I brought up a similar idea back in 2013, since then we have had perks/event areas for tamers, treasure hunters, crafters or whatever else, it's time for the fighters to get some love. I envision a multiple passaged area similar to old Khaldun that you can't recall into or bring mounts/pets. You will only be able to utilize your weapons, bandages and potions just about. Music will fall on deaf ears, magic will fail to conjure, but you will have access to something that isn't used that often; hirelings. As you enter the passage you will fight your way through normal type spawns until you branch down multiple paths. These paths will have harder encounters that you can camp and farm with your fellow fighters and hirelings for decent loot. The gold drops will be increased to incentivize fighters from all around the land, but it won't match a tamer with dragons of course, just not a waste of time. At the end of each passage will be a Gate Keeper, after you defeat one a temp gate will open to a more difficult area. After the final Gate Keeper (or kill all 3 get 3 stones to combine to open a gate, if that is possible) it will open up to the main encounter. A banker will be in an area to deposit gold since this will be a heavily restricted area. Main Encounter: A small lawless town with a banker/healers but guarded by a ruthless leader and his knights within a large daunting castle, you would need a good team to conquer this stronghold! Hirelings: Why hirelings? Fighters can heal them, they aren't utilized much and are interesting. I think Chaos and Order affiliated fighters should have access to more stronger, highly skilled hirelings. This would also create interesting contests within these specific areas if you so choose.