gone.

Discussion in 'Era Discussion' started by Meradin, Jun 9, 2016.

Do you like the proposed changes?

  1. Yes

    57.1%
  2. No

    38.1%
  3. With some slight tweaks that I will elaborate on.

    4.8%
  1. Meradin

    Meradin Well-Known Member

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    One and Keza like this.
  2. Keza

    Keza Well-Known Member

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    Dun Scaith, Zyler, Meradin and 4 others like this.
  3. The Watch

    The Watch Well-Known Member
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    Personally, I don't have a problem with archery as it is. I have a dexxer who is GM fencing/archery (well....almost.... he's like 98.9 archery) and I don't really have any complaints with the mechanics, etc. The only suggestion I would see as having value beyond just a gripe is making bows and what not repairable. But, then again, I have a gm bowyer, so I'm pretty happy with people having to buy new bows and crossbows from me.

    It would also be cool to have runic bows, or maybe some different kinds of bows crafted from oak vs regular bows, but that's more a novelty thing than a real suggestion.

    Anyway, like I was saying, I see the benefit of archery being in the ability to stand back from a powerhouse monster like an Ogre Lord and pincussion them with arrows without taking a hit. That in and of itself is a pretty good benefit....

    Just my 2 cents....
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  4. Kane

    Kane Well-Known Member
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    Tactics does not govern your "to hit" modifier, your weapon skill dictates your ability to hit, tactics is a damage modifier.
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  5. Meradin

    Meradin Well-Known Member

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  6. Kane

    Kane Well-Known Member
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    Yes, which gives you chance to hit instead of extra damage (which also doesn't work here)
  7. The Musician

    The Musician Well-Known Member
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    I vote yes

    Increase the bow hit ratio for pvm

    Gotta be a balance on pvp - increase hit chance but i disagree with special move - everyone would roll archers and paralyze dump gg
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  8. Mes

    Mes Well-Known Member

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    the walking mechanic would still not be as strong as para blows or stun punch

    it's really one of the better suggestions i've seen for an archery special move
    Meradin and M3THMOUTH like this.
  9. Meradin

    Meradin Well-Known Member

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  10. Meradin

    Meradin Well-Known Member

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  11. Kane

    Kane Well-Known Member
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    Yeah I don't think you get it, you ASKED for a better hit chance, archery GETS an extra hit chance already because the tactics applies to archery here. You said tactics is a hit chance modifier, it is not, it is a damage modifier and has no effect on damage over 100 on this server.
  12. Meradin

    Meradin Well-Known Member

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  13. Kane

    Kane Well-Known Member
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    No, it wouldn't because archery is what affects your chance to hit, tactics is a damage modifier. If the tactics bonus on weapons was applied to archery weapons instead of the archery bonus, you would get nothing from it because tactics over 100 does not affect your damage (because tactics is a damage modifier), due to CA being capped at 100. Everything in your original post is misinformed except your proposition for a special attack.
  14. Meradin

    Meradin Well-Known Member

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  15. Kane

    Kane Well-Known Member
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    What aren't you understanding?
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  16. Meradin

    Meradin Well-Known Member

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  17. Kane

    Kane Well-Known Member
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    So why put it on tactics? You wouldn't get a damage bonus so you'd just be throwing away the accuracy bonus
  18. Meradin

    Meradin Well-Known Member

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  19. Mes

    Mes Well-Known Member

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    unfortunately archery is absolute garbage in this era. It was pretty good during the samurai expansion if you were a dirty rotten dexer. Since archery never swings until you stop moving it's hard to imagine a scenario where it could be good.
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  20. TheDankNugget

    TheDankNugget Active Member

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    I do wish bows didnt miss so much! So correct me if im wrong because i cant say i ever looked into it myself. But from what i understand, movement, and range from target, negatively effect your hit chance. Soooo how about just, have it not do that? hmmmmm?
    One likes this.

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