Era Questions: Monsters run away and chance to hit

Discussion in 'Era Discussion' started by DingoTM, May 29, 2013.

  1. DingoTM

    DingoTM New Member

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    Hey guys, just a few era questions here, trying to refresh my memory:

    1. I remember undead and certain magical constructs being "fearless", meaning they did not run from battle at low health. Did some sort of patch or something change this in later UO:R?

    2. My chance to hit with a weapon seems remarkably low! I'm at 67.8 swords now, and am still having trouble with some of the monsters on Moonglow; actively watching my battles I notice I only hit once out of 6-10 swings on headless ones and skeletons. Even at 1 out of 6 swings, that's only 16.6% chance to hit, and with some attacks going as far as 10 swings without connecting, the percentage is even lower. Am I trippin and just getting unlucky data, or was something changed on this?

    Thanks for the help!

    ~Dingo
  2. Ezekiel

    Ezekiel Renaissance Staff

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    The ability to flee from battle when a creature is near death is something that is currently under review, and will most likely be removed in the near future.


  3. Chris

    Chris Renaissance Staff
    Renaissance Staff

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    If you want to post your exact stats, swords, tactics, anatomy, str, etc. I'll take a look just to make sure everything is in order.
  4. DingoTM

    DingoTM New Member

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    Awesome! Yea my data is all over the place, that test server utility is great! Thanks for the help guys.

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