So, I regularly get questions like these: "Hey BE, I finished my thief. But I am guard whacked all the time for stealing a few regs in town from this afk players. I don't know what to do?! Where should I go? Can you help me?" I just wrote a longer answer to another new thief on this shard and thought it might help many more if I post it here. Comments are welcome. And yeah, I know, it doesn't replace a big thieving guide. But I simply can't (dont want to) write one right now due to time limitations (laziness). --- Mh yes, the typical problems: Cities are pretty safe if NPCs have Line of Sight. Even without LoS, active players just have to call guards and succeed most often (except for the 10-20% perfect steals with no chance to call guards upon you). So, cities kind of suck. When I start my day of thieving, I still start with all banks. I check which people are active, what are they doing, any events going on, any gates to take? So I check the general situation on the shard. Sometimes, you are able to track players further away from banks and guards. Sitting afk somewhere, for example with some BODs. Take these out for a start. Either you have an idea what players are doing, or not. Depending on the gametime, you can do several things: - EU times: Not much going on. I farm except I see something really good. - US noons/afternoons: People start to hunt in dungeons and enter the game. Now is a good time, to check the houses of known players. Try sneaking in and house looting for example. - US evenings: Busy time. Many things going on. Check houses. Check champ spawns. Check hotspots in dungeons. General advice about dungeons: During my first year here, I always told thieves to go out of cities and hit the dungeons. I dont do that anymore. Back then, much more dexxers were around, with weapons to steal. Now it's 90% tamers and 10% mage bards. Very few dexxers out there. If you see a dexxer with a good slayer, it's probably me. I'd rather greet a lonely dexxer than steal his medium quality slayer. Or at least sell it back cheap. Their life is hard enough. The problem with tamers is, you cant steal much from them. You can stalk them long enough, to steal a plat once it drops in their bags. Or a tmap. But while doing so, you will watch how they earn the 10k stacks and it's kind of frustrating to see that. And it's really difficult to steal in a dungeon. Escaping can be very tricky. Best time your steal until the pets are engaged in fighting or the tamer is low on mana. So yeah, right now, the most effective, mean and cruel way to steal on UO:R is house looting. For that you would need to learn, which house belongs to what player. And learn their behaviour. Most players have routines. Times they log in. Procedures for house security etc. Once you figure these out, you might find weaknesses. Some really bad-ass looters even provoke players into doing mistakes. They camp their houses and call in Reds once there is activity. Reds can be very distracting, and player's drop their security when fighting etc and the thief can try to sneak in without being detected. If you simply want to have some fun: Check cities, check banks, only steal valuable stuff, dont steal with NPC in Line Of Sight within 10 tiles of distance, check hotspots of dungeons for really difficult thieving, steal from red PKs (!), camp houses, camp player vendors(! works very well in Yew, when there are no PKs around that track you), try to learn player's habits, just run around checking front doors (happens quite often, that doors are forgotten to be locked), run around the world and have some funny odd adventures, RP in cities like Stormhold or Pawns (!), enjoy the events on your thief, think of new ways to steal stuff, try different templates (classical stealth thief/disarmer/mugger-fighter thief/tamer-thief, stun punch thief/bard thief), improve and learn from mistakes, have fun! When playing a thief, it's not about gold per hour, it's about fun per hour. Don't be cruel to fellow UO:R players. Rather interact with them and make their and your playing time adrenalin-loaden. And read the big thieving thread in the Salty Dog Forum. There you can find alot inspiration from me and fellow thieves. Try to add your own tales! There is no necessity of big heists. Just make an entry into the community with a small lovely tale. Oh, and did you join 5D already? You should! It's a fun thieving community for newbs and vets alike. Experience is shared, tales are told, glorious adventures done. Fun facts about guard whacks: - There is a chance that NPCs call guards automatically when they have Line of Sight (to the thief or to the victim?) and are within 10 tiles of distance (to thief or victim or both?). - The chance that NPCs call guards increases with the amount of NPCs around. - The chance that NPCs call guards increases with the difficulty of the steal. - The difficulty of the steal depends on the weight of the item. And whether a direct or indirect steal is done. Nothing else. - You can break the Line of Sight with the help of a spell of the Third Circle. Go figure out which spell it is! (DIsclaimer: These facts come from experience and research on OSI thieving mechanics, Stratics etc. I have no official formulas from UO:R staff) I really need to write a good and big guide about thieving. And it's on my projects list. However, playing this game is so much fun, it keeps me away from writing things down properly.