia.

    Get the numbers and fun will happen.
  13. RIN

    RIN Well-Known Member
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    You should totally join the Cove Militia with Rambow, the one man army. The dirty Orcs and evil tamers won't stand a chance.
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  14. FreeHugger

    FreeHugger Well-Known Member

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    As much as I would love to fight PKs, dexxers don’t stand a chance in dungeons versus tamers and mages.

    Town fights man.
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  15. wylwrk

    wylwrk Well-Known Member

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    You'd be amazed. Most don't even roll wrestle these days. Get the numbers like I said and you'd have fun.


    [​IMG]

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