Here's a list I probably mentioned and haven't mention- Faction lose points to Faction guards & Faction mobs- or the timing is wrong and when ur in combat with a faction player if u die later to a guard or mob the points goto the last person u fought an hour later Faction Tracking Faction tracking allows faction players to track other faction players. Faction tracking can only be used from within a town or stronghold. all towns apply, not only faction towns. Outside of towns or strongholds, a faction player will get the normal tracking options. Faction tracking covers double the distance from a stronghold. Likewise, a city controlled by a faction will track double the distance for members of that faction. Safe zones do not show faction members in faction tracking. ^^^^^^^^ Can do with 0 tracking if your in faction ( Option ) Havent found patch notes yet to back up yet Just tested, Faction can use opposing faction vendors which shouldnt be the case Faction guards should only be able to be placed in guard zones, Not inside the strong hold base which is out of guard zone along with NPC faction vendors but can place in front of the strong hold which is in guard zone (COM & TB) Minax and SL are out of luck. Hero/ EVil systems, Since that was in renassiance will that be added here? Factions Can't dispell an EV or cast on it casted by someone not in factions- Example- Peter griffin was casting evs at us and when we tryed to dispell it or para it we got the message you couldn't perform negative acts Cant transfer a horse to a faction Player Add more later