FACTIONS IS BOOMING WITH ACTIVITY!! Almost 80% of the people that have posted in here have left. Last post was just before the world ended in 2012... how appropriate. Factions needs rewards or incentives, everything is funneled to crafters/farmers, all that can easily be added to factions as well, maybe provide awesome bonuses here. Population is getting heavier, but everyone is doing bods or just go out to pk since nobody is taking up arms to take a city for jack diddly. Maybe faction mobs can drop double plat for faction pvmers, faction crafters have higher crafting % in faction controlled towns(RISK). Everyone thinks factions is pvp only but it is NOT, it was totally skipped over with all the rewards. PVP is an added bonus and risk element that should be REWARDED. Another addition to encourage teamwork (and get rid of the current lame system): After a sigil is captured and placed back into town it is purified, then it becomes eligible to steal again, but that is TOO easy. How about if It is held by a guardian/champ type spawn in the city. It will be broadcast and it will bring factioners to attack or defend, the longer he stays alive, the more silver the faction accumulates (defender bonus) and when killed, have a decent loot drop. When he dies the sigil is transferred to the highest damage dealer and is taken to a stronghold, only then is it stealable from the faction stronghold. Having a sigil immediately stealable from a town is too easy and requires no teamwork whatsoever, 1 person is doing it these days. It should require a team to gain control of a town. Factions would need to be limited to an IP though, so my accounts can only join Minax for example. I heard factions is being worked, I am just venting and hope it lures people in, not force them in like taxation.