List of Event Ideas: Russian Roulette (Currently doesn't work with mechanics) Capture The Flag (CTF) Paintball 4 vs. 4 Tournaments (Dueling Ring) 4 vs. 4 Tournaments (CTF Towers) 3 vs. 3 Tournaments (Dueling Ring) 2 vs. 2 Tournaments (Dueling Ring) 1 vs. 1 Tournaments (Dueling Ring) Tamer Duels (Large Game) Small Game Duels (Chickens, Dogs, etc...) Mage Poker Table Drop Bare-Knuckled Boxing Pure Dexxer Only Tournaments Smith Craft-Off's Tailor Craft-Off's Last Man Standing Archery Duels Bagball Poisoned Death Match Drunken Bar Brawl Rules Section: 1.) Russian Roulette: (Currently doesn't work with mechanics) Your player MUST be public on myRenaissance. You cannot have any Detect Hidden points on your player. Players will choose a Red Box from a bag as soon as the bag is placed on the ground. (Do not pick up the bag.) Players will then line up with their boxes and wait to be told to open. Each round will have one trapped box and one loser. The rest will advance to the next round. If players manage to survive the trap for whatever reasons, they are "dead" for the purposes of this game. Players will make sure that "Auto search new containers" is NOT checked in Razor under the Display/Counters tab. This will be a best of 3 Rounds Event if there are only 2 Participants. 2.) Capture the Flag: All Contestants will enter as a ghost. No exceptions. If you are stat, you will have to get another character. Bank your supplies and take care of your mount prior to the event. Storage will NOT be available for your items. No Leaving the Towers. You will have to sit out, if you do so, for 5 minutes. This includes disconnects. There is no way to tell the difference. Sorry, we are not omnipotent. No recalling or gating. You will be banned and not allowed back in for any reason. If its a hot key, disable it prior. No Rez Killing. Grey Robes are to be allowed to re-equip. Grey Robes that are obviously doing more than re-equiping can and should be killed. Wear your teams outfit and dyed clothing at all times, except when newly rezzed and re-equiping. Failure to do so will result in a 5 minute penalty. Once you have your colored robe on, you are freely attackable. You will have weapons and supplies provided for you. If you require a specific weapon such as Archery/Macing, please let one of the people in charge know as soon as possible. Your goal is to have as many of your other teams "flags" when time is called. (Flags can be ore, shields, etc...and will be explained prior to event start.) Time Limit will be set at XX Minutes. Halfway time will be called. 5 Minutes left will be called. Team Captains will choose teams from those assembled. 3.) Paintball: All Contestants will enter as a ghost. No exceptions. If you are stat, you will have to get another character. Bank your supplies and take care of your mount prior to the event. Storage will NOT be available for your items. Your Player MUST be public on myRenaissance. No Archery skill points will be allowed on your character. No Healing No Buffers (Blessing, Protection, Reactive Armor, etc...) No Spell Casting of any kind is allowed. Your crossbow MUST be equipped at ALL times. No Wrestling. You MUST use your crossbows. Team Captains will choose teams from those assembled. Single Elimination. (Double Elimination May Be Considered Based On Number of Teams.) Randomized Brackets, No Seeding. This will be a best of 3 Rounds Event if there are only 2 Teams. Each Participant will receive a GM Heavy Crossbow and 50 Bolts. First team to kill all of the opposing team's player will win the round. 4.) 4 vs. 4 Tournaments (Dueling Ring): Your Player MUST be public on myRenaissance. Red Pots Only. GM Weapons Only. No Magic Armor, Items, or Weapons of any kind. No Looting Other Players. No Fighting Inside Unless Told To Do So. No Poisoned Weapons. No Mounts. Single Elimination. (Double Elimination May Be Considered Based On Number of Teams.) Randomized Brackets, No Seeding. This will be a best of 3 Rounds Event if there are only 2 Teams. 5.) 4 vs. 4 Tournaments (CTF Towers): No Leaving the Towers. You will have to sit out, if you do so, for 5 minutes. This includes disconnects. There is no way to tell the difference. Sorry, we are not omnipotent. No recalling or gating. You will be banned and not allowed back in for any reason. If its a hot key, disable it prior. Wear your teams outfit and dyed clothing at all times. Failure to do so will result in a 5 minute penalty. GM Weapons/Armor Only. No Magic Items of ANY Kind. No Poisoned Weapons. Team Captains Will Choose Teams From Those Assembled. No Mounts. No Looting Other Players. No Fighting Unless Told To Do So. Single Elimination. (Double Elimination May Be Considered Based On Number of Teams.) Randomized Brackets, No Seeding. This will be a best of 3 Rounds Event if there are only 2 Teams. 6.) 3 vs. 3 Tournaments (Dueling Ring): Your Player MUST be public on myRenaissance. Red Pots Only. GM Weapons Only. No Magic Armor, Items, or Weapons of any kind. No Looting Other Players. No Fighting Inside Unless Told To Do So. No Poisoned Weapons. No Mounts. Single Elimination. (Double Elimination May Be Considered Based On Number of Teams.) Randomized Brackets, No Seeding. This will be a best of 3 Rounds Event if there are only 2 Teams. 7.) 2 vs. 2 Tournaments (Dueling Ring): Your Player MUST be public on myRenaissance. Red Pots Only. GM Weapons Only. No Magic Armor, Items, or Weapons of any kind. No Looting Other Players. No Fighting Inside Unless Told To Do So. No Poisoned Weapons. No Mounts. Single Elimination. (Double Elimination May Be Considered Based On Number of Teams.) Randomized Brackets, No Seeding. This will be a best of 3 Rounds Event if there are only 2 Teams. 8.) 1 vs. 1 Tournaments (Dueling Ring): Your Player MUST be public on myRenaissance. Red Pots Only. GM Weapons Only. No Magic Armor, Items, or Weapons of any kind. No Looting Other Players. No Fighting Inside Unless Told To Do So. No Poisoned Weapons. No Mounts. Single Elimination. (Double Elimination May Be Considered Based On Number of Participants.) Randomized Brackets, No Seeding. This will be a best of 3 Rounds Event if there are only 2 Participants. 9.) Tamer Duels (Large Game): No Using Veterinary. No Spell Casting Of ANY Kind While Pets Are Fighting. No Buff Spells. (Protection, Reactive Armor, Etc...) Pets Will Just Fight Each Other On Their Own. You Will NOT Be Allowed To Stand Near Your Pet. No One Will Be Allowed Near The Fighting Pets. Single Elimination. (Double Elimination May Be Considered Based On Number of Participants.) Randomized Brackets, No Seeding. This will be a best of 3 Rounds Event if there are only 2 Participants. 10.) Small Game Duels (Chickens, Dogs, etc...): No Using Veterinary. No Spell Casting Of ANY Kind While Pets Are Fighting. No Buff Spells. (Protection, Reactive Armor, Etc...) Pets Will Just Fight Each Other On Their Own. You Will NOT Be Allowed To Stand Near Your Pet. No One Will Be Allowed Near The Fighting Pets. Single Elimination. (Double Elimination May Be Considered Based On Number of Participants.) Randomized Brackets, No Seeding. This will be a best of 3 Rounds Event if there are only 2 Participants. 11.) Mage Poker: The Person Running The Event Will Summon 2 Creatures. As Soon as the second creature is summoned, participants start summoning creatures. Whoever spawns the same 2 creatures first, wins the round. Incorrect Summons Will Be Removed To Make It Easier To See. Single Elimination. (Double Elimination May Be Considered Based On Number of Participants.) Randomized Brackets, No Seeding. This will be a best of 3 Rounds Event if there are only 2 Participants. 12.) Table Drop: A Player May Take ONE Step In Either Direction. A Player May Place A Table In Any Empty Adjacent Slot. A Player May Use A Hatchet ONE Time To Destroy A Table. Game Ends When Only One Player Is Able To Continue Placing Tables. The Winner Is The Player With The Most Tables Placed. On Your Turn You Can Either Move 1 Tile, Place A Table, or Use a Hatchet. Players Can Only Move During Their Turn and/or When Told To Do So. Once You Have Committed To Placing A Table, You Cannot Pick It Back Up. You Cannot Place A Table On A Tile Occupied By An Opponent Or A Table. You Cannot Step Onto A Tile Occupied By Another Player. To Pick Up A Hatchet, You Must Step Directly Onto The Players Starting Point Diagonally Opposite Your Own. You Can Only Place Tables Directly Adjacent To Your Player. You Can Test A Few Moves Out Before Finalizing Your Decision. Single Elimination. (Double Elimination May Be Considered Based On Number of Participants.) Randomized Brackets, No Seeding. This will be a best of 5 Rounds Event if there are only 4 Participants. Minimum of 4 People to Run This Event. 13.) Bare-Knuckled Boxing: No Armor. No Healing or Using Potions. No Spell Casting of ANY Kind. (Disable Your Hot Keys.) No Magic Armor, Items, or Weapons of any kind. No Looting Other Players. No Fighting Inside Unless Told To Do So. No Weapons. No Mounts. Single Elimination. (Double Elimination May Be Considered Based On Number of Participants.) Randomized Brackets, No Seeding. 10 Fish Steaks Will Be Provided Per Participant. This will be a best of 3 Rounds Event if there are only 2 Participants. 14.) Pure Dexxer Only Tournaments: Your Player MUST be public on myRenaissance. Dexxers only. Red Pots Only. GM Weapons Only. No Magic Armor, Items, or Weapons of any kind. No Looting Other Players. No Fighting Inside Unless Told To Do So. No Poisoned Weapons. No Mounts. Single Elimination. (Double Elimination May Be Considered Based On Number of Participants.) Randomized Brackets, No Seeding. This will be a best of 3 Rounds Event if there are only 2 Participants. 15.) Smith Craft-Off's: No Spell Casting. Supplies Will Be Provided. Must Enter As A Ghost. First Participant To Make A Full Exceptional GM Plate Suit Wins. What A Suit Constitutes Will Be Explained At Event. This will be a best of 3 Rounds Event if there are only 2 Participants. 16.) Tailor Craft-Off's: No Spell Casting. Supplies Will Be Provided. Must Enter As A Ghost. First Participant To Make A Full Exceptional GM Studded Suit Wins. What A Suit Constitutes Will Be Explained At Event. This will be a best of 3 Rounds Event if there are only 2 Participants. 17.) Last Man Standing: No Hiding or Leaving the Arena. No magics of any kind. (Armor, Weapons, Items, Etc...) No Animals, Summons, Field Spells, or Wall Spells. No Polymorphing. No Incognito. No Teaming Up With Players. (Cross-Healing, Syncing, Etc...) Minimum of 10 Participants to run this event. 18.) Archery Duels: No Hiding or Leaving the Arena. No magics of any kind. (Armor, Weapons, Items, Etc...) No Spell Casting of ANY Kind. No Healing or Potion Use. Food Will Be Provided. Single Elimination. (Double Elimination May Be Considered Based On Number of Participants.) Randomized Brackets, No Seeding. This will be a best of 3 Rounds Event if there are only 2 Participants. 19.) Bagball: You must stay within the boundaries. No casting spells of any kind. Disable spell hot keys prior. Match will either be timed or to a predetermined score. No fighting of any kind. Goal is reached when Bagball is in the goal box. No potions, food, or fish will be allowed. Players will enter as ghosts and be rezzed or Snooped. Drop off all items beforehand. We will not be responsible for them. No mounts of any kind. 20.) Poisoned Mage/Wrestling Death Match: Poison Fields will be cast upon the players. Players MUST remain in their chairs. Players fight until the death. No Healing/Curing. Mage and/or Wrestling only event. 21.) Drunken Bar Brawl: No Healing, Using Potions, Using Wands, Using Rare Fish, or Any Items other than your Liquor. No Spell Casting of ANY Kind. (Disable Your Hot Keys.) No Magic Armor, Items, or Weapons of any kind. No Looting Other Players. No Fighting Inside Unless Told To Do So. No Weapons or Armor of any kind. No Mounts or Pets. Bare-Knuckled Boxing ONLY. No Hiding or leaving the Bar. Added Options for Events: Duels: Unruly Crowd Option - Spectators are handed Explosion Potions to toss, as they see fit, at the contestants...or each other if that is their choice. They are unruly, afterall. 2v2 Duels: Summoned Pet Option - Your partner is a summoned creature. Duels: Tamed Pet Option - Your partner is a pre-determined type of pet. Duels: Cheating Crowd Option - Crowd is handed scrolls of certain types to use as they see fit. Hope you're well-liked! Duels: Overtime Option - If your duel is running past a pre-determined time, the crowd will be encouraged to cast Fire Fields...and then poison fields. ?????? Any other ideas, folks? -L/S
19.) Poison Chairs of Death 2 opponents sit in chairs facing eachother, 2 tile apart (So a single poison field will hit both contestants but no melee contact) No moving allowed Fight till the death (while sitting in a persistent poison field casted by host) I can't remember the details of this event (ie... are archers allowed? ... probably not; as it'd be by far the winning template IMHO) as I only attended a few way back when on Lake Superior... but I'm sure we could brainstorm up a nice set of rules. LETS GET GIDE-ON UP'D SONSSSSSS!!!
21.) Drunken Bar Brawl: No Healing, Using Potions, Using Wands, Using Rare Fish, or Any Items other than your Liquor. No Spell Casting of ANY Kind. (Disable Your Hot Keys.) No Magic Armor, Items, or Weapons of any kind. No Looting Other Players. No Fighting Inside Unless Told To Do So. No Weapons or Armor of any kind. No Mounts or Pets. Bare-Knuckled Boxing ONLY. No Hiding or leaving the Bar.
We could also seek employment of certain crimson stature to act as "bouncers" to punish un-authorized bar exits or singing in a way we deem lame
Another version of this could involve only using random items found in the bar and used in opportunistic fashion.
one thing that's been on my mind lately is doing a "who's team can kill the most bosses in X time" or something along those lines.. Scavenger hunt broken into teams instead? ahhhh who can..... have the strongest, last-living trained mongbat in an arena-style showdown? kill the most bosses find the most npc's with a certain letter name (first screenshot time wins no copycats!) LOL tame the widest ostard color collection post the most pictures of me dying (even though they're a year old since i'm way over green) CrazyDaze slaughter the most dolphins kill the most thieves guild members in town (detect hidden anyone???) idk. feel free to add. we can split me and crazy up for once and let us compete against each other!
Snake Pit Corral a silver serpent into a small pen. A peacemaker will calm the beast right before several participants armed with only a gray robe and a red bandanna step into the ring. We used a gate from another location to help enhance the onset of terror! The door is sealed shut, the peacemaking timer wears off, and fun ensues! The last participant standing is the winner or in most cases, last to die. Running of The Fools Participants must successfully navigate a predetermined route from the woods, inside a dungeon, through each level to a predetermined finish line. Last one standing wins or the participant that leaves a corpse closest to the finish line wins The catch is participants are stripped of all gear and given one gray robe, no stealth but a tactical hide is okay. The Dying Line A row of several treasure chests on one side, a row of several participants on the other, combined with many random outcomes make this event a chaotic experience! Participants armed with only an axe stand at the ready, awaiting for the word, GO! What will happen? Who knows!?! Each chest has a different outcome, some with a prize inside, others with a a gag gift, and most are GM tinker trapped... Of which some contain a prize and others don't. Participants slowly realize that when the trap kills them, the prize is left on the floor for someone to scoop up. It eventually leads to a waiting game and tactful negotiation. Overall, isn't it fun to watch people explode? Optional: a Rez station.
An old game I haven't played or hosted in years was DodjGoBoom, which I first heard of I think by a goblin RPer named Kri'Got 15 years ago or so. It works best on shards where potions aren't always identified but can be done otherwise. Maybe removes randomness and adds strategy. Basically you build a small court out of boxes (or whatever) and have one or two full of explode potions. Team members enter with nothing but 0 ar clothes or robes. No healing. Just grabbing pots, throwing them and running around chaoticly until everyone on one team is dead. It is great fun when done right. Razor macros could ruin it and/or if heat seeking purples exist here (I think it doesn't). We had 2 people teams in mini tourneys but other variants work.
Had an idea pop into the ole noggin a few nights ago... Dredging up the Deep Idea is to secure a section of open water with a boat border(maybe 3x3 boat lengths) and then center a small boat in the middle. Anchor down and begin casting a large(10, 20, 30??) amount of nets(maybe a few fisherman to help bring up what lurks in the deep). And then let the mayhem begin!! Players are to be located on the small boat only, no pets?? The only time a player may leave the boat is if a pirate ship is brought forth from the deep. Go till all nets are cast and all baddies are dead or...the in thinkable happens and we all perish! Ideal situation would be a large amount of players and a insane amount of nets at a time..100+ and hope the fireballs are staggered!!
I think there's a limit on the amount of things that come up brought about by other spawns blocking them from spawning, though? Isn't that how it works here?
Well that puts a damper on things! Thanks for the info, I'll have to find out what that limit is if there is one here.
We did this once. It was fun. Every single person died and we had to get Telamon to save us. Edit: here's the thread http://uorforum.com/threads/setting-up-a-barrier-net-vop-adventure.11597/